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Client update
Posted: Thu Sep 07, 2006 10:26 pm
by Nop
Ich bin dabei, ein neues Client Update bereitzustellen.
Ein paar Hinweise auf die Neuerungen findet Ihr hier und im beiliegenden readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595
Dieses Update kommt mit einer neuen Version der Grafikbiblothek und muß über den Knopf Spiel starten auf der Website ausgeführt werden. Lokale Links werden nicht funktionieren!
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I am uploading a new client update. You'll find some hints about the new features here and in the included readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595
This update comes with a new graphics library and must be executed with the Play button on the website. Local links will not work!
Posted: Thu Sep 07, 2006 11:13 pm
by Fooser
There something going on at the moment?
I get:
"Unable to Launch Illarion Client"
"Requested download.illarion.org/lib_win/lwjgl.jar"
"Failed to load resource"
Posted: Thu Sep 07, 2006 11:18 pm
by Dónal Mason
A lot of people are getting it.
Posted: Thu Sep 07, 2006 11:23 pm
by Nop
Fooser wrote:
I get:
"Unable to Launch Illarion Client"
"Requested download.illarion.org/lib_win/lwjgl.jar"
"Failed to load resource"
How did you start it?
Posted: Thu Sep 07, 2006 11:28 pm
by Samantha Meryadeles
um...and what is now everything so new?
Posted: Thu Sep 07, 2006 11:30 pm
by Fooser
Nop wrote:Fooser wrote:
I get:
"Unable to Launch Illarion Client"
"Requested download.illarion.org/lib_win/lwjgl.jar"
"Failed to load resource"
How did you start it?
I have a shortcut on my desktop, it worked with all other updates though?
Re: Client update
Posted: Thu Sep 07, 2006 11:31 pm
by Azuros
Nop wrote:
Local links will not work!
gosh, fooser, read for once :p
Posted: Thu Sep 07, 2006 11:34 pm
by Fooser
Pff. "Local Links", I don't speak whatever language that is

Re: Client update
Posted: Thu Sep 07, 2006 11:45 pm
by Nop
Nop wrote:
must be executed with the Play button on the website
Do you understand this part of the sentence?

Posted: Thu Sep 07, 2006 11:47 pm
by Arameh
I do, but I used my 'local link' and it downloaded, installed, and I have got ig.
Posted: Thu Sep 07, 2006 11:47 pm
by Nop
Samantha Meryadeles wrote:um...and what is now everything so new?
Did nobody care to read the first post in this topic???
*shakes head and leaves for today*
Posted: Thu Sep 07, 2006 11:48 pm
by Fooser
Ok, it works fine
Posted: Fri Sep 08, 2006 12:02 am
by Korm Kormsen
Nop,
i did. and i did as it says.
it loaded fine.
i got version 98
only, my char cant talk anymore
he can launch the prepared #me s and sentences on the "F" keys, but i cant type.
korm
Posted: Fri Sep 08, 2006 12:05 am
by Laviath Rathor
Is there anything new, but the "walk to" and "put away"?
Posted: Fri Sep 08, 2006 12:12 am
by Isilwen
"drop"
All handy features, thanks Nop

Posted: Fri Sep 08, 2006 1:17 am
by Alli Zelos
Handy, but I still can't get on...
Posted: Fri Sep 08, 2006 1:40 am
by Miklorius
LOS: No experience yet.
Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).
Drop: Quite nice, but I doubt I will use it that often. If the tile in front if you is blocked the item will be dropped on a neighbor tile, even if there is standing someone.
Update: If the tile in front of you is blocked you do not drop at all.
Posted: Fri Sep 08, 2006 5:47 am
by Gro'bul
I hope all you slow cursored people enjoy the drop function. Has saved me much time with unstackable items already versus drag and drop.
Posted: Fri Sep 08, 2006 7:58 am
by Nop
Miklorius wrote:
Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).
Hint:
"Blessed are those who read the "readme.txt" for they shall be enlightened to quicker ways to reach their goal."
Seriously, there is a reason it is called a "readme" and I really wonder why I have been listing all new features there for about a year...
That you don't auto-walk on ladders, stairs and other places that usually have warp fields (or over tables which is rather rude) is a deliberate safety feature.

Posted: Fri Sep 08, 2006 8:16 am
by Garett Gwenour
Its a very good update, good job.
Posted: Fri Sep 08, 2006 8:56 am
by Meriel Pelith
Ach Nop, du weißt doch wie das ist.
Readme-Dateien werden genauso oft gelesen wie Handbücher von irgendwelchen elektronischen Geräten oder Bauanleitungen von Schränken. *g*
Posted: Fri Sep 08, 2006 1:26 pm
by Miklorius
Nop wrote:Seriously, there is a reason it is called a "readme" and I really wonder why I have been listing all new features there for about a year...
That you don't auto-walk on ladders, stairs and other places that usually have warp fields (or over tables which is rather rude) is a deliberate safety feature.

Okay, I forgot to read it

. But there are no things in it regarding my points

.
Walking: Okay. Two other points:
Will be walking via double-click possible in future updates?
Will be walking via minimap possible in future updates (via context menu, for sure)?
Code: Select all
- auto-walk
- improved line of sight
- food bar set to max value
- item drop by menu
- fixed: Use of distant objects after spells
- fixed: Light does not change if clock is not shown
- updated LWJGL libraries to 1.0 beta2
Hail Nop!
Posted: Sat Sep 09, 2006 2:58 am
by NirAntae
So far it all seems awesome to me... just one point I'd like to mention..
The line-of-sight seems to be a little *over* done. People disappear behind chairs and tufts of grass and other such small things that really shouldn't obsure your vision at all.
Posted: Sat Sep 09, 2006 3:38 pm
by Miklorius
I just see that double-click walking IS implemented via middle mouse-key. Thanks!
PS: If it's foggy, it's foggy down in the temple, too...
Posted: Sat Sep 09, 2006 3:41 pm
by Avalyon el'Hattarr
Miklorius wrote:PS: If it's foggy, it's foggy down in the temple, too...
It's a bug. If you're outside and you enter a new area (cave, temple, etc) you'll get the same effects that are outside for some time- rain, night, fog