New Fighting System changes
Moderator: Gamemasters
New Fighting System changes
The fighting system was changed by adjusting the weapon's statistics like attack value, defense value and attack speed.
This affects all weapons.
Please comment on it.
Martin
This affects all weapons.
Please comment on it.
Martin
- Crothu Inkathurg
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- Location: Training to kill my fodder!
- Crothu Inkathurg
- Posts: 88
- Joined: Fri Mar 24, 2006 7:54 pm
- Location: Training to kill my fodder!
Alright little "mody" in the morning aren't you? No, but i understand now. I have tryed a couple differant weapons on pigs and i see now. Warhammers are pretty slow now but i think do a little more damage. Swords like serinjah's are just normal. Double axe's which are what i use are about avervage. Hope thats what you wanted to hear
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- Crothu Inkathurg
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- Location: Training to kill my fodder!
please domartin wrote:Yes, the values have changed.
What do you want to hear? Shall I quote the 1000+ lines of fighting system code plus the 100+ entries in the wepons table?
Martin
And get the opdl one for comparison. And write an essay explaining what made you want to make those changes, and how theyr ebetter suited
I did not test a lot on the system up to now, but the changes I have seen up to now are good.
Edit : Skill gaining for fighting is very slow, sometimes I get no skill up at all for a training with a character with nearly no skill, on mummys, we must also count that when training we dont fight all the time, most of the time is waiting to get healed .
Edit : Skill gaining for fighting is very slow, sometimes I get no skill up at all for a training with a character with nearly no skill, on mummys, we must also count that when training we dont fight all the time, most of the time is waiting to get healed .
- Cain Freemont
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which proves the testing method. test before you ask.Crothu Inkathurg wrote:Alright little "mody" in the morning aren't you? No, but i understand now. I have tryed a couple differant weapons on pigs and i see now. Warhammers are pretty slow now but i think do a little more damage. Swords like serinjah's are just normal. Double axe's which are what i use are about avervage. Hope thats what you wanted to hear
I don't think either side is right this time, but do we have to go so far off topic just to insult each other so much ? sorry I had to say something, Sylveria is not even a fighting char. But it was just kinda of upsetting, this helps nothing I think
Also is this update just with weapons, Martin ?
Will it still make a difference if my character only has tailoring scissors to defend herself from flies chasing her?
Also is this update just with weapons, Martin ?
Will it still make a difference if my character only has tailoring scissors to defend herself from flies chasing her?
- Gabon Corad
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This was my initial posting.martin wrote:The fighting system was changed by adjusting the weapon's statistics like attack value, defense value and attack speed.
This affects all weapons.
Please comment on it.
Martin
Let me point out.
"The fighting system" referrs to the server's way to calculate what happens within a fighting round; it involves a lot of different variables, such as the attacking weapon's stats, the attackers skills and attributes, the attackers position relatively to his victim, the victims skills and attributes, the victims armor and weapon's stats and the victims position.
"was changed" means that there were some things (values, algorithms, source code, database tables, ...) until this point in time and afterwards they were different.
"by adjusting the weapon's statistics like attack value, defense value and attack speed." means: the change was done by altering statistics that belong to the weapons, that is their attack value, their defense value and their speed.
"This affects all weapons." means that all weapons were changed, not just some of them.
"Please comment on it." means that you should try to fight and write down what you think about the changes.
"Martin": This is my name.
Please don't ask questions that were already answered in the original posting.
Martin
- Thariel Feuersturm
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Also, ganz ehrlich mag ich das Opfer-System nicht. Die Gegner suchen sich immer den schwächsten Gegner aus. Der Versuch, Realität hereinzubringen scheitert meiner Meinung aber. In RL kann ich auch nicht sehen, ob einer einen Schwarzgurt hat, oder ähnliches. Ich finde, anstatt sich an den WErten zu orientieren, sollten die Gegener, den am schwächsten "wirkenden" Genger angreifen - also den, welcher die schlechteste Ausrüstung hat.
So ist gewährleistet, dass nicht immer der gleiche stirbt. Es geht nämlich immer nach dem gleichen Schema los:
Alle gehen auf den schwachen, der stirbt. dann kommt der nächste und der stirbt auch. der Stärkste steht auf einmal alleine da...
So ist gewährleistet, dass nicht immer der gleiche stirbt. Es geht nämlich immer nach dem gleichen Schema los:
Alle gehen auf den schwachen, der stirbt. dann kommt der nächste und der stirbt auch. der Stärkste steht auf einmal alleine da...
- Adano Eles
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- Thariel Feuersturm
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- Adano Eles
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- Thariel Feuersturm
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ouch. glad martin doesnt try insulting me on a regular basis, i might not be able to fend him off as easily as most .martin wrote:Where did I say that I changed that?Arameh_ wrote:Edit : Skill gaining for fighting is very slow,
Eventually you should consider visiting school from time to time.
Martin
Anyway, the changes seem good, but i dont fight much so it's hard to tell exactly.