Suggestion: Racial Special Abilities/Effects
Posted: Sat May 06, 2006 6:13 pm
When I had suggested that lizards be given a wrestling bonus, it set me thinking...here is the fruit of my ideas...
Racial Special Traits
Orc
Land: No effect
Attack Special: Increased Damage with Concussion weapons
Attack Loss: Loss of accuracy using bow/crossbow; reduced dodge
Special: An attack by an orc induces panic, when an orc attacks a target, a % drain of the enemy intellegnece will take place TEMPORARILY, therby reduces tactical abilities due to fear [depends on the orc's attack skill]
Elf
Land: Faster on Forest Tiles
Attack Special: Increased Damage/accuracy using bow
Attack Loss: Large size will reduce shield ability, reduced parrying
Special: None
Lizard
Land: Slower in Deserts
Attack Special: Increased efficiency of wrestlign skill (tail for balance, claws for scratching)
Attack Loss: None
Special: Heal faster when nearby a water tile; heal slower when on desert tile
Dwarf
Land: Faster in mountains
Attack Special: Increased Damage when using axes
Attack Loss: Decreased efficieny with larger bows
Special: Harder to hit when using missile weapons
Halfling
Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.
Humans
NONE [as usual]
Any more ideas? things you hate?
Racial Special Traits
Orc
Land: No effect
Attack Special: Increased Damage with Concussion weapons
Attack Loss: Loss of accuracy using bow/crossbow; reduced dodge
Special: An attack by an orc induces panic, when an orc attacks a target, a % drain of the enemy intellegnece will take place TEMPORARILY, therby reduces tactical abilities due to fear [depends on the orc's attack skill]
Elf
Land: Faster on Forest Tiles
Attack Special: Increased Damage/accuracy using bow
Attack Loss: Large size will reduce shield ability, reduced parrying
Special: None
Lizard
Land: Slower in Deserts
Attack Special: Increased efficiency of wrestlign skill (tail for balance, claws for scratching)
Attack Loss: None
Special: Heal faster when nearby a water tile; heal slower when on desert tile
Dwarf
Land: Faster in mountains
Attack Special: Increased Damage when using axes
Attack Loss: Decreased efficieny with larger bows
Special: Harder to hit when using missile weapons
Halfling
Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.
Humans
NONE [as usual]
Any more ideas? things you hate?