I was thinking about all those items that are made and not sold to either NPCs or PCs. They tend to build up in the depot until space becomes a problem and then they are thrown away, either out of site, or more irritatingly at the feet of Mugush or Eliza.
Solution:
I noticed that the large brown chests with the open lids act as a depot but the items only stay there for a very short time before vanishing. I wondered if a variation on these chests could be set up in each town as a "community chest". Then unwanted items could be placed in them and a fraction of their cost be used against the cost of upgrading or upkeeping the towns. Obviously only a very small portion of the value of each item would be fed back to the leaders, council, elders, king or whatever.
For:
No more wasted items, more responsibilities put on the leaders, easier to get money for new construction or restoration. Increased roleplay due to aid being sort from other towns, ransoms etc. Money might be able to be fed back into resident merchants pocket boosting money circulation. Mugush and Eliza not crushed under the weight of discarded items.
Against:
Possibly hard, impossible, to code. Might be thought to increase power gaming.
Well that's it. Feel free to rip away but try to be constructive in your destruction