A Few Ideas
Posted: Mon Jun 26, 2006 6:46 pm
I haven't been a round a long time, so one or all of these may have already been proposed and are either being worked on or were dismissed. Nevertheless...
1. In the interest of good roleplaying, maybe the NPC merchants should "go to sleep" during the night hours. I know that this would make things tough for players who are limited as to what times they can get on, but it just really breaks the realism of the game when people are selling Morgan leather in the dead of night. Perhaps the shops could run all hours, but the NPCs change to some new faces as if they were working shifts.
2. I don't know how difficult this would be to implement, but could cloaks be made different GM-assigned colors? When I was new to the game and didn't know anything, it was impossible to know who the guards were in case of trouble. It makes it very easy for noobs to get taken advantage of. Perhaps having guards with certain cloak colors, and then knights with their own as well, would make things easier for new people.
3. A NPC in Trolls Bane (Morgan, perhaps? He's a leather worker) needs to be able to sell you leather bags. It's a very common item, and it shouldn't be has hard to find as it is. I lost mine in the crypt almost a month ago, and I only JUST got a new one. I know there was a NPC in Greenbriar who sold them, but he's broken as far as I can tell. It's a crucial item to such activities as mining and crypt hunting, so I think they should be more accessible.
4. Why aren't lamb, deer, rabbit, and other non-pork meats cookable? In a game that focuses heavily on RPG and realism, that just makes no sense at all.
5. Lastly... I think there should be an "unconsciousness" that precedes "death" in the game. Right before you'd deliver the usual death blow and send someone to the cross, you should be able to totally incapacitate them. This would be helpful from a RPG standpoint, especially for guards who are just trying to maintain order and don't want to go around slaughtering. For people with less honorable intentions, knocking someone unconscious could give them the opportunity to pick their pockets without being guilty of murder.
1. In the interest of good roleplaying, maybe the NPC merchants should "go to sleep" during the night hours. I know that this would make things tough for players who are limited as to what times they can get on, but it just really breaks the realism of the game when people are selling Morgan leather in the dead of night. Perhaps the shops could run all hours, but the NPCs change to some new faces as if they were working shifts.
2. I don't know how difficult this would be to implement, but could cloaks be made different GM-assigned colors? When I was new to the game and didn't know anything, it was impossible to know who the guards were in case of trouble. It makes it very easy for noobs to get taken advantage of. Perhaps having guards with certain cloak colors, and then knights with their own as well, would make things easier for new people.
3. A NPC in Trolls Bane (Morgan, perhaps? He's a leather worker) needs to be able to sell you leather bags. It's a very common item, and it shouldn't be has hard to find as it is. I lost mine in the crypt almost a month ago, and I only JUST got a new one. I know there was a NPC in Greenbriar who sold them, but he's broken as far as I can tell. It's a crucial item to such activities as mining and crypt hunting, so I think they should be more accessible.
4. Why aren't lamb, deer, rabbit, and other non-pork meats cookable? In a game that focuses heavily on RPG and realism, that just makes no sense at all.
5. Lastly... I think there should be an "unconsciousness" that precedes "death" in the game. Right before you'd deliver the usual death blow and send someone to the cross, you should be able to totally incapacitate them. This would be helpful from a RPG standpoint, especially for guards who are just trying to maintain order and don't want to go around slaughtering. For people with less honorable intentions, knocking someone unconscious could give them the opportunity to pick their pockets without being guilty of murder.