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Discussion: The Value of the Copper
Posted: Tue May 30, 2006 8:26 pm
by Llama
I was thinking.. this is an economical discussion really.
When I used to use Eliron (almost a year ago now), a copper coin was worth.. a lot.
We used to sell handles for 3 coins each; oh and even a very staff wouldn't cost more than 150 coins or so.
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Nowadays:
Lor-Angur armor 1500 coins.
An average waraxe 250 coins or so
And it lasts less...
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Is anyone else troubled by this apparent, inflation? and lack of balance with price /job?
Posted: Tue May 30, 2006 8:49 pm
by Lance Thunnigan
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Is anyone else troubled by this apparent, inflation? and lack of balance with price /job?
I am.

Posted: Tue May 30, 2006 8:59 pm
by Gro'bul
Eliza sells lor-angur for 2000, she always has. The dwarf has sold the war axe for 250 since he's been there. I fail to see the "changes in prices" your talking about. Weapons seem to last longer with higher skill and lots of parrying/dodging.
Posted: Tue May 30, 2006 9:03 pm
by Llama
I meant player-run...
Blacksmiths gain LOTS of coins
The other professions don't.. or rarely do
Posted: Tue May 30, 2006 9:38 pm
by Garett Gwenour
no, you can make a lot of money in all skills.
Posted: Tue May 30, 2006 10:23 pm
by Arameh
Garett Gwenour wrote:no, you can make a lot of money in all skills.
No, you cant become rich while baking, nor farming, nor with herb lore (as far as I know of it). The thing is, the only ones that gainbs money are the best ones, as example for smithing, will you buy an armor from Salathe or from an average smith? Prices are pretty much high too, I think it is because of the too high failing rate of smithing, like Salathe using 100 ingots to finally make an armor that is good, which means the smith needs to buy or mine tons of stuff, so his armor will cost loads. Same for carpentry, who buy average staves from Stephen, while Neeco sells excellent ones?

. But, I must say the new fighting system made all that better, since peoples now buy training stuff from lesser smiths and carpenter as example, so now its less apparent..
Posted: Tue May 30, 2006 10:29 pm
by Cliu Beothach
Arameh_ wrote:Garett Gwenour wrote:no, you can make a lot of money in all skills.
No, you cant become rich while baking, nor farming, nor with herb lore (as far as I know of it). The thing is, the only ones that gainbs money are the best ones, as example for smithing, will you buy an armor from Salathe or from an average smith? Prices are pretty much high too, I think it is because of the too high failing rate of smithing, like Salathe using 100 ingots to finally make an armor that is good, which means the smith needs to buy or mine tons of stuff, so his armor will cost loads. Same for carpentry, who buy average staves from Stephen, while Neeco sells excellent ones?

. But, I must say the new fighting system made all that better, since peoples now buy training stuff from lesser smiths and carpenter as example, so now its less apparent..
Herb Lore can get you decent pay as well as any raw resource collection.
Posted: Tue May 30, 2006 10:34 pm
by Retlak
Farming makes you very rich.
Posted: Wed May 31, 2006 12:56 am
by Damien
PKing too !

Posted: Wed May 31, 2006 2:11 am
by Mystra
You have played for too long
100 coppers is a fortune for me
Posted: Wed May 31, 2006 3:56 am
by Garett Gwenour
Yep, and we give recruits 100 coppers a week
So no, the current money system is perfecto.
Posted: Wed May 31, 2006 4:28 am
by Fooser
Inflation is caused by an increased amount of a currency in circulation, so maybe they should just delete everyones coins??
Posted: Wed May 31, 2006 5:04 am
by Thariel Feuersturm
hey guys, there is no problem. The devs will raise the prices, so that copper is the small change. I think, that is the reason why we have now goldcoins.
And: you can make 10 silvers a day if you really want(but it takes his time). And every fighter can make 5 silver by fighting in chergas crypt.
You see, there is nothing to worry
Posted: Wed May 31, 2006 1:31 pm
by Estralis Seborian
What the economy really needs is a money sink. A way to get rid of the money without gaining something in return.
Examples:
Teleport books
Arena NPC
Identify-my-stuff NPC
Teach-me-ancient NPC
Please think about other money sinks, like...?
Copper will be the coin for change and tip in future. This is necessary due to the resolution the currency needs - just think about a world without quarters and dollar bills, this is somehow the old state.
Posted: Wed May 31, 2006 4:33 pm
by Juniper Onyx
Money sink, huh?
How about allowing people to 'buy' land, mines or buildings and give them a Title to the property. That should cure the money excess.
Another idea would be to 'pay' GM's for things you want, such as a cart, an NPC, a bridge, among other things.
Of course, then taxes and thieves (sometimes the same thing) have always solved the problem too, havent they?
Posted: Wed May 31, 2006 6:26 pm
by Isilwen
I also like the idea of buyable houses/land, but:
1. Person buys house
2. Person leaves game
3. House goes unused for ages
Posted: Wed May 31, 2006 6:41 pm
by Mystra
If it was possible to rent something, that could be a money sink.
Rent a sassy sword for x days and it will be removed when time has passed.
Might be hard to implement but... how about a hairdresser that really changed the hair colour of the avatar?
Posted: Wed May 31, 2006 6:45 pm
by Estralis Seborian
pwning houses is not a new idea; just refer to the seahorse, such actions are done once in a while. However, this is not a constant money sink. I am searching for ways every char can spend some coins each and every day for without getting something of value in return. An example would be a healing NPC.
Posted: Wed May 31, 2006 6:48 pm
by Llama
I liek the idea of buying land, it would give a chance for the Feudal system in action.
And why should a house get deleted? We could always do "the stephen" on it... ((3 guesses what that means

))
Posted: Wed May 31, 2006 7:05 pm
by Juniper Onyx
Estralis Seborian wrote:pwning houses is not a new idea; just refer to the seahorse, such actions are done once in a while. However, this is not a constant money sink. I am searching for ways every char can spend some coins each and every day for without getting something of value in return. An example would be a healing NPC.
Why would anybody give money for nothing of value in return?
Problem is, there is nothing that a player couldn't do for himself. Now if there was a way to buy skills (say through apprenticeship or tutoring) that would be something! If a character had enough money, they could apprentice as a 'Tailor' for example and the time to 'learn' the skills would be greatly reduced learning from an NPC 'master' than trying to learn it for oneself as currently we have. It just makes sense and is very easy to RP with, but the skill advancement would have to reflect this or its worthless.
Something to consider.
Posted: Wed May 31, 2006 7:28 pm
by Samantha Meryadeles
Teach-me-ancient NPC
I hope that was a joke? Ancient should be never taught by a npc!! Ancient is the language of magic, and should be just available for mages! Or it's existence use would be becoming nonsense
Posted: Wed May 31, 2006 7:29 pm
by Misjbar
You can pay players to teach ancient to you though. So such an NPC is not at all necessary. I thought we should put as much focus on the players, not on new NPCs?
Posted: Wed May 31, 2006 7:32 pm
by Estralis Seborian
That was an example for a money sink. Not a joke, but nothing I would implement. Or are you laughing?
If you brainstorm, it is common to collect ideas first and rule out the bad ones later. If you rule out everything immediatly, you can skip the whole brainstorming.
Better: Teach-me-[insert a skill] NPC

Posted: Wed May 31, 2006 7:37 pm
by Llama
Ideas:
a) Healing NPC
b) Teaching skills NPC
c) Giving money used to buy a certain kind of ability (Like Tithing points in UO for Paladins)
d) Having to pay to cross certain areas (toll booth)
e) NPC Guards avalable for HIRE
Posted: Wed May 31, 2006 7:40 pm
by Dónal Mason
Actually, NPCs to teach the very basics of a skill aren't a bad idea. They could tell you some of how to use the skill IC, and up your skill a little. For money, of course.
It's true that this game has virtually no money sinks, and does need some.
Edit: NPCs who charge to very quickly, but not instantly, fill health, mana and food bars. NPC guards are a problem. I don't think we have any AI for it. NPCs either attack you or don't attack. An NPC run toll booth is pretty meh.
Posted: Wed May 31, 2006 7:41 pm
by Nalzaxx
What about a casino?
Posted: Wed May 31, 2006 7:42 pm
by Samantha Meryadeles
NPC Selling rare items you can't find somewhere other. There was once a halfling who sold artifacts of different kind. Like fire war axes. Once he sold them, and in a few weeks maybe something other.
Posted: Wed May 31, 2006 7:50 pm
by Thariel Feuersturm
Casino is a great idea.
Posted: Wed May 31, 2006 7:57 pm
by Nalzaxx
Would give people something to do other than standing outside the shop.
Posted: Wed May 31, 2006 8:00 pm
by Nalzaxx
@Xalliar: Well, some kind of gambling place then.
Next Idea: Howabout a brothel?
