Apologies Ellaron, I bundled you in with the "some people have skills" I do not so we need a wipe group. My mistake upon reading your reply i now see how that statement makes sense.
Hadrian we actually have a tired system, the food level dictates how you heal if you are tired and fight your health drops far quicker. I really think this comes down to player responsibility. Realistically rping your character..
For example if pendar is sent to the cross i usually rp him wounded and have him move to the inn.
If i am pressed by the possibility of a further pvp attack I actually remove some armor to simulated his wounded state.
All this talk of armies when have we seen a fight between more than 3-4 people lately. Simply the game is not a stage where tatics of that nature are required and if it does i would rather see priests and bards given haste,slow,fatigue,envogorate spells.
I think what i come back to is end of the day this is a mmorpg with enforced rp not a life simulation. Allready many people feel the skill cap has taken the fun from the game. Now we want to make it more complex make it invsible and confuse us players more?
hadrian wrote:and if the skill loss on death is increased
In two various gms quests and once by chance one of my characters was recently killed 5 times in 48 hours. Tell me you want more skill loss when your master carpentar cant make a staff
I think what i find in this proposal and i will say it again is although a good idea for a "game" it seems more of a punishment.
If we wanted to look at this sort of idea we should rather explore Cass's idea of bleeding.
A bleeding wound inflicted by a critical.
A banage stops health loss but your health can only regain to 4/5 of max.
Dependant on the severity of the wound. Bandages and other items would help and a healer "could be a druid skill" would be able to repair the damage entirely.
I would say one could only get such a wound from PVP and this is a very rough proposal, indeed.
My point would be for everything we remove from the game we should seek to add something a new oppurtunity for players.
To me this would just make the game more of a head ache.
Brian