The Kingdom of Trollsbane
Posted: Mon Apr 03, 2006 9:47 pm
Guide to Trollsbane
Many citizens and new visitors have been asking questions recently, mostly regarding what merchants trade within our town, the locations of various merchants and buildings, the owners of property, and the stance Trollsbane has with other towns. So I will compile a useful gathering of information, which will be added to and edited as I go, to answer many of these questions for you.
Our Noble King -Fooser
Please write to discuss questions and concerns to the individual above.
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A basic map of Trollsbane
Numerals, Routes In/Out of Town:
I. To the Grey Rose Castle
II. To the East (Cemetery, Varshikar, Silverbrand, Swamp)
III. To the Southern Forest
IV. To the Farmers Union, etc.
Letters - Locations of Interest
A. Trollsbane Shop
Owners: Public building, maintained by merchants, mostly Eliza.
B. Library
Owners: The Town of Trollsbane. Public Land for the moment.
C. Fluffy Sheep Tavern
Owned and Maintained by the Dwarves of Silverbrand.
D. Hospital Building
Owners: Owned by the Druids of the Forest. Untaxable due to contract.
E. Seahorse Inn
Owners: Thomas. Maintained by Samantha and Others.
F. Workshop
Owners: Public Building.
G. Town Jail
Owners: Town Government and Guards.
H, J, M. Gates into Trollsbane.
Owners: Town Government and Defenders.
K. Outside Arena
Owners: ??
L. Livestock Location
Owners: Public place.
N. Dark Pillar, near the lake.
O. Small Island that can be accessed by small boat from behind the inn.
P. House #1
Owner: Bought and Maintained by Fooser.
Merchants / Other ((NPC))
1. Morgan Gronwan - Human - Buys / Sells
2. Eliza - Lizard - Buys / Sells
3. Mugush - Human - Buys / Sells
4. Maris Maroqu - Human - Buys / Sells
5. Borgate Northoff - Dwarf - Buys / Sells
6. Gambret Mandarett - Human - Buys / Sells(Nothing)
7. Eltareon - Librarian
8. Tony Baggins - Halfling - Buys / Sells
9. Zathrot - Lizard - Buys / Sells
10. Sorgan Stonemate - Dwarf - Buys / Sells
11. Nebaar - Human - Buys(Nothing) / Sells
12. Elf Near the Pillar - Non Merchant
13. Feliam Wardstrok - Halfling - Buys / Sells
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Proposal for Property/Tax Policy
1. There will be no fee for those wishing to become citizens.
2. No weekly tax will be paid by those who don't own property. This is unfair for them, and will cause concern among the citizens.
3. Public buildings (Workshop, Store) will not be taxed, unless they eventually recieve a private owner.
4. Groups/Individuals that do own property can be subject to a reasonable weekly tax, mostly based off the size of property owned, along with other factors.
5. For new property, it can be sold to those who wish to build homes or other structures. If you want to buy land within Trollsbane's jurasdiction you can do so by either:
A. Making a direct up-front payment for the land, then with no tax after.
B. Pay very little up front, but then subject to a weekly tax like other land owners.
6. Only Citizens can build housing structures within Trollsbane, or nearby. Service buildings are open for all if they have the money and materials. Buildings can be sold to anyone, but auctions can only be won by citizens, and auctions can only be held by the town.
7. Failure to produce proof of ownership can lead to reclaim of property by the town. Refusal to pay tax at any point forfeits your property. Missing 3 tax periods ((3 weeks)) will lead to the same thing.
-This proposal will be used for now, and can be changed, this is new ground we walk on, so nothing will be set in stone for now. Comments on this property proposal, or any topics discussed are welcome.
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Basic Law
Trollsbane has a Magistrate to deal with issues between citizens, and by criminals of any sort. The various happenings in Trollsbane regarding law can be found below:
Judicial Happenings in Trollsbane
--1: Banning and Protection--
Trollsbane will not harbor individuals who commit crimes in other towns. We will generally not hold them in jail either. Further procedure on this will need to be determined by treaties.
Any wanted criminal or banned individual is NOT protected by the law. If a criminal is assaulted in town, it will not be tried.
--2: Murder and Assault--
Murder and Assault is described as the physical harm of another, perhaps even causing death, for no legitimate reason. Verbal provocation is NOT considered a legitimate reason to strike another individual. Self-Defense is when one individual feels their safety, and/or the safety of others is in danger, and they act, and that will not be prosecuted. First case of this will recieve a few weeks in jail. Continued problems will be a possible permanent jailing.
--3: Theft--
Stealing of property, or borrowing and then refusing to return. First time cases are handled lightly, depending on the amount stolen, and further cases will recieve longer jail time and/or bigger fines. Returning the property and paying a fine will be a good step towards limiting any jail time.
--4: Kidnap--
Taking someone without their permission and holding them, usually for money, or some other gain. If someone does this to a Trollsbane citizen, or do it inside of the town, they will be searched for and punished, regardless of where they come from. This is taken seriously and punishments for it are about the same as Murder and Assault.
--5: Escaping Arrest / Escaping Prison--
If someone is suspected of a crime, they are expected to cooperate. If they refuse they are just adding more problems for themselves. Escaping prison means the individuals prison time and fine will be doubled. If they escape yet another time, it will be tripled.
--6: Harassment--
Harassment and general misconduct go against keeping order within the town. Small or first time offenses will be dealt with lightly, a very short ban from town or a fine, unless the person wishes to make a bigger deal of it. Once the ban or fine is done, they can enter town again as normal.
--7: Guards and their Position--
The Guards are the volunteer protectors of the town. Their word is to be listened to. If someone refuses, they risk a possible short jail stay. Continued problems will increase the punishment.
--8: Captain of the Guard--
AMENDED: There is no longer a Town Guard Captain, but a Royal Guard headed by his majesty!
--9: Offensive Magic and Dueling--
Magic can be used for defense of the town. Aggressive magic for any other reason is banned, because magic can be quite unpredictable, meaning it could cause unintended consequences to others. Dueling IS permitted in town as long as it is within a certain distance from a building and road (5 paces).
--10: Defense and Objection--
Anyone being held for a crime can write out their own defense to be presented to the Magistrate, or publicly if they so wish. They can also ask witnesses to speak for them, and use documents, if it proves their innocence.
--11: Concealed Clothing--
By request of the guards, a new law is now in place. Anyone wearing clothing that conceals almost or all of their person will be stopped, or perhaps even struck. Furthermore, if someone refuses to show themselves or give their identity, it will be considered a crime, and hostile action, and will be dealt with as such.
--12: Property within Trollsbane--
Owners are formally recognized within the parchment discussing the town and the happenings inside town (this parchment). Owners have the right to do as they want in their own land/buildings as long as it follows the laws and guidelines of Trollsbane. It would also be helpful for owners to keep records of their ownership, to avoid problems that were seen during the auction of the Seahorse inn.
--13: Changing/Editing Laws/Procedure--
Changes can be made here at any time either by request of the people or by officials of the town.
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The Town Guard
The Grand King and General
Constantine Valentine
Town Guard Captain
Guardians of Trollsbane
Arameh
Siltaris
Royal Guards
Farel Leonsepth
Maoqi
Recruits
Evan Ross
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Citizen List
Allen
Alexander Dullblade
Amitola Dyani
Amroth Surion
Annabelle
Aragast
Ariele
Artian
Arameh
Arius Röttinger
Avandane Arenzor
Auric Stoneface
Baatar
Balamos
Baurus
Bidukan
Bjuurg Grimfate
Brennus
Cain Freemont
Carlito Sombra
Culandria
Dagon Alhy
Dain Laiden
Darius
Delanroth
Deuce
Demonara
Derek Corydon
Deshinal
Dhaeraow Greybone
Dragoon
Draline Hobygone Togglebottom
Dren
Drex Theandrek
Edward Cromwell
Eirik Thorfastsson
Erika Bluerod
Errian Abêth
Evan Ross
Farel Leonsepth
Flipnick
Flitchnig Dubletom Vergiant Gimblsion
Fooser
Frederic
Galahan Jeirdan
Garen
Georgius Egrillek
Gildon Thirkell
Gildon de Vymont
Godfrey Devereux
Halik
Harvey Merryfoot
Hrar Godcairn
Jalen Noel
Jeanette
Jenny Hazel
Jeremey
Jeron Giandor
John Copland
Karl Salameh
Katrina
Kess
Khalun
Kincent Nolarti
Korg Blacktooth
Lance Dragonwill
Lee Vance
Lerian Lifi'al
Lathaenal Merimen
Laviath Rathor
Lennier
Leon Ruvon
Leto Mahn
Liles
Magnus Magnol
Marius Eisenhauer
Mark Delion
Mark Strongarm
Matholamew Dunsinane
Marvin Peedleman
Mason Tremont
Mephistus
Midrusio
Neeco
Nilo
Norson
Orren Padick
Phillippe Charboneau
Pip Sunseed
Powenbea
Qill
Rankor Deathronk
Salathe Kankas
Samantha Meryadeles
Sarradron Findoryelle
Sate
Scorn Haldirden
Simarillon
Siltaris
Slasthulphus
Skaalib Drurr
Tahlian Lylth
Thomas Teifensee
Valinis
Vlad
William Macdonough
Xavtrax
Yoruko
Zahya
If you want your name added or removed, please say so in this parchment, or write a letter to the Magistrate.
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Diplomacy Information and News
County of Briar
-No Formal Contracts.
Silverbrand
-Plan to continue the old contract found here.
Grey Rose
-Decent relations, treaty can be found here.
Varshikar
-Decent relations, no formal contracts.
Vanima
-Friendly Relations. No formal contracts.
-The Elven Elders are the recognized leaders.
Zzyathis
-No Formal Contracts.
The Haven of Occulte Noctournalis
-Hostile, they have backed out of an agreement for neutrality and have made a call to arms.
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Guilds/Groups
Guilds who operate either fully or sometimes within Trollsbane. Not all might be listed here.
The Farmers Union
Druids of the Forest
Monks of the Five Styles
The Miners Guild
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Tserian:
What I Teach:
*Common
*Human
*Elven
*Orcish
*Goblin
*Gnome
*Fairy
*Lizard
*Dwarvish
*Halfling
*Ancient - We do NOT teach it
((OOC INFO:
((common: 2
human: 5
dwarf: 5
elf: 8
orc: 2
halfling: 6
lizard: 10
goblin: 5
fairy: 7
gnome: 5
Numbers are required Intelligence points needed to learn that Language.))
Rates and Fees:
1st Language: 10 silvers
2nd Language: 20 silvers
3rd and On add 10 to the current price.
MAY change later.
Hopefully this aids in many questions citizens and newcomers might have about our town. Changes will be made as necessary.