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Player quests and the abuse of it.

Posted: Fri Aug 11, 2006 6:05 pm
by Kevin Lightdot
Ahem, let me quote
name of the quests: Quest For Victory
description of the quests: I will kill some bitches
start time of the quests:
status of the quest: quest is planned
kind of the quest: player quest
top
:/ You get the idea.

Posted: Fri Aug 11, 2006 6:06 pm
by AlexRose
Yeah I made this thread a while back called Dragon Slayer

Posted: Fri Aug 11, 2006 6:29 pm
by Salathe
I think the main problem is that noobs dont know what its there for. I think what alot of noobs believe is that if they make a quest, and put in a desription such as "undead will attack!" the GMs will read it and then they will make an undead attack.

I think there needs to be an explanation of the feature when you click "quest management". I think alot of noobs are trying to "create" quests instead of "announce" quests

Posted: Fri Aug 11, 2006 6:37 pm
by Keikan Hiru
I deleted all the crappy ones.

I also have already written some explaining words concerning the quest planer. Just takes a little more time to put them up there since everything will be reworked soon.

Posted: Sat Aug 12, 2006 6:16 am
by Fooser
Who the heck keeps posting those :?

Posted: Sat Aug 12, 2006 6:20 am
by Taylor
William Elderberry. Nuff said ;)

But yes, I find it quite weird that all the posts have the same internet lingo typing. It is obvious that come from people that don't understand..And is rather..annoying at points

Posted: Sat Aug 12, 2006 7:33 am
by Loralyn
We keep a close eye on the pointless ones anyway. You can basically tell which ones are serious and which ones are not.

Posted: Sat Aug 12, 2006 5:33 pm
by Ku 'Agor
There's just so many of them though, and they appear at all times of day.
There is more then one noob behind this. ;)

Posted: Sun Aug 13, 2006 7:00 pm
by Dónal Mason
Quest Details

name of the quests: money maker
description of the quests: craft and mine to make as much money as possible in items
start time of the quests: now
status of the quest: quest is planned
kind of the quest: player quest


Personally, I say people should be banned for abusing this feature. I assume you can tell who does it, seeing as it's done in the account menu.

Posted: Sun Aug 13, 2006 7:21 pm
by Salathe
i already accomplished that one

Posted: Sun Aug 13, 2006 7:24 pm
by AlexRose
Salathe wrote:i already accomplished that one
XD

Posted: Mon Aug 14, 2006 12:11 pm
by U/\/known
Who deleted the Lizard meeting one?!

Posted: Mon Aug 14, 2006 12:13 pm
by Thorvald
*coughs*

I accidently deleted it as I sorted out the wrong ones. Pardon.
Would you please re-announce it.

Thank you

Posted: Mon Aug 14, 2006 12:16 pm
by U/\/known
I have.

Posted: Mon Aug 14, 2006 8:46 pm
by Avalyon el'Hattarr
exactly how can you start a player quest?

Posted: Mon Aug 14, 2006 8:50 pm
by Kevin Lightdot
Log in on the accounts page and click the text that states it.

Posted: Sat Aug 19, 2006 8:47 pm
by Korwin
Here's an idea to reduce the amount of nonsense getting posted in the quests section, lock players out of the feature until their account is two weeks old.

Posted: Sat Aug 19, 2006 10:00 pm
by Poots
sounds good.

Posted: Sat Aug 19, 2006 11:17 pm
by Retlak
Sounds bad. I have been playing almost a year and i am still a n00b.

Posted: Sat Aug 19, 2006 11:31 pm
by Theon
Would it be better if player quests had to be accepted like names used to have to be accepted? A disadvantage of this would be that a GM might not be online soon enough, though. I usually find out about these sort of things on the forum first, anyway.

Posted: Sun Aug 20, 2006 1:47 pm
by Aegohl
I was looking forward to that quest. =(

Posted: Sun Aug 20, 2006 6:07 pm
by Gort Greegog
Xalliar wrote:
Name des Quests: Hunt Fattys
Beschreibung des Quests: You run around and huntfat human dudes.
Start Zeit des Quests: now
Status des Quests: Quest ist in der Planung
Art des Quests: Spieler Quest
Exactly what language is that?

Posted: Sun Aug 20, 2006 6:08 pm
by Avareniah
Red neck (child version).

Posted: Sun Aug 20, 2006 6:31 pm
by Salathe
Cawdor wrote:Would it be better if player quests had to be accepted like names used to have to be accepted? A disadvantage of this would be that a GM might not be online soon enough, though. I usually find out about these sort of things on the forum first, anyway.
i dont think that would be a bad idea. It'd be very easy to go through good/bad quests. And most player quests are announcements, so they'll be up there 2-3 days early, and also on the forums

Posted: Mon Aug 21, 2006 12:46 am
by Aegohl
That would be a *bad* idea. Do you know why Martin and the devs got their way and rid the account system of human involvement? Because the devs were getting stuck with that work when they shouldn't have to do it.

No matter what you do, eventually the only people checking any of that will be the people who absolutely shouldn't have to. That's time-tested and true.

Posted: Mon Aug 21, 2006 1:21 am
by Salathe
well the devs have to check them now anyway =P. We atleast need a description explaining what its for

Posted: Mon Aug 21, 2006 2:53 am
by Aegohl
There's a difference between *having* to check it, and checking it when you've got time.

Posted: Mon Aug 21, 2006 11:59 am
by Theon
Just a suggestion. :)

Posted: Mon Aug 21, 2006 9:55 pm
by Farfara
Did they finally get rid of the feature?