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Books

Posted: Thu Sep 22, 2005 1:42 pm
by Sitadel
We should be able to write books and send it to the gamemasters and if they think its allright they can put the book in some bookshelfes...

Posted: Thu Sep 22, 2005 1:58 pm
by Professor Zz'Shs'Ra
Accualy I was planning on suggesting this. I'm getting Bookcases is we get a School for the Gold Violin, and I wanted to make my own updated and clear books. Also I want to write stories for people who are extremly boerd.

Posted: Thu Sep 22, 2005 2:47 pm
by Aegohl
You could always send in proposals for books. Wether they get published, well, it's unlikely. These things have to be scripted and, at the end of the day, there is only so many book graphics.

Posted: Thu Sep 22, 2005 9:12 pm
by Sitadel
Can a guild ask for a guild house, and the leader can tell you how it is supposed to be and the bookcases can have certain guild books there..

It would be a lot of work for the game masters, but the guild members can make the tile thingies if we get a map program and then we can send this file to you (the gamemasters) and you could implent it in the game...

That would be kick ass because the game masters doesen't have to do all the work and players can get guild houses!

Posted: Thu Sep 22, 2005 10:37 pm
by Keikan Hiru
You can ask the gamemasters (see responsible list, or ask Aegohl directly) for your guild house.
What you need to do in order to get it, is written on another sheet of paper.

I doubt you will get the MapEditor, since its an internal tool and not to be spread in public.
Rough sketches, made in any aviable graphical program, are mostly enough for us to see your ideas of a building.
If you add descriptions to your sketch, you will most likely get exactly what you planed.

Books are still a matter of scripting them, thus time consuming. And this time is currently used elsewhere.

Posted: Thu Sep 22, 2005 11:16 pm
by Aegohl
Keikan brings up a good point.

Right now, the development staff is tied down to a whole lot of work. We have Nop working on the new client, Nitty working on the fighting system and the magic system, Cass working on the server, and Martin doing, well, Martin's Martin. Martin does everything.

Anything that requires these guys will take a long time, because they're all attached to projects currently and the projects they're attached to are all equally massively important. We're very lucky to have a small but hard-working team of geniuses working for this game. Don't try to overtax the poor guys. =)