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Suggestion: Racial Special Abilities/Effects

Posted: Sat May 06, 2006 6:13 pm
by Llama
When I had suggested that lizards be given a wrestling bonus, it set me thinking...here is the fruit of my ideas...

Racial Special Traits

Orc

Land: No effect
Attack Special: Increased Damage with Concussion weapons
Attack Loss: Loss of accuracy using bow/crossbow; reduced dodge
Special: An attack by an orc induces panic, when an orc attacks a target, a % drain of the enemy intellegnece will take place TEMPORARILY, therby reduces tactical abilities due to fear [depends on the orc's attack skill]

Elf

Land: Faster on Forest Tiles
Attack Special: Increased Damage/accuracy using bow
Attack Loss: Large size will reduce shield ability, reduced parrying
Special: None

Lizard

Land: Slower in Deserts
Attack Special: Increased efficiency of wrestlign skill (tail for balance, claws for scratching)
Attack Loss: None
Special: Heal faster when nearby a water tile; heal slower when on desert tile

Dwarf

Land: Faster in mountains
Attack Special: Increased Damage when using axes
Attack Loss: Decreased efficieny with larger bows
Special: Harder to hit when using missile weapons

Halfling

Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.

Humans

NONE [as usual]

Any more ideas? things you hate?

Posted: Sat May 06, 2006 6:33 pm
by Misjbar
Racial stuff sounds nice, but I do not see the use of it all really. And Xalliar, no! Faster learning will make everyone crave for humans. And why would humans be faster on STREETS? Give me a reason?

Posted: Sat May 06, 2006 8:00 pm
by Belgram
Halfling

Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.


Halflings should be faster on farmland as they have big feet and therefor don't sink

Posted: Sat May 06, 2006 9:08 pm
by falco1029
Xalliar wrote:Humans:
Faster on Streets
Attack special:-
Attack loss: -
Special: Learns faster than other races?
yeah that about fits with eveyr fantasy game there is, humans are supposed to learn and adapt faster because of their short lives, and thus need for it. As such, instea dof faster on streets, perhaps not having speed affected as much by the gorund you're on.

Posted: Sat May 06, 2006 10:51 pm
by Poots
Hadrian your are just oozing ideas arn't you?

like the other dude, I would like racial bonuses. I doubt the gm's would like it though. I wouldn't mind it if we all talked about it for a while, perfecting it.

Posted: Sun May 07, 2006 10:22 am
by Daashi
Halflings should be able to walk faster on dirt and farmland tiles, big feet = less likely to sink.

Humans should have a special ability and the increased learning makes sense. Like a 0.5% faster rate of learning. But really shouldn't have and fighting disadvantages or advantages.

Posted: Sun May 07, 2006 10:24 am
by Belgram
Daashi wrote:Halflings should be able to walk faster on dirt and farmland tiles, big feet = less likely to sink.

I think you just stole my reasoning from above :P
Belgram wrote: Halflings should be faster on farmland as they have big feet and therefor don't sink

Posted: Sun May 07, 2006 10:52 am
by Daashi
Belgram wrote:
Daashi wrote:Halflings should be able to walk faster on dirt and farmland tiles, big feet = less likely to sink.

I think you just stole my reasoning from above :P
I was trying to say that I was agreeing with you, I'm sorry for not putting that in my original message. :?

Posted: Sun May 07, 2006 6:21 pm
by Damien
Thats some nonsense in here.
It also had to be somewhat balanced, if it could be used. Or even technically realizeable, which isnt too sure neither. :lol:

Posted: Sun May 07, 2006 7:40 pm
by Llama
Balance is a problem.. thats why I inserted the 'problems; with fighting...

Techinically, I would create a skill which only THAT race gets, (a hidden one).. which would create those effects

Posted: Sun May 07, 2006 10:01 pm
by Poots
I wouldn't mind if it wasn't balanced,I would still be a halfling because the rule.

just try to get as lclose as you could to being balanced. I like skills too, I would like anything that makes races not just shells.

Posted: Sun May 07, 2006 10:05 pm
by Misjbar
Damien wrote:Thats some nonsense in here.
It also had to be somewhat balanced, if it could be used. Or even technically realizeable, which isnt too sure neither. :lol:
It can be realised mister Damien. Might be rather useless to do as such though.