Dwarven language teacher?
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- jregan91
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Dwarven language teacher?
i was just thinking to myself there is an elf language teacher why cant the be a dwarven one, this may be a bad idea or it might have come up in the past but i think there should be onebecause some people rp being half dwarf or comming from a dwarf background and it would probably help if they could slighty understand the language. post if you think this is a good/bad idea
- Gort Greegog
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if lizards could speak human i dont see why a human couldnt speak lizard, though both should be limited to a point, maybe light green type of thingGort Greegog wrote:I think there should be one for each language but the lizzard language. Because it would be impossible for any one else to say tose words. Human language should deffinantly have a teacher for.
- Gort Greegog
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Maybe I missed something, but he never said that. Why do people always turn everything into a flaming session?falco1029 wrote:yet theirs should be capable of all the things ours is? You dont speak much in the way of logic, do you?Gort Greegog wrote:The lizzard's tongue is formed in a different way and their language is un speakable by those without that tongue.
If players can learn multiple languages (besides elvish) one day, I sure hope they have different difficulties.
For example, Orcish should either be the easiest to learn (because they basically are grunting and snorting to eachother) or the absolute hardest (because it is so simple and unorganized that it doesn't make sense). And Elven, being so poetic and since it probably took literally dozens of thousands of years to come up with, would be one of the hardest. Lizardish could be possible to learn by other races, but only lizards should be able to have max skill in it, seeing that some syllables are pure hisses, clicks, and other strange sounds that some races' ears can't even pick up. Though, no one should really be able to master another language, in my opinion. Maybe a master linguist could understand up to 70-80% at the absolute maximum.
I think 90% is more suitable, as even then a lot of stuff is *'d. And he either meant that they should be able to, or completely ignored my point, so either way, he wasnt debating logically....Sess'sth wrote:Maybe I missed something, but he never said that. Why do people always turn everything into a flaming session?falco1029 wrote:yet theirs should be capable of all the things ours is? You dont speak much in the way of logic, do you?Gort Greegog wrote:The lizzard's tongue is formed in a different way and their language is un speakable by those without that tongue.
If players can learn multiple languages (besides elvish) one day, I sure hope they have different difficulties.
For example, Orcish should either be the easiest to learn (because they basically are grunting and snorting to eachother) or the absolute hardest (because it is so simple and unorganized that it doesn't make sense). And Elven, being so poetic and since it probably took literally dozens of thousands of years to come up with, would be one of the hardest. Lizardish could be possible to learn by other races, but only lizards should be able to have max skill in it, seeing that some syllables are pure hisses, clicks, and other strange sounds that some races' ears can't even pick up. Though, no one should really be able to master another language, in my opinion. Maybe a master linguist could understand up to 70-80% at the absolute maximum.
- jregan91
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jregan91 wrote:it would be good to have a teacher for all languages but the gms might have already planned this or to preven someone frome knowing all the langs perhaps they should be restricted to one or maybe they need a reason for learning the language
thats why i said this there would be no point i knowing all the languages because everone might as well speak common just one or max two
What is the use to talk human, when you want that only humans understands you, if "maybe" a lizard language master or an orc language master is around and can undertstand anything? Even if few peoples would learn new languages race languages would still become useless, I for my part woulnt use them anymore. Maybe thats why the GMs didnt make it so? Think a bit.
Well you could always make it harder to learn the languages, maybe make it take longer to learn the skill, and such. Then you'd only learn them if you were intentionally roleplaying a language master.Arameh_ wrote:What is the use to talk human, when you want that only humans understands you, if "maybe" a lizard language master or an orc language master is around and can undertstand anything? Even if few peoples would learn new languages race languages would still become useless, I for my part woulnt use them anymore. Maybe thats why the GMs didnt make it so? Think a bit.
- Ullyatth Leader
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Re: Dwarven language teacher?
Then ask a GM to up your dwarf language skill. It's as simple as that. I think you play the only half dwarf BTW.jregan91 wrote:i was just thinking to myself there is an elf language teacher why cant the be a dwarven one, this may be a bad idea or it might have come up in the past but i think there should be onebecause some people rp being half dwarf or comming from a dwarf background and it would probably help if they could slighty understand the language. post if you think this is a good/bad idea
And humans can't talk in lizard because their tongues aren't long enough. Lizardmen's tongues are long enough to speak any language however.
I think he has a pretty good Idea. I mean my char is an Elf and there is only an Elf Teacher. So if someone knows Elf then It would be stupid to talk in Elf, while I can't learn any other races' language.
Maybe...Each person can only learn 2 languages...or can only learn languges depending on their race, Humans learn Elf, Dwarf,and thats it (they have the simpelist tongues it seems.) Orcs can learn human and uhhhh...Lizards can learn all but orc...and so on and so forth
Maybe...Each person can only learn 2 languages...or can only learn languges depending on their race, Humans learn Elf, Dwarf,and thats it (they have the simpelist tongues it seems.) Orcs can learn human and uhhhh...Lizards can learn all but orc...and so on and so forth
Two race languages, maybe, and then they can also learn things liek ancient and the like.Ronazin wrote:I think he has a pretty good Idea. I mean my char is an Elf and there is only an Elf Teacher. So if someone knows Elf then It would be stupid to talk in Elf, while I can't learn any other races' language.
Maybe...Each person can only learn 2 languages...or can only learn languges depending on their race, Humans learn Elf, Dwarf,and thats it (they have the simpelist tongues it seems.) Orcs can learn human and uhhhh...Lizards can learn all but orc...and so on and so forth
My suggestions:
1) Language skill should increase for LISTENING not speaking...example:
If I know one word of maltese "Kelb", by repeating it over and over, i wont learn any new words.. but if i listen to others, I might learn more
2) Language should start off uber-hard, then become EASIER (more logical, since you'd know most of the words and can guess the rest)
3) There should be 2 types of each language, NORMAL, and TEACHING. Normal is for normal tongue, you speak normally, make small errors with pronouciation (*shrug*), perhaps speak too quickly.
Teaching is speaking slowly, calmly and full of gestures, so people can understand and actually LEARN from you.
4) I had once designed a table with suggestion for language learning.. i'll look for it later
5) Languages are useful for:
Emissaries (shows that you care about their culture)
Spies (remain silent , and listen to all being said)
I don't think there should be a limit, or learnt from the beginning (this isn't D&D you know)
1) Language skill should increase for LISTENING not speaking...example:
If I know one word of maltese "Kelb", by repeating it over and over, i wont learn any new words.. but if i listen to others, I might learn more
2) Language should start off uber-hard, then become EASIER (more logical, since you'd know most of the words and can guess the rest)
3) There should be 2 types of each language, NORMAL, and TEACHING. Normal is for normal tongue, you speak normally, make small errors with pronouciation (*shrug*), perhaps speak too quickly.
Teaching is speaking slowly, calmly and full of gestures, so people can understand and actually LEARN from you.
4) I had once designed a table with suggestion for language learning.. i'll look for it later
5) Languages are useful for:
Emissaries (shows that you care about their culture)
Spies (remain silent , and listen to all being said)
I don't think there should be a limit, or learnt from the beginning (this isn't D&D you know)
that sounds fair, but also add in willpower (more willpower=more willing to put up with repetitive learning excercizes and such), so for combined scores:Damien wrote:Languague number maximum sounds likely to depend on intelligence, indeed.
2-6: Can barely speak common and their own, let alone anything else
7-12: Can maybe learn a bit (light green?) of an additional language
13-20: Can learn one additional language maxed, or two light green, or any other combo
21-28: Can learn 2 Maxed languages, or any combo like above
29-35: Can Learn 3, same as above
36-40:Can Learn 4 languages, as above
41+: Powergamers who shouldnt learn any, hehe jk, 5 sounds good
This way no one, not even a genius, can master every single language.
- Cain Freemont
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*imagines everyone learning all the languages eventually*
*imagines a human trying to speak with another human in the human tongue to speak about an elf, who becomes offended because they didn't realize he understands the human tongue as well, as if they should really care anyway*
*imagines absolutely stupid bloodshed, town bannings, and more annoying politics basically due to lack of players understanding a simple concept of 'restraint'*
*imagines Illarion going to hell*
*imagines himself still posting on the forums after Illarion dies*
*cries himself to sleep*
*imagines a human trying to speak with another human in the human tongue to speak about an elf, who becomes offended because they didn't realize he understands the human tongue as well, as if they should really care anyway*
*imagines absolutely stupid bloodshed, town bannings, and more annoying politics basically due to lack of players understanding a simple concept of 'restraint'*
*imagines Illarion going to hell*
*imagines himself still posting on the forums after Illarion dies*
*cries himself to sleep*
I have a brand new system idea.
1) NO more : ***********s, instead you do this
The amount of words a person can understand, depends on his skill level
If he has little skill, he can identify the spaces
Then, the amount of skill will choose the %age which he'll understand, whole words or nothing, and dependant on how long the word is...
Example: Hello, how are you today? This is interesting
The word : Interesting is quite long (so "hard") so you can't understand it unless you have high skill in it...
N00b: ***********************
Not bad: *****, *** *** *** *****? **** ** ***********
Then the %chance will result in whole words or NOTHING
so no more *******f********gf*********sd.
=
Learnign should happen in phases... but you must either be talked to (using the easier version of the lnaguage), or reading BOOKS...
=
my two cents
1) NO more : ***********s, instead you do this
The amount of words a person can understand, depends on his skill level
If he has little skill, he can identify the spaces
Then, the amount of skill will choose the %age which he'll understand, whole words or nothing, and dependant on how long the word is...
Example: Hello, how are you today? This is interesting
The word : Interesting is quite long (so "hard") so you can't understand it unless you have high skill in it...
N00b: ***********************
Not bad: *****, *** *** *** *****? **** ** ***********
Then the %chance will result in whole words or NOTHING
so no more *******f********gf*********sd.
=
Learnign should happen in phases... but you must either be talked to (using the easier version of the lnaguage), or reading BOOKS...
=
my two cents
Good idea. I think there should also be a list of words (i.e. the proper nounds that shouldn't change with language) that everyone can understand from any language because they are the same. e.g. the town names, all the character names (detached, so someone could say "I hate William" or, "I hate that Elderberry guy" and they'd be noticed) and words people can pm to gms that they want to be included. So, say there was a guild named Trintine or something they could pm asking if that word could become readable in every language. Then if a dwarf said "I hate William Elderberry, he's an idiot", I'd see:
[dwa]: *******William*Elderberry**************
Unfortunately this would be flawed as you couldn't make typos or shorten the name if they hadn't been specified.
[dwa]: *******William*Elderberry**************
Unfortunately this would be flawed as you couldn't make typos or shorten the name if they hadn't been specified.
But they sound the same, plus anyway, if you met a french guy named michel you wouldn't call him Michael because you're english. The name can be changed in different languages, yes, but you wouldn't call someone your langauge approximite of it. You'd call them by their original name. But place names could be different, yes.