I just noticed the new hunger bar in the new client and thoguht this up.
when I smith, I get hungry after a while. to fix this, I eat all the berries on the side of the wall next to the workshop. problem is now gone...and a new one is created.
things like berries give way to much to your hunger, and respawn way to fast. my char could live off those berries. so what are cooks supposed to do? I buy a bowl of soup once in a while out of pity, but I don't need it at all. if we made it so berries take longer to grow, and give you less energy, there would be more cooks, and they would make some money, (obviously).
food
Moderator: Gamemasters
- Cain Freemont
- Posts: 1424
- Joined: Sun Apr 21, 2002 8:54 pm
- Location: Oh, you know. Places.
Unfortunately, the issue of bakers and cooks essentially being nerfed in the arse has not made it to real discussion yet. Everytime the topic comes up, its in the wrong thread, though its somewhat connected to the issue. If your character likes soup, buy some soup. RP it more precisely to your character's tastes and the problem will be slightly circumvented, though it does not fix the issue at hand. I agree that berries fill too much of the health bar, but I do not see a reason to change it, as it is unnecessary value changes for little to no added realism or benefit. Making baking/cooking a more simplified concept than it already is would create a slight boom of bakers/cooks and would be beneficial to fully utilizing the game's great features.
An example of making the system simpler would be the removal of flatware, or making flatware indestructible/not 'loseable' (it is nice to have the option of actually seeing plates). However, unless it is possible to code putting plates on tables and actually have a dining situation ingame, just remove plates altogether. Losing buckets is another hindrance. Realistically, unless you intentionally did something stupid or destructive, a bucket would not just break from use, other than after a relatively long period of time.
>.> Yes.. I did make suggestions.. omfg, I know! <.<
An example of making the system simpler would be the removal of flatware, or making flatware indestructible/not 'loseable' (it is nice to have the option of actually seeing plates). However, unless it is possible to code putting plates on tables and actually have a dining situation ingame, just remove plates altogether. Losing buckets is another hindrance. Realistically, unless you intentionally did something stupid or destructive, a bucket would not just break from use, other than after a relatively long period of time.
>.> Yes.. I did make suggestions.. omfg, I know! <.<