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Garett Gwenour
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Post by Garett Gwenour »

Often I have read on these boards that if our character is not skilled in a skill such as say Blacksmithing then what our character sees when he looks at a peice metal like a sword is a random quality and type. I think this should definately change for the simple fact.
In real life, I am not a blacksmith, but I can tell the difference from a crapily made sword that is dull and a perfectly smithed and polished to perfection sword.
I would like to see it change so that everyone can see how good quality and item is and wether it is brand new or on it's last legs. It really serves no purpose to allow blacksmiths to sell over priced crappy longswords to us, who did not spend time developing blacksmithing skills but instead went into other skills, because the blacksmith tells us it is in excellent shape and we must believe them.
Keikan Hiru
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Post by Keikan Hiru »

You may see if something is 'brand new' or 'rusty', but without deeper knowledge you will never know if its 'perfectly made' or 'poorly made'.

There is a difference between durability, easy to judge and in my eyes already quite accurate displayed for our characters, and quality, which isn't that easy to judge for anyone.

I don't support this idea.
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Gro'bul
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Post by Gro'bul »

Perhaps an alternative would be, make someone who is a master of a weapon skill judge that type of weapon accurately? I'd bet it would be impossible to do technically though. These people would know mostly through use of the objects.
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Adano Eles
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Post by Adano Eles »

Unfotunately the current system gives merchants who do not craft themselves a huge disadvantage as they cannot judge the goods they sell.
I am thinking about a solution for this for some time and could not come up some something really useful yet. I may post something once I come up with a good idea that is not just a cheap way for everyone to bypass the current quality-perception system.
Keikan Hiru
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Post by Keikan Hiru »

From my playing I have not yet experienced any quality/durability discribtion that was absolutly wrong and way off from the real value.

My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".

I can't see your problem, honestly.
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Llama
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Post by Llama »

Hmm, I would agree that it depends also on your skill in using that weapon...

However I agree that people who don't have any knowledge shouldn't be able to view with a good % difference in quality...

Example (RL): You're looking at a painting, you can tell that it "looks nice", but an expert will even tell you what quality it is, its brushstrokes bla bla and an estimated price, something that you wouldn't be able to do....
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Poots
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Post by Poots »

crapily, I'm gonna start using that word in real life. :P


alothough I do disagree with there not being a system at all, I agree that we should include perception or something. a fighter who uses a type of sword, should grow to know it.
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Arameh
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Post by Arameh »

Yeah, a fighter that used swords all his live should know more their quality than a smith that only make helmets, no? The solution I would see is making someone who has high slashing, being able to evaluate swords as example.
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Arkadia Misella
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Post by Arkadia Misella »

Another flaw in the game?

No way!
martin
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Post by martin »

Perception is used since the beginning of this system.

Martin
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Arameh
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Post by Arameh »

So?
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Aristeaus
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Post by Aristeaus »

So Perception has always been used, and there have not been complaints about this small aspect until now.
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Arameh
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Post by Arameh »

And what? It still makes a character using a hammer for years unable to know anything about it. Thoses that didnt put lot of perception will never be able to evaluate anything? Everything is asking for high stats in every attributes, I mean we could slow down on that. Its not me that asks for a change, but dont tell its perfect like that...
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Aristeaus
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Post by Aristeaus »

Its a game.

And if you want to argue, yes a smith would tell a better blade than the user. And than a merchant. That is why you find blacksmiths sell thier own blades, and fighters use blacksmiths who are recomended to them. A blade can look good but be structurely unsound..
Keikan Hiru
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Post by Keikan Hiru »

Arameh_ wrote: Thoses that didnt put lot of perception will never be able to evaluate anything?
Keikan Hiru wrote:My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".
"Normal perception" being a 9 in this case.
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Arameh
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Post by Arameh »

hmm? Anyone can see between a very good and crappy, tho theses 2 iems could be a lot different than what you wrote. I get looted items that are good, I get crafted items that are crappy, Arameh can evaluate their quality since of his smith skill, I dont know what youre trying to say here.
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Arameh
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Post by Arameh »

I have a character having 14 perception and no smithing skill, and the quality he sees are completely false, dont tell me your 9 per character could see the true quality, unless he has smithing skill.
Last edited by Arameh on Thu May 11, 2006 3:58 pm, edited 1 time in total.
Keikan Hiru
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Post by Keikan Hiru »

Arameh wrote: Anyone can see between a very good and crappy
What more do you want?
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Arameh
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Post by Arameh »

I would find it logic that a fighter with 8 perception that have a high slashing/puncture/concussion can evaluate swords/hammers/dagger more efficiently than some mage having 14 perception.
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Poots
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Post by Poots »

my dude has 18 or so perception, and guess what? everything he finds is crappy rusted and torn too! *slaps cheek, mouth open*
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