About items and monsters
Posted: Sun Jan 22, 2006 4:36 pm
Just something I've been thinking about.
Shouldn't there be a bigger variety of items monsters drop?
I mean, an idea that always seemed good to me was different items for different areas. For example, a mountain troll doesn't drop the same as a forest troll, and so on...
Also, no actual npc enemy drops money. I remember that in the old server, even trolls used to drop around 15 coins. At least the bandits should carry some copper, in my opinion.
So, I'd like to start here a small list of suggestions of what you think that should be added to monster loot. I highly think the GMs should pay the necessary attention to it, I don't think I am the only one unpleased with it. But remember to be logical about your suggestions.
Flies, scorpions - nothing;
Bandits - some copper coins, thievery gloves (I remember I got this once, but I'm not sure if it's still active), bottles, logs, some food;
Trolls - branches, herbs, club, seeds, fruits;
Ogres - some basic metal armour of low quality, more variety of weapons of low quality, maybe some minerals or rocks, ham;
Squeletons - maybe, if possile, bones (like the insides for the mummy);
Red squeletons - definetally weapons stronger than the common skelleton's (since the red ones should be tougher, and the only real valuable thing they drop is a red key few people know what is for);
Beholders - something of magical origin (they only drop rubies, and beholders are know for being highly powerfull magical creatures);
Ghost - nothing;
Mummies - nothing;
Pigs - nothing;
Sheep - meat (I always wondered why they don't drop meat as well as the pigs);
I think that is it. Add your suggestion and let's see if any results come from this. I don't know if this takes a lot of time to be made, though, or if it is difficult, so any answer is avaiable and understanding. However, if more players do apply to these suggestion, then I guess a future update would be nice (before the new client that is, we all know the wonders it will bring, along with many more monsters).
Shouldn't there be a bigger variety of items monsters drop?
I mean, an idea that always seemed good to me was different items for different areas. For example, a mountain troll doesn't drop the same as a forest troll, and so on...
Also, no actual npc enemy drops money. I remember that in the old server, even trolls used to drop around 15 coins. At least the bandits should carry some copper, in my opinion.
So, I'd like to start here a small list of suggestions of what you think that should be added to monster loot. I highly think the GMs should pay the necessary attention to it, I don't think I am the only one unpleased with it. But remember to be logical about your suggestions.
Flies, scorpions - nothing;
Bandits - some copper coins, thievery gloves (I remember I got this once, but I'm not sure if it's still active), bottles, logs, some food;
Trolls - branches, herbs, club, seeds, fruits;
Ogres - some basic metal armour of low quality, more variety of weapons of low quality, maybe some minerals or rocks, ham;
Squeletons - maybe, if possile, bones (like the insides for the mummy);
Red squeletons - definetally weapons stronger than the common skelleton's (since the red ones should be tougher, and the only real valuable thing they drop is a red key few people know what is for);
Beholders - something of magical origin (they only drop rubies, and beholders are know for being highly powerfull magical creatures);
Ghost - nothing;
Mummies - nothing;
Pigs - nothing;
Sheep - meat (I always wondered why they don't drop meat as well as the pigs);
I think that is it. Add your suggestion and let's see if any results come from this. I don't know if this takes a lot of time to be made, though, or if it is difficult, so any answer is avaiable and understanding. However, if more players do apply to these suggestion, then I guess a future update would be nice (before the new client that is, we all know the wonders it will bring, along with many more monsters).