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Attributes

Posted: Wed Jul 05, 2006 12:15 am
by Jalen Noel
I've been looking all over for SPECIFIC details as to what each attribute does, but all I can find are fairly vague descriptions. Is there a resource that tells you exactly what each attribute does and what aspects of the game it impacts? I'm creating a magic-oriented character, and I want to make sure I do it right.

Posted: Wed Jul 05, 2006 12:22 am
by Markous

Posted: Wed Jul 05, 2006 3:00 am
by Jalen Noel
Yes, I saw this already. I understand the general theme of what a particular class should look like, but I want to have a specific understanding of what each attribute does so that I don't waste skill points.

Posted: Wed Jul 05, 2006 3:12 am
by Arameh
Just use your logic, logically, which do you think is used for making a mage, intelligence and essence or dexterity and agility? Just use your logic, the attributes means what they are called really.

Posted: Wed Jul 05, 2006 3:20 am
by Jalen Noel
Yeah, but what impact do things like Perception and Essence have as opposed to Intelligence and Willpower? I understand what's important and what isn't, but I want to be able to make an educated decision if I decide to go higher in one and lower in another.

I know this sounds really picky and obsessive, but any other game gives you the ability to be well-informed about things like this. I know the answers are out there, but I just don't know where to find them.

Posted: Wed Jul 05, 2006 3:21 am
by Arameh
Hint : Perception is not used in magic.

Posted: Wed Jul 05, 2006 3:22 am
by Ghorn
Another hint...look at the example attributes given to the classes you can chose when creating your first char.

Posted: Wed Jul 05, 2006 1:43 pm
by Nalzaxx
Why are people being so touchy and secretive about this?

Its a fair enough question, but then, I might just be being cynical thinking you want to keep the best builds for yourselves so you have the best characters.

To the greatest of my understanding:

agility - Basically how agile you character is. This effects their rate of movement over different terrain (a high agility character walks faster than a low one) and your effectiveness in certain skills like dodging.

constitution - This is the amount of health you have. The higher your constitution the less damage you take from attacks and the less poison will effect you.

dexterity - This is how well you work with tools. weapons etc. A higher dexterity will improve your chances of hitting the opponent as well as reducing item breakage rates. Especially with high strength characters.

essence - The amount of lifeforce you have. For a mage this dictates how much mana you have and how much is used up in spells. It also dictates your resistance to magic. A high essence character will take less damage from spells than a low essence character.

intelligence - This is how quickly you learn and how much you are able to learn. Intelligence is a must for mage characters and determines the amount of runes you can learn. A higher intelligence also means you will learn skills quicker, and to warriors, intelligence is vital in developing the tactics skill. (Which is quite potent so I am told)

perception - How well you see and perceive things. This effects how well (hard) you hit your opponents and increases the chances for criticals. It also helps how well you avoid things and helps you learn the dodge skill. As it has been stated many times, it doesn't matter how high your agility a blind man still won't be able to dodge a house.

strength - This effects how hard you hit things on an average basis (as opposed to the criticals above) the higher your strength the more damage you inflict to opponents. It also effects how many things you can carry before becoming encumbered.

willpower - This one is a little unclear to me, though it is again very important to mage characters. I've always thought of this as the potency of spells and how much damange they do. Then again, Im not sure. Anyone wish to clarify willpower's use?

But generally, when you create a character, if you use what the class has been given it will give you a VERY good basis for that character class. And on all accounts, unless you feel very confident with what you are doing. Just keep to them. Considering the current balance of power in the game at the moment. They arn't perfect, but they are still VERY good. Well rounded characters are the way forward.

Hope this is what you are looking for and that it helps.

#me pulls up his flameproof blanket.

Posted: Wed Jul 05, 2006 4:28 pm
by Juniper Onyx
It is above all and foremost, a Roleplaying Game.

Who cares what attribute is best for what profession!

Even a weakling fairy can dream of being a fighter. It's just that it should be roleplayed as a fairy, with sticks and stones, rather as a powerful "ubercharacter".

In time the fairy will learn what it is good at and will naturally gain experience in those areas (Just like RL!) but through experience during Gameplay, not a pre-set batch of numbers called attributes.

My own character 'Dusty' was supposed to be a farmer, in fact his background confirms this (I had no idea he could do anything else), but experience after experience In-game led him to become a business-mogel and politician. These were character experiences and not anything I planned in his attributes. It's all role-play.

If you want to play 'power' characters, this isn't the place.

~Juniper Onyx~

Posted: Wed Jul 05, 2006 7:22 pm
by Jalen Noel
Thanks a lot, Nalzaxx. That was exactly what I was looking for!

And Juniper... this game may be primarily about roleplaying, but the skill-gain is still a very important part. If you're going to put a system of skills and attibutes in place, there's nothing wrong with someone wanting to understand exactly how they work. I don't think I could be accused of powergaming, as I do plenty to try and be a part of RPG aspect of Illarion.

Bringing real life into the argument just hurts your position. If I'm strong, then I'm going to go toward certain professions. If I'm smart, I'm going to go toward others. I don't have to ask in the real world what being particular strong, or agile, or strong-willed, or intelligent mean. But in a game that is designed by particular individuals, who define these parameters based on their own beliefs and ideas, explanation is required so that we're all on the same page.

Posted: Wed Jul 05, 2006 10:03 pm
by Juniper Onyx
Jalen Noel wrote: And Juniper... this game may be primarily about roleplaying, but the skill-gain is still a very important part. If you're going to put a system of skills and attibutes in place, there's nothing wrong with someone wanting to understand exactly how they work. I don't think I could be accused of powergaming, as I do plenty to try and be a part of RPG aspect of Illarion.

Bringing real life into the argument just hurts your position. If I'm strong, then I'm going to go toward certain professions. If I'm smart, I'm going to go toward others. I don't have to ask in the real world what being particular strong, or agile, or strong-willed, or intelligent mean. But in a game that is designed by particular individuals, who define these parameters based on their own beliefs and ideas, explanation is required so that we're all on the same page.
Hmm...maybe you don't live in the real world, hmm? Maybe it's just me, but in real life, you can think you are the strongest in the world......until someone bloodies your nose! What I'm saying is that attributes are 'relative' to other people. And how do you know what your's is compared to others? Experience. Whether its a test, grade or just knowing someone compared to you. There are no attribute numbers in RL, just relative judgements.

And no, dear Jalen, just because you have certain attribute does not mean you'll gravitate toward certain professions. I know many college graduates working at K-Mart or Pizza Hutt and many High School drop-outs running their own businesses. Intelligence as an attribute has nothing to do with it.

Attributes should not govern the character you wish to play. In fact, I kinda wish they were randomly given and secret so we could really get away from knowing what they are altogether. We don't in RL.

That's just my opinion.

Posted: Wed Jul 05, 2006 10:17 pm
by Jalen Noel
Express your opinion all you want, buddy. But take the condescending tone out of it. Thanks.

Posted: Wed Jul 05, 2006 10:23 pm
by Nalzaxx
Then again in real life our attributes can change, and we can have above average qualities in all our attributes.

Posted: Thu Jul 06, 2006 6:22 am
by Mah'dee Daye
For some reason I also thought DEX affected your long distance attack (IE: Bow and arrows). Correct me if I am wrong.

Posted: Thu Jul 06, 2006 6:26 am
by Garett Gwenour
No need to correct you.

Jalen Wait

Posted: Thu Jul 06, 2006 6:51 am
by Jeremey of Kumdah
Jalen I asked Samantha she said if you want to make portal which is really hard she said you must have full mage stats.
that would be.

maximum intell.
maximum Essen.
maximum will power

These three are the most important she said but you after this you should put all the remaining points in constitutin that is very crucial. I mean you dont need agility. you can just make a portal. you dont need dexterity because you only use a staff.

So these would be good if you want your char to be only a powerful mage.

Posted: Thu Jul 06, 2006 7:00 am
by Misjbar
You do not have to have the "max" of those stats, just very high. Because Samantha herself isn't maxed out concerning stats.

Posted: Thu Jul 06, 2006 7:05 am
by Jeremey of Kumdah
yep what misjbar said Jalen

Posted: Fri Jul 07, 2006 4:45 pm
by Kevin Lightdot
Indeed. Though alot of chars simply have maxed stats cause they want to pwn.
The way I see it onlt few should have maxed stats though noone realy lives by those things since we have alot of 'pure fighters' around.
-Quest chars.
-Chars wich have a realy good ic reason for it, and actively involve that reason in their rp.


Just cause your stats are pretty bad doesn't mean your char cant be a fighter, or well, it didn't use to.

My main char, Kevin has nothing above 12 and if I remember correctly he used to be realy good.


Though lately any noob wich has been playing for a week can almost kill him when they have a reasonable weapon. While in the old days Kevin vs Liles was a pretty good battle if they had the same equiptment. Ofcource I have no idea about his stats but if I remember correctly Kevin could last for a while against Salathe. While now Stephen slashes 5 times and he's dead meat. Ofcource his skills are now tons higher but that isn't the point since Salathe (I think atleast, correct me if I'm wrong.) had some great slashing and parry skills at the time he dueled with Kevin.

Ofcource it could just be that almost everyone has some great awesome weapons of uber pwnage right now.

It seems that unless you can be of help in a material way some simply don't give a shit about your character even though their char has all the reasons to, ofcource there could be some deep meaning hidden within them. Though it seems unlikely that all those chars do.

Well, I'm done with my post wich went pretty much off-topic here.
Wait... I'm starting to sound a bit like someone here... (No insult meant toward that someone ;) )

Anyways, just ignore this post. I'm simply annoyed cause I have nothing to. I likely made no sense but I just HAD to post something.
I hope you had fun wasting your time reading this, so bye and please direct all flames toward Nalzaxx' blanket and all cookies/love/money/pr0n/praises to me.


Edit: After getting a question from a certain someone, by "I'm starting to sound a bit like someone here..." I meant it in viewing by his perspective. I knew he had a point, and I'm not saying he's completely right but he still has a point.

Posted: Sat Jul 08, 2006 12:08 am
by Damien
Anyhow, to get magic at all, you will have to roleplay well for months before even getting a single rune.