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Quality viewing suggestion

Posted: Wed May 10, 2006 6:54 am
by Garett Gwenour
Often I have read on these boards that if our character is not skilled in a skill such as say Blacksmithing then what our character sees when he looks at a peice metal like a sword is a random quality and type. I think this should definately change for the simple fact.
In real life, I am not a blacksmith, but I can tell the difference from a crapily made sword that is dull and a perfectly smithed and polished to perfection sword.
I would like to see it change so that everyone can see how good quality and item is and wether it is brand new or on it's last legs. It really serves no purpose to allow blacksmiths to sell over priced crappy longswords to us, who did not spend time developing blacksmithing skills but instead went into other skills, because the blacksmith tells us it is in excellent shape and we must believe them.

Posted: Wed May 10, 2006 8:12 am
by Keikan Hiru
You may see if something is 'brand new' or 'rusty', but without deeper knowledge you will never know if its 'perfectly made' or 'poorly made'.

There is a difference between durability, easy to judge and in my eyes already quite accurate displayed for our characters, and quality, which isn't that easy to judge for anyone.

I don't support this idea.

Posted: Wed May 10, 2006 8:23 am
by Gro'bul
Perhaps an alternative would be, make someone who is a master of a weapon skill judge that type of weapon accurately? I'd bet it would be impossible to do technically though. These people would know mostly through use of the objects.

Posted: Wed May 10, 2006 11:07 am
by Adano Eles
Unfotunately the current system gives merchants who do not craft themselves a huge disadvantage as they cannot judge the goods they sell.
I am thinking about a solution for this for some time and could not come up some something really useful yet. I may post something once I come up with a good idea that is not just a cheap way for everyone to bypass the current quality-perception system.

Posted: Wed May 10, 2006 11:49 am
by Keikan Hiru
From my playing I have not yet experienced any quality/durability discribtion that was absolutly wrong and way off from the real value.

My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".

I can't see your problem, honestly.

Posted: Wed May 10, 2006 6:31 pm
by Llama
Hmm, I would agree that it depends also on your skill in using that weapon...

However I agree that people who don't have any knowledge shouldn't be able to view with a good % difference in quality...

Example (RL): You're looking at a painting, you can tell that it "looks nice", but an expert will even tell you what quality it is, its brushstrokes bla bla and an estimated price, something that you wouldn't be able to do....

Posted: Wed May 10, 2006 6:35 pm
by Poots
crapily, I'm gonna start using that word in real life. :P


alothough I do disagree with there not being a system at all, I agree that we should include perception or something. a fighter who uses a type of sword, should grow to know it.

Posted: Wed May 10, 2006 10:27 pm
by Arameh
Yeah, a fighter that used swords all his live should know more their quality than a smith that only make helmets, no? The solution I would see is making someone who has high slashing, being able to evaluate swords as example.

Posted: Thu May 11, 2006 2:55 am
by Arkadia Misella
Another flaw in the game?

No way!

Posted: Thu May 11, 2006 9:21 am
by martin
Perception is used since the beginning of this system.

Martin

Posted: Thu May 11, 2006 3:28 pm
by Arameh
So?

Posted: Thu May 11, 2006 3:29 pm
by Aristeaus
So Perception has always been used, and there have not been complaints about this small aspect until now.

Posted: Thu May 11, 2006 3:33 pm
by Arameh
And what? It still makes a character using a hammer for years unable to know anything about it. Thoses that didnt put lot of perception will never be able to evaluate anything? Everything is asking for high stats in every attributes, I mean we could slow down on that. Its not me that asks for a change, but dont tell its perfect like that...

Posted: Thu May 11, 2006 3:41 pm
by Aristeaus
Its a game.

And if you want to argue, yes a smith would tell a better blade than the user. And than a merchant. That is why you find blacksmiths sell thier own blades, and fighters use blacksmiths who are recomended to them. A blade can look good but be structurely unsound..

Posted: Thu May 11, 2006 3:43 pm
by Keikan Hiru
Arameh_ wrote: Thoses that didnt put lot of perception will never be able to evaluate anything?
Keikan Hiru wrote:My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".
"Normal perception" being a 9 in this case.

Posted: Thu May 11, 2006 3:54 pm
by Arameh
hmm? Anyone can see between a very good and crappy, tho theses 2 iems could be a lot different than what you wrote. I get looted items that are good, I get crafted items that are crappy, Arameh can evaluate their quality since of his smith skill, I dont know what youre trying to say here.

Posted: Thu May 11, 2006 3:58 pm
by Arameh
I have a character having 14 perception and no smithing skill, and the quality he sees are completely false, dont tell me your 9 per character could see the true quality, unless he has smithing skill.

Posted: Thu May 11, 2006 3:58 pm
by Keikan Hiru
Arameh wrote: Anyone can see between a very good and crappy
What more do you want?

Posted: Thu May 11, 2006 4:00 pm
by Arameh
I would find it logic that a fighter with 8 perception that have a high slashing/puncture/concussion can evaluate swords/hammers/dagger more efficiently than some mage having 14 perception.

Posted: Thu May 11, 2006 5:21 pm
by Poots
my dude has 18 or so perception, and guess what? everything he finds is crappy rusted and torn too! *slaps cheek, mouth open*