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Level Headed Rant
Posted: Sun Jul 09, 2006 7:13 am
by Bloodhearte
I'll try and be neutral here.
So one of my characters started in the assassin business. He takes out the target, and the only person that could've had any knowledge of who killed who is the target himself...who was dead (not perma-killed, but the ghost-to-cross-revival).
And exactly what I was to expect, happened. The targets dies, goes to the cross, blabs to one of his knight-buddies about what happened, and the knight tries to find my character and kill him, etc.
The only reason my character got away is because he used a fake name for the knight that was interrogating him.
So, I don't know...can there be such a rule that if a killing is anonymous, the target would lose memory of whodunnit? Otherwise it's impossible to play an assassin on here, technically speaking.
Posted: Sun Jul 09, 2006 7:21 am
by Garett Gwenour
Shouldn't this rant have been doing several years ago?
Honestly you cannot hope to enforce a "being killed by assasin means you don't remember who killed you" because that would spread over to pks in general. Not to mention not a few players would ignore the unofficial rule.
Your best bet at playing an assasin successfully is for you to have never introduced yourself to any characters. Numbers these days are far to numerous for anyone to remember.
Posted: Sun Jul 09, 2006 7:23 am
by Caldrion Sternenglanz
If you are a good assasin, the killed person cant know, who kills him.
or did you killed him in a fight? Thats the problem i think.
I agree, there have to be a rule for assasins - or better, the roleplay must be good. if you emoted, that you try to kill him on his back, he cant see you. Or perhaps you dont show your face, but then the problem is the number and the nice !name-function and then it follows this:
!name xxxxxxxx MURDER!!!!! KILL HIM!
thats sad...
Posted: Sun Jul 09, 2006 7:26 am
by Bloodhearte
He's a well known character, but not well known as an assassin...that's a secret life he leads, which only the victim could have knowledge of. Now keep in mind I PM'ed the target earlier asking if he wanted to have his character perma-killed or not. And he said no. That's fine, it's his character, I don't want to impose that on him.
But still, my character had a job to carry out, so all that could suffice is a regular kill where the character comes back via the cross.
Edit: Also, this sort of rule wouldn't spread to PKs because I can provide proof that somebody else (a different player) hired him to kill for money. PK'ers can't as they did it on a random basis.
Posted: Sun Jul 09, 2006 7:30 am
by Garett Gwenour
stephen knows what your assasin is. the way they met the character tried to kill stephen.
Posted: Sun Jul 09, 2006 7:33 am
by Bloodhearte
Their first meeting wasn't a contract killing attempt. He started out as a petty robber, was beaten after attempted robbery, befriended your character, became a guard recruit and got out.
Stephen has no knowledge of this recent killing.
Posted: Sun Jul 09, 2006 7:35 am
by Garett Gwenour
No he doesn't, relax, stephen suspects delanroth is in certain crowds but would never suspect the dwarves of going so low.
Posted: Sun Jul 09, 2006 10:03 am
by Dyluck
I remember Konstantin talking about this before as well, but unfortunately the arguement just really doesn't work. You can't really make people have "selective" amensia as a rule when they haven't actually died and there are a miriad of variables that determine whether or not you or he thinks he saw you. The cold hard fact is that in Illarion, you can't actually KILL a character (and therin put on him all the conditions of a deceased person) unless you have the player's consent, at which point their character won't even come back without some big ritual. So you're right, one can't technically play an assassin who successfully makes an actual "kill", rather than just "injure", without the other player's help.
Posted: Sun Jul 09, 2006 10:08 am
by swish1
how do you perma kill?
Posted: Sun Jul 09, 2006 11:01 am
by Nitram
The only way to perma kill someone is by roleplaying it. You have no chance to do this, if the player of the killed character don't want it.
Sadly the most dead characters come back after awhile anyway...
Nitram
Posted: Sun Jul 09, 2006 2:31 pm
by Llama
I agree with you guys.
If you killed someone, its the sort of end...
If you have a fight because he killed your friend, you kill him and then you forgive him because justice has been done.
Of course, if you literally massacred him (clouded) he SHOULDN'T remember who it was... if you spared him (ie didn't cloud him) then he should remember..
It is also stupid for the game, I kill you; My friend kills you; Then we get a friends war.. which inevitably becomes .. stupid.
Posted: Sun Jul 09, 2006 3:46 pm
by Arameh
The problem is, no one cares about death now.. If you kill someone, most will just come back uninjured and start asking for guards or stuff like that.
The worst thing to me are the numbers. We REALLY should stop using thoses to identify a criminal. I mean, as example, a hooded assassin kills a character from behind, most new players will take his numbers and give them to a guard or knight. But theses numbers are bad RP to me, he was hooded and in his back, how could the character that died just go to cross and tell the others exactly how the criminal was? The character that died should be injured as well...cant just run around shouting stuff..
Usually, thoses coming with numbers are usually doing bad RP, personally I would NEVER accept numbers from any characters as identification, it is not their use, and its crap RP.
Posted: Sun Jul 09, 2006 3:47 pm
by U/\/known
Take the numbers away, so they are just someone, then you can go "He looked like, well he had a hood over his face."
Posted: Sun Jul 09, 2006 3:51 pm
by Arameh
The problem is that we wont be able to !name after that, maybe numbers that randomly changes each X amount of time? So that we can !name but that we cannot tell the player's numbers exactly.
Posted: Sun Jul 09, 2006 3:53 pm
by Nalzaxx
How about removing the numbers and being able to !name someone by right clicking on their avatar?
Posted: Sun Jul 09, 2006 3:53 pm
by U/\/known
Well, then there should be a false name #i system, like
#fi (f for flase) Bobby McBob.
Posted: Sun Jul 09, 2006 3:56 pm
by Arameh
Maybe something like Nalzaxx's idea.
Posted: Sun Jul 09, 2006 4:15 pm
by Estralis Seborian
How about removing the numbers and being able to !name someone by right clicking on their avatar?
Good idea, however, I am not sure if this is easy to implement: !-commandos usually are server-sided, thus, adding this "server-stuff" to the "dictionary" of the client sounds like it could require a change in the protocol...
Erm... Just contact Nop about this.
Posted: Sun Jul 09, 2006 5:01 pm
by Korwin
That's all well and good, but how do you tell who said what in your chat box? I don't want to have to name ever single person I meet just to figure out who's saying what.
Besides, in general if you see a person wearing black clothes and a hood in Illarion there are, or will be, up to something eventually. We should just arrest 'em all!