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Monster Respawning

Posted: Sun Apr 23, 2006 1:00 pm
by Berengar
Monsters seem to respawn no matter if there are still any alive created in the same spot or not.

Posted: Sun Apr 23, 2006 1:31 pm
by Estralis Seborian
Is that something new? :wink:
There were thoughts to disable respawning of monsters if there are characters around, but there was no big "yeeha, we need this urgently asap! It is more important than fixing [insert your favourite bug / inbalance]." in the team. Maybe, one day, this will be implemented.

What do you think about the respawn time in general? This can be modified without any problems at all. Some monsters seem to respawn very fast compared to the time needed to kill'em.

Posted: Sun Apr 23, 2006 1:39 pm
by Berengar
Ok, what I ment was, that the dungeons are crawling with monsters again :wink: it has happened before, I think it does every time there is a map update.
However, this time it looked like new monsters are spawned from the same spot, before the previouse spawned monsters are dead (or its just the same bug as usual I dont know)

Posted: Sun Apr 23, 2006 1:41 pm
by Thariel Feuersturm
yes, Alex has make a nice pivture with hundred of happy tree firends :wink:
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Posted: Sun Apr 23, 2006 3:13 pm
by Retlak
Whenever the server seems to be restarted the monsters respawn endlessly untill someone arrives and clears them out. This is my experience, and does not happen everywhere, usually the graveyard :?

Posted: Sun Apr 23, 2006 3:15 pm
by martin
This seems to be a bug.

Martin

Posted: Sun Apr 23, 2006 3:34 pm
by Nalzaxx
I personally never have really liked the whole monsters spawning while you're in the dungeon. Though it has its uses for training and money making and things, its always just odd how you manage to clear a whole group of monsters out, only to turn around and find that they have all magically popped out of thin air and are ripping you to shreds a little.

For most fighters this is little more than an inconvenience, however for mage characters, to have had a path cleared, and then to suddenly be surrounded as they make their way deeper seems a little unfair to say the least.

It would also promote a more realistic feel to both the atmosphere and roleplay of dungeons which I think would be a grand improvement. So if it can be done, please put it on the to do list (however low down it may be)

P.S. Thanks for all the great work so far! :wink:

Posted: Sun Apr 23, 2006 3:41 pm
by Markous
When I created the graveyard spawns for the server update, I set the respawn time to 5 RL minutes, that is a lot more then before.

Posted: Sun Apr 23, 2006 3:52 pm
by Nalzaxx
Then again it takes ALOT longer to kill things.

Posted: Sun Apr 23, 2006 6:48 pm
by NirAntae
There's definitely something off... I went to go see how things had balanced with the pigs, and there were 16 of them instead of 4.

Posted: Sun Apr 23, 2006 6:49 pm
by Nalzaxx
Lol, don't go visiting the cemetary anytime soon.

Posted: Sun Apr 23, 2006 6:59 pm
by Rinya
No, do not pay a visit to the cemetaries, unless you would like to very quickly join the ones buried under the tombstones. :wink: The zombies are currently multiplying like swarms of undead bunnies.

Posted: Sun Apr 23, 2006 7:49 pm
by Retlak
everything is.

Posted: Sun Apr 23, 2006 8:29 pm
by Thariel Feuersturm
I like this situation. its funny.

Posted: Mon Apr 24, 2006 4:20 am
by Jori
I wondered why tehre were so many mummies when I went in the crypt... That was ok though, there was that much more loot :D