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occuped bug - belegt Fehler

Posted: Mon Dec 26, 2005 12:08 pm
by Nitram
The most know the annoying occuped bug.

We currently can't fix this bug, so i made a little work around.

You can use, the occuped sign now, to make it much harder to break.

If you use it during the fight, every say...10 or 15 hits, it will no break. I hope this is a solution until we are able to fix this bug really.

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Die meisten von euch kennen den nervenden Belegt Fehler.

Wir können den Fehler im moment nicht ausbessern, also habe ich etwas eingebaut um ihn zu umgehen.

Man kann das Belegt Zeichen jetzt benutzen. Immer wenn man das tut, kann das belegt zeichen einige Treffer mehr einstecken.

Wenn man es während eines Kampfes alle 10 oder 15 Schläge benutzt, sollte es nicht brechen. Ich hoffe das ist eine Löstung bis wir den Fehler wirklich beheben können.


Nitram

Posted: Mon Dec 26, 2005 12:17 pm
by Aegohl
Won't this cause a higher ocurrence of the, just as common, bug in which a weapon breaks and leaves the occupied sign, effectively making someone one-handed?

Posted: Mon Dec 26, 2005 12:51 pm
by Nitram
as far as i know, the bug, with the breaking weapon and leaving occuped sign is fixed.

Posted: Mon Dec 26, 2005 12:52 pm
by Jon Childs
You could say when it breaks so much force travels down it, it causes the use of one hand for a while

Posted: Mon Dec 26, 2005 12:54 pm
by Kevin Lightdot
#me 's hand falls off due to to mutch force

Posted: Mon Dec 26, 2005 12:54 pm
by Aegohl
Jon Childs wrote:You could say when it breaks so much force travels down it, it causes the loss of one hand for a while
We aren't in the business of finding roleplaying excuses for bugs rather than fixing them. =)

Posted: Mon Dec 26, 2005 12:55 pm
by Galim
You could say when it breaks so much force travels down it, it causes the loss of one hand for a while
Especially when the signs breaks every two hits in every fight ;)

Posted: Mon Dec 26, 2005 1:03 pm
by Misjbar
Aegohl wrote:
Jon Childs wrote:You could say when it breaks so much force travels down it, it causes the loss of one hand for a while
We aren't in the business of finding roleplaying excuses for bugs rather than fixing them. =)
Ah, but (!!), once you have a roleplay reason, it would no longer be a bug no?

Posted: Mon Dec 26, 2005 1:05 pm
by Aegohl
You got an idea there. From here on out, Illarion is entirely bug-free; we only lack in the roleplay creativity of our players. =P

Posted: Mon Dec 26, 2005 1:06 pm
by Misjbar
Aegohl wrote:You got an idea there. From here on out, Illarion is entirely bug-free; we only lack in the roleplay creativity of our players. =P
I agree to the fullest. Nitram can be a happy panda from now on. n__n

Posted: Wed Dec 28, 2005 6:41 am
by Deinarious
Panda? Where? Where?

...

Personally, I've never experienced that bug. Although with a character I once had, she would use a hatchet as a weapon, and the game would say that it broke, but it was still useable, and unbroken. Of course, that was a couple months ago. But still, was that a bug?

On another note, I eat ants! They are tangy!