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				Cooking
				Posted: Wed Jun 28, 2006 4:45 pm
				by AlexRose
				1. You should be able to cook good or bad meals or if your skill is awful your food should sometimes burn.
2. There should be more vegetables and other foodstuffs.
3. There should be tools, e.g. potato masher.
4. You should be able to shift click a plate and all the foodstuffs you are using and it prepares a meal and you can have good or abd preparation skills.
Feedback and likeliness?
			 
			
					
				
				Posted: Wed Jun 28, 2006 5:05 pm
				by xBaurusx
				good but unlikly
			 
			
					
				
				Posted: Wed Jun 28, 2006 5:39 pm
				by Estralis Seborian
				1. Failing is implemented afaik. What do you mean by "burning"? Good and bad meals are possible by using the quality, would require some script changes and database changes but it is possible. If somebody has time for this. I must admit I fail to see the benefit of this for the game.
2. What kinds of?
3. What other tools? How to use them?
4. Sounds clumsy. Why not just shift click the plate, spoon, whatever and choose the dish from a menu? There is a cooking skill (called baking... erm... bad state, I know), what do you mean by preparation skills?
			 
			
					
				
				Posted: Wed Jun 28, 2006 10:33 pm
				by AlexRose
				1. I meant that you can cook well, badly etc. so you can burn the food and it won't give as much energy, but you can make it well and it will give more energy.
2. Potatoes, carrots, broccoli, tomatoes... whatever floats your boat. Think of a roast dinner. Also I was thinking other types of food like pasta.
You could make sauce out of tomatoes and you can make spaghetti etc. and make proper meals. That way restaurants could be formed.
3. Mashers which can be used to make mashed potatoes or tomato sauce etc. Those things they use to make flour into pasta. Knives to chop up meat into strips or to chop up potatoes to make wedges or chips. These types of things.
4. Yeah that'd work too. Like the smithing kit you could click on your tools then a menu would come up with what you can cook. You'd get better as you do more and can prepare harder dishes. By preparation skill I meant that you could present the dishes in a bad, good etc. way. Then the finished meal could be dependant on how good the food is and how well it is prepared. e.g. Very tasty, well presented steak dinner or maybe Revolting, badly presented pea soup.
Feedback? Likeliness?
			 
			
					
				
				Posted: Thu Jun 29, 2006 1:31 am
				by Gro'bul
				AlexRose12345678910 wrote:
2.carrots, tomatoes.
these two already exist.  Problem is AlexRose, nobody is skilled enough, because of the problems plagueing cooking.  These were solved at one point, but nitrams work was for some reason reversed.  It still persists unfortunately.  I think you do not have enough IG experience, or you would know theres not much if any market for food except pies.
 
			 
			
					
				
				Posted: Thu Jun 29, 2006 1:39 am
				by Poots
				I like number one, if someone was willing to do it.
			 
			
					
				
				Posted: Thu Jun 29, 2006 9:33 am
				by Kevin Lightdot
				That restaurant stuff isn't gonna work...
			 
			
					
				
				Posted: Thu Jun 29, 2006 12:57 pm
				by Isilwen
				I can hardly see spaghetti fitting into the game style
One request, though : Please implement the cooking and edibility of rabbit, deer, and lamb meat 

 It would add a bit of variety and one of my characters is sick of ham 

 
			 
			
					
				
				Posted: Thu Jun 29, 2006 7:35 pm
				by AlexRose
				Gro'bul wrote:AlexRose12345678910 wrote:
2.carrots, tomatoes.
these two already exist.  Problem is AlexRose, nobody is skilled enough, because of the problems plagueing cooking.  These were solved at one point, but nitrams work was for some reason reversed.  It still persists unfortunately.  I think you do not have enough IG experience, or you would know theres not much if any market for food except pies.
 
Haha. My Ullyatth Leader account has been exterminated. This is PO William Elderberry and yes I think a year's experiance is enough. I just aren't much of a cook, but I want to start a restaurant at some point.
 
			 
			
					
				
				Posted: Thu Jun 29, 2006 7:44 pm
				by Llama
				Persoanlly.. i really like the idea, i've been suggesting a better role for cooks for AGES...
And YES there is a bug or something...100+ bread without learning anythign new falls under a bug 
However a new eatign system needs to be made IMHO, so you actually have to take time to eat, yet be able to talk... which would give banquets ect, and prevent:
*person is dying* *shiftclickshiftclickshiftclick*, *wait till heal**goes back down, kills mummies**back up again* ah you get the idea
 
			 
			
					
				
				Posted: Thu Jun 29, 2006 8:07 pm
				by AlexRose
				Great idea. I agree. I just really think cooks should have a bigger role. And food is only a small industry because there is no variety. It's better with more food because then your char can have more likes and dislikes and there really needs to be a player run restaurant where people could have meals with colleagues or candlelit meals or go on their own when they've just got a bit of money.
			 
			
					
				
				Posted: Thu Jun 29, 2006 9:18 pm
				by Mah'dee Daye
				And the restauraunts could be part of the luxury point system they are planning to put into play, giving characters more motivation to go which would inturn increase motivation to build them. 
Just a thought.
			 
			
					
				
				Posted: Thu Jun 29, 2006 10:36 pm
				by AlexRose
				See, another good idea. We need restaurants! I'd be there all the time! There could be a romanticising section, a group section, a "Lets get drunk on expensive alcohol" section, a "I've just lost my girlfriend and my whole life's falling apart so I'll just sit, eat and wallow in self pity" section, a "Hey I just made tons of money, hey everyone, let's blow it all at the restaurant" section etc.
I have GOT to get a restaurant. Only a matter of time...
			 
			
					
				
				Posted: Thu Jun 29, 2006 10:42 pm
				by Isilwen
				AlexRose12345678910 wrote: I'd be there all the time! There could be a romanticising section, a group section, a "Lets get drunk on expensive alcohol" section, a "I've just lost my girlfriend and my whole life's falling apart so I'll just sit, eat and wallow in self pity" section, a "Hey I just made tons of money, hey everyone, let's blow it all at the restaurant" section etc.
That's what taverns are for 

 
			 
			
					
				
				Posted: Sat Jul 01, 2006 5:49 pm
				by AlexRose
				Recruit Culandria: you said you were taking me somewhere love
Farel: I did..
Farel: The tavern
Recruit Culandria seems unimpressed.
Farel: A little bird told me once, that the tavern is not romantic
William Elderberry: yes
William Elderberry stands behind her and winks.
Recruit Culandria gasps.
Fooser: Culandria, you should dump that slouch Farel
Farel nods to Culundria.
William Elderberry grins.
Recruit Culandria: Agreed Fooser
Conclusion>>>The tavern is not romantic.
			 
			
					
				
				Posted: Sat Jul 01, 2006 5:57 pm
				by Kevin Lightdot
				It can be romantic, just doesn't have to be.
Besides, the problem would still be the same in a restaurant.
			 
			
					
				
				Posted: Sat Jul 01, 2006 7:29 pm
				by AlexRose
				Drunk dwarves don't get drunk in a posh restaurant.
			 
			
					
				
				Posted: Sun Jul 02, 2006 1:09 am
				by Poots
				picnic. all girls love those. how about taking food to one of the millions of tables around town.
you can build whatever you want though I'm sure, but you better have a big wallet.
			 
			
					
				
				Posted: Sun Jul 02, 2006 12:03 pm
				by AlexRose
				I have 57 silver and 807 coppers in my depot, it's just not mine to spend...