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Food / Essen

Posted: Mon May 15, 2006 12:33 am
by Estralis Seborian
Once again, I am asking for your support and your opinions. I try to balance out the food values and want to know the following things:
  • Which nurishments grant too much food level any why?
  • Which nurishments grant too less food level and why?
  • What do you think about the general amount of items one has to eat in Illarion?
  • Are there any other bugs or inbalanced things concerning food?
Please note that realism is not an issue here but game play.

Posted: Mon May 15, 2006 1:43 am
by Arameh
I think grapes and berries (if iI remember), well small things takes really a lot to nourish, I think I had counted around 20 or so for grapes, maybe we could give grapes more food value, since we dont eat only one each tree, but instead a bunch.

Posted: Mon May 15, 2006 1:46 am
by Poots
here was my opinion, but it was frowned upon by everyone else earlier:

basicaly, things like grape and ham give you a ton of nourishment, for so little work. which would make a baker or brewer a very poor job to choose, but thats just me.

Posted: Mon May 15, 2006 1:53 am
by Arameh
But bakers and brewers are only for RP sake now, if I wanted food to nourish I would just ask a mage to make me 250 cakes and bingo.

Posted: Mon May 15, 2006 2:16 am
by Poots
exactly. and if they're only rp, I don't see what good it would do changing any values. your going to get healed either way. whether you have to pick 5 berries or 4 your going to get them in a snap

Posted: Mon May 15, 2006 2:18 am
by Arameh
Yeah but we must understand that its not fun if it takes 20 meats to resplenish and 2 grapes, (false example), thats why this topic is here, making the values more balanced.

Posted: Mon May 15, 2006 2:25 am
by Poots
My point is, it doesn't matter. food weighs nothing, ham heals almost as much as soup right now, and all you have to do is get it from some pigs south of town, which is incredibly easy. grapes come in long strips along city walls. pick all on a strip, and your good to go.

then they made a new skill to accomplish something, not sure what. I have like 2 skill points in herbal lore and it takes me 3 shift clicks to get some fruit. woopty doo. it's not like the fruit goes away if you fail, you just got to try again, and again.

bottom line. as long as cooking is more rp than a skill right now, nothing matters. how is it less fun that you have to carry 20 meat instead of 25?

Posted: Mon May 15, 2006 2:28 am
by Arameh
Well, I disagree thats its that much easy to get food. Example, each training of around 30 minutes to the mummys takes one of my character, 10 meats. About same time getting the meat than using it, same for grapes. Fighters needs tons of food to train, smelting uses a lot too, thoses that dosent have rich bastards like Arameh as characters find it annoying to get food. Thats ok, but dont tell me its too easy to get food.

Posted: Mon May 15, 2006 6:03 am
by Gro'bul
I have no issues with the food, food values, and obtainability of food.

Does "Are there any other bugs or inbalanced things concerning food?" involve the cooking system too bearing its relativity to food?

Posted: Mon May 15, 2006 12:33 pm
by Nalzaxx
I think things generally need to have their food quality upped a litte, as mentioned economy doesn't seem to be much of an issue now we have mages, however the fact that my characters can eat 4 legs of pork or 20 apples before becoming stuffed seems a little odd. Ever tried eating 20 apples?

Posted: Mon May 15, 2006 12:39 pm
by Meriel Pelith
Nalzaxx wrote:I think things generally need to have their food quality upped a litte, as mentioned economy doesn't seem to be much of an issue now we have mages, however the fact that my characters can eat 4 legs of pork or 20 apples before becoming stuffed seems a little odd. Ever tried eating 20 apples?
Estralis wrote:Please note that realism is not an issue here but game play.
Yes, but you have to keep following in mind: There can't be added too much realism concerning the foods, because seriously:
Who of the players would ever buy bread, soups, cakes and all the other dishes, if they only need 4-5 apples to be stuffed? There are only some rare cases who would - That would make bakers and cooks useless.

Posted: Mon May 15, 2006 12:41 pm
by Galahan
Actually have you ever tried eating a apple's core and all or a piece of pork's leg? No i don't think anyone has. So why don't afterwards have some reminds or something like a bone or a core?

Posted: Mon May 15, 2006 12:44 pm
by Meriel Pelith
Galahan wrote:Actually have you ever tried eating a apple's core and all or a piece of pork's leg? No i don't think anyone has. So why don't afterwards have some reminds or something like a bone or a core?
Because that would need a new graphic, some scripting and I think there a alot more important issues currently, than to worry about if there is a bone left after eating or not.

And a side note: And yes, I've eat an apple's core. Everything, apart from the stalk.

Posted: Mon May 15, 2006 12:46 pm
by Galahan
Oh i have ate all of a apple before to but it was just like a dare. I wouldn't eat the whole thing every time though.

Posted: Mon May 15, 2006 1:07 pm
by Meriel Pelith
Without considersation for realism, I think:
Which nurishments grant too less food level and why?
Strawberry should grant more. You can't pick them like apples, you only find them on rare occasions. The same for mushrooms or probably mushroom soup.

What do you think about the general amount of items one has to eat in Illarion?


I think we currently have enough. Of course it would be pretty to have more dishes, more vegetables and stuff - but I think as long as it isn't also used properly - there is not much a need for it.
Chars don't go and buy food because it's breakfast time or lunch or dinner. They buy food because their food bar is low. (I don't want to step on anyones toes - I'm sure there are a few persons who rp it that way, but those are only rare cases. So forgive my generalizing)
In my opinion there is no more kind of food needed as long as that point doesn't change.

Posted: Mon May 15, 2006 1:12 pm
by Aristeaus
I dont know the system, but i would say the harder the food to aquire, the better food value. Realism or no realism.

Simple

Posted: Mon May 15, 2006 1:14 pm
by Meriel Pelith
That was my point, only with a few words less.
Thank you ;)

Posted: Mon May 15, 2006 5:09 pm
by Belgram
Currently the system sucks.

I can cook 10 outta 60 cakes and must sell them for around 160 to make a slight profit. A mage can make 10 outta 10 cakes and sell them for around 6 copper each. Also I think berries and apples food value should go way down because it just annoyes me highly that people can just pick a few apples and be full and carry on work.

Posted: Mon May 15, 2006 5:17 pm
by Aristeaus
Then make a suggestion of something like such :

Can you make the food creation spell for mages slightly weaker, enabling them to summon basic ingredients but not completed products.

Posted: Mon May 15, 2006 5:22 pm
by Samantha Meryadeles
Or cooks have more success when baking cakes? Why not suggesting that?

Posted: Mon May 15, 2006 5:23 pm
by Aristeaus
I dont hold anything against mages, i enjoy them infact. But food creation isnt thier main reason for becomming a mage im sure they could life with a minor reduction in thier list of skills.

Posted: Mon May 15, 2006 5:26 pm
by Samantha Meryadeles
Food creation is part of magic. When you want to change something than not that you get the cooking materials instead of ready meals but raising the mana-use.

and honestly, 10 cakes out of 60? that sounds very bad. that means someone who is able to bake cakes fails at every first 5 before he has success. thats not very realistic.

Posted: Mon May 15, 2006 5:32 pm
by Markous
I like the idea of making the food creation for mages less successful.

I will consider it.

Posted: Mon May 15, 2006 5:38 pm
by Samantha Meryadeles
what do you understand under "less successfull"?


I noticed that strawberry cakes have a much higher food level than cherrycakes or applecakes. Two strawberrycakes may fill my char up. I think compared to other food that is a bit too good. ((hope i didnt mix the cakes now))

And somehow rolls are as nutritive as bread, or steaks. Maybe that is too good compared to the "bigger" things

Posted: Mon May 15, 2006 5:43 pm
by Misjbar
Aristeaus wrote:Then make a suggestion of something like such :

Can you make the food creation spell for mages slightly weaker, enabling them to summon basic ingredients but not completed products.
That would kind of take away the whole use of the food creation spell hun. It is not like all mages are also cooks by trade.

Raising the manacost sounds more than feasible to me though.

Posted: Mon May 15, 2006 5:54 pm
by Aristeaus
Misjbar wrote:
Aristeaus wrote:Then make a suggestion of something like such :

Can you make the food creation spell for mages slightly weaker, enabling them to summon basic ingredients but not completed products.
That would kind of take away the whole use of the food creation spell hun. It is not like all mages are also cooks by trade.

Raising the manacost sounds more than feasible to me though.
My only thoughts were that if the more classy foods could not be created, the cooks in game would have thier own unique trade which would come more into demand. Creating a way of income for various other players.

The mages infact could sell the lower foods to the cooks and the cooks could make the cakes etc and sell them on.

etc etc

Posted: Mon May 15, 2006 5:58 pm
by Misjbar
Aristeaus wrote:
Misjbar wrote:
Aristeaus wrote:Then make a suggestion of something like such :

Can you make the food creation spell for mages slightly weaker, enabling them to summon basic ingredients but not completed products.
That would kind of take away the whole use of the food creation spell hun. It is not like all mages are also cooks by trade.

Raising the manacost sounds more than feasible to me though.
My only thoughts were that if the more classy foods could not be created, the cooks in game would have thier own unique trade which would come more into demand. Creating a way of income for various other players.

The mages infact could sell the lower foods to the cooks and the cooks could make the cakes etc and sell them on.

etc etc
It is ofcourse perfectly logical that a mage devised a spell that could made INGREDIENTS.
And, aren't cooks more after the natural touch/feel/ingredients of their products? Summoned stuff would vanish would it not? Anyhow, we are not talking about that here.

Posted: Mon May 15, 2006 6:00 pm
by Samantha Meryadeles
No cook is buying ingredients because they can easily get them without paying for those. and players dont buy something other than ham, bread or cakes because they don't fill them up like the other stuff

Posted: Mon May 15, 2006 6:22 pm
by Llama
Cooking skill needs a kick up... I cooked hundreds of bread,and still can't do anythign new...

And remember, the higher the food value for cooked food, the less there will be created, and the less work for farmers...

However "free" food should have value very low... oh and fish are way to low....

Posted: Mon May 15, 2006 6:34 pm
by Athian
if i here about one more mage skill reduction i may just have to kill Arist. every time i turn around something is being reduced and the only people not effected are the people doing the reductions :roll:

now heres the difference:

ORL KAH the food spell. summons only fruits and vegetables. nothing that substantial. so if your not playing a mage or have played a mage like character don't bother bitching. this spell is hardly worth it's own cost i think thats low enough.

now the large food spell on the other hand it something that might be considered however.

i don't like the idea of summoning ingredients for food. that mean a whole another skill to learn outside of the already difficult magic skills.i don't think i need to learn to cook as well as cast the spell thats would be rediclous. as to ingredients thats the first food spell. which summons only minor food items in itself, i think apple are an ingredient of apple pie and mushrooms ingredients of mushrrom soup, etc. however i do think some foods might not be summoned by magic. only those playing mage characters or that know the system would undertsand really.

certain items like:

Apple Pie
Strawberry Cake
Breads

i don't think are needed. mages put these foods out of market honestly. there food values are rediclously high, also they require large amounts of preparation. however some items

Ham
Sasuage
rolls
fish
Lamb meat
Steak

i think items like this are okay. they're more simple then the ones above and make sense that they couldnt be created.


now enough of that before i kill someone. and Arist shut up danm you, before i murder death kill you :twisted:

onto my concern.

Mushrooms. there food value seems just a tiny tiny bit to low. they aren't very filling of course but honestly they aren't even worth summoning with the food spell or collecting with herb lore skills. it seems most will only recover one maybe slightly more food points. i think it sould be uped just a tiny little bit in that case. somewhere along the lines of half of an apples food value