Page 1 of 1
Is there an NPC who buys warhammers?
Posted: Wed Feb 01, 2006 6:45 pm
by Llama
Is there an NPC who buys warhammers? If yes please tell me; if no go to 2
2) Will there ever be? If no go to 3
3) Why not? Its one way for fighters to get cash; you can sell swords from mummies (easy); why can't you sell stuff from moderatly strong skeletons?
Posted: Wed Feb 01, 2006 6:57 pm
by Estralis Seborian
1) I don't think so.
2) Aye. Await the next major update.
3) (not required, see 2) )
If everything works out as planned, one will be able to sell almost everything... somewhere!
Posted: Wed Feb 01, 2006 7:00 pm
by Misjbar
Bye bye craftsmen, hello mass-fighters! Yay for balancing.
Not meant as an insult towards anyone, but I feel that would seriously degenerate into mass-fighters, selling their phat loot "somewhere". Since you can practically sell anything you ever make to NPCs.
Posted: Wed Feb 01, 2006 7:20 pm
by Zach Bora
There should be an option to melt old stuff... with a chance of fail and with a result giving less materials than the start... and the steel could be more fragile each time it's done... that is if steel has quality.... that is if the steel quality affected the item made quality...
Posted: Wed Feb 01, 2006 7:42 pm
by Keikan Hiru
To easy to exploit:
Create item - Gain skill
Melt item - Gain skill
Re-Create item - Gain skill
Melt item - Gain skill
Re-re-Create item - Gain skill
...
You see where this goes to ?
Also, note that every item that has a quality value becomes unstackable.
Posted: Wed Feb 01, 2006 7:42 pm
by Belgram
What about arrows and bolts?
Posted: Wed Feb 01, 2006 7:48 pm
by Zach Bora
Keikan Hiru wrote:To easy to exploit:
Create item - Gain skill
Melt item - Gain skill
Re-Create item - Gain skill
Melt item - Gain skill
Re-re-Create item - Gain skill
...
You see where this goes to ?
Also, note that every item that has a quality value becomes unstackable.
But, it's actually what they did ... when an item broke they resmelted it, and I did say make the item give less material than it had, meaning the ones that require only 1 bar wouldn't give anything
Posted: Wed Feb 01, 2006 11:41 pm
by Estralis Seborian
Recycling in Illarion, the leafeaters will love this! To be honest, this is far off from good game design. Name one game that features a complex recycling system for monster loot. One could make a complex model of the Illarion economy, if you'd add a method to recycle stuff, you'd kill some of the major streams of goods. The less goods to be traded, the less interaction. Just think about if for a while. We need a sink for goods (like breakage) to maintain a certain demand for raw materials and final products. Kick realism, reality won't make a good game for it sucks usually and people play games because they are NOT realistic.
Back to the point: Having the possibility to sell something won't make selling it attractive immediatly. We all know that our traders have few money, so running into a monster spawn over and over again to sell the loot will have an end as soon as the trader is broke. Also, if you e.g. collect war hammers and those skeleton helmets in a dungeon, you usually will have to walk acrosse the whole island twice to sell both items (for an extremely low price). It will become possible to sell everything somewhere, but not everytime and in every amount. Balancing is very hard and takes some time, but that's no reason to maintain a status in which one has to throw away tons of goods because nobody buys them, neither PCs nor NPCs. Also, it is planned that most mudane goods are dropped by monsters somewhere. Sure, hard times for the craftsmen, but have you ever seen a skeleton drop a very good brand new war hammer? Not me.