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TOP 5: Bugs, inbalances, missing features
Posted: Tue Sep 20, 2005 12:21 pm
by Estralis Seborian
In order to get a clue what spoils the fun in Illarion most, I want you to post your Top 5 of the most annoying bugs, the most inbalanced features and the most missed features. Just post your Top 5, don't start to argue about the opinion of others. To make it readable, try to use the following layout instead of long sentences:
Most annoying bugs- Top 1: Some items break immediatly (gloves), others never (armor)
- Top 2: Dissapearing bags when putting them to the ground
- Top 3: Two handed weapon bug (occupied icon remains)
- Top 4: certain items are not craftable (horned helmets, dyers)
- Top 5: Special items are craftable (magic axes)
Most inbalanced features- Top 1: MC-system
- Top 2: skill growth (too slow for many actions like gemgrinding)
- Top 3: general rates of success (too low)
- Top 4: one handed weapons and distance weapons suck
- Top 5: healing potions
Most missed features- Top 1: customizeable avatars
- Top 2: magic
- Top 3: traders that buy the crafted goods
- Top 4: town to town portals
- Top 5: a real newbie island
---
Um herauszufinden, wo der Schuh drückt, würde ich euch bitten, die 5 nervigsten Bugs, die 5 unbalanciertesten Features und die 5 am meisten vermissten Features anzugeben. Schreibt einfach eure Top 5 und vertut keine Zeit darauf die Meinung anderer niederzumachen. Ums lesbar zu halten benutzt doch bitte in etwa das folgende Layout, spart euch lange Sätze, wir wissen ja alle, was gemeint ist.
Die nervigsten Bugs- Top 1: Einige Dinge brechen sofort (Handschuhe), andere nie (Panzer)
- Top 2: Sich auflösende Taschen beim Hinlegen auf den Boden
- Top 3: Zweihandwaffenbug (Besetztzeichen bleibt)
- Top 4: Bestimmte Dinge lassen sich nicht herstellen (horned helmets, Färbemittel)
- Top 5: Zaubergegenstände herstellbar (magische Äxte)
Die unbalanciertesten features- Top 1: MC-System
- Top 2: Skillsteigerung (zu langsam bei vielen Tätigkeiten wie Edelsteinschleifen)
- Top 3: Erfolgsraten im Allgemeinen (zu niedrig)
- Top 4: Einhändige und Fernwaffen sind nutzlos
- Top 5: Heiltränke
Die am meisten vermißten Features- Top 1: Veränderbare Avatare
- Top 2: Magie
- Top 3: NPCs die die hergestellten Güter kaufen
- Top 4: Stadt-zu-Stadt-Portale
- Top 5: Eine echte Anfängerinsel
Posted: Tue Sep 20, 2005 12:35 pm
by Misjbar
Most annoying bugs
Top 1: Some items break immediatly (gloves), others never (armor)
Top 2: Dissapearing bags when putting them to the ground
Top 3: Two handed weapon bug (occupied icon remains)
Top 4: certain items are not craftable (horned helmets, dyers)
Top 5: Special items are craftable (magic axes)
Most inbalanced features
Top 1: Annoying teleporting system, too expensive at times.
Top 2: skill growth (too slow for many actions like gemgrinding)
Top 3: general rates of success (too low)
Top 4: one handed weapons and distance weapons suck
Top 5: Limited #me range.
Most missed features
Top 1: customizeable avatars
Top 2: magic
Top 3: traders that buy the crafted goods
Top 4: Selfdescription (though I know that is coming now =) )
Top 5: a real newbie island
Posted: Tue Sep 20, 2005 12:39 pm
by Thalodos Artemetus
Most annoying bugs
- Top 1:Client shuts down if client minimised for a while.
- Top 2: white arrows instead of graphics when client Minimised.
- Top 3: Magic portals sometimes never appear when used.
- Top 4: Names often not the same. (i.e crafting menu a ranger bow, would just be a 'bow' once made)
- Top 5: Sorry to go on about this, but thread for arrows?
- Top 6: Qulaity does not always appear with crafted items.
Most inbalanced features
- Top 1: Ranged weapons are spectacularily unbalanced.
- Top 2: Crafting imbalance (some skills like glassblowing/tailoring are too complicated, so we end up with 100 carpenters and smiths.
- Top 3: general rates of success (too low)
- Top 4: one handed weapons and distance weapons suck (definitely)
- Top 5: Crafting Imabalance (there still seems to be too little items able to be 'crafted' in crafts other than Smithing and carpentry.)
Most missed features
- Top 1: customizeable avatars (gonna have to agree with Estralis)
- Top 2: town to town portals
- Top 3: Diversity (i know this can't be implemented as such, but still..)
- Top 4: More Players!
- Top 5:Newbie island, maybe.
- Knockouts!
*on another note, how about having animals that run when you attack them, this could leave to rp of careful, planned hunting?
Posted: Tue Sep 20, 2005 12:45 pm
by Sitadel
Most annoying bugs
1. Eliza says you don't have the thing you want to sell in you inventory when you really do have it in your inventory
2. Not knowing when you have crossed your skill limitation
3. Your stuff dissaperes when you die and come back to get them
4. Two handed weapon bug (occupied icon remains)
5. Certain items are not craftable (horned helmets, dyers)
Most inbalaced features
1. Smithers can sell to eliza , carpenters must sell to players
2. Skill growth (too slow for many actions like gemgrinding)
3. One handed weapons and distance weapons suck
4. Healing potions
5. Time to craft things (it should take more time to craft an armor)
Most missed features
1. Magic
2. Traders that buy the crafted goods
3. Town to town portals
4. Customizeable avatars
5. A real newbie island
Re: TOP 5: Bugs, inbalances, missing features
Posted: Tue Sep 20, 2005 12:45 pm
by Cain Freemont
Most annoying bugs- Top 1: Some items break immediatly (gloves), others never (armor)
- Top 2: Dissapearing bags when putting them to the ground
- Top 3: Two handed weapon bug (occupied icon remains)
- Top 4: certain items are not craftable (horned helmets, dyers)
- Top 5: Special items are craftable (magic axes)
I left the bugs portion untouched because I haven't really had the chance to experiment.
Most inbalanced features- Top 1: skill growth (too slow in general)
- Top 2: general rates of success (too low)
- Top 3: price of healing potions (more hearsay than actual experience)
Only have three imbalance issues.
Most missed features- Top 1: EVERY ASPECT OF MAGIC <---I've been whining about this forever.. so yeah, it was kind of expected to be at the top of my list ^_~.
- Top 2: 25+ almost constant player-base.
- Top 3: traders that buy the crafted goods
- Top 4: Running (Not a once-existent feature, I know, but its a feature I miss in MORPGs in general).
- Top 5: How about an up-to-date, compiled play-guide?
PS:
(When have we ever had customizeable avatars?)
Posted: Tue Sep 20, 2005 1:23 pm
by Lennier
Bugs:
1: Taschenverlust
2: Dinge zerbrechen, andere nicht ("fasst" alle benutzten Items müssen kaputt gehen können).
unbalancierte Features:
1: NPC-Händler (Sortiment)
2: NPC-Monster & Drops (geringe Anzahl, zu dünne Verteilung auf der Karte, Entweder zu wertvoller Itemdrop oder garkeiner)
3: einzelne Waffengattungen zu stark gewichtet
4: Bäume gehen scheinbar nach Zufall kaputt, nicht nach sichtbarer Qualität (Spielerkontrolle)
5: unterschiedliche Handhabung mit Werkzeugen zur Rohstoffgewinnung (Säge gibt zum Beispiel ein Auswahlmenü an (Spielerkontrolle), Axt, Picke etc. nicht)
vermisste Features (Ich weis das einige davon sich in der Umsetzung befinden):
1: Über Bücher und Meister erlernbares Wissen
2: Druidensystem & Magie
3. NPC-Quests
4: dezentrale Depots/Kisten
5: generell verschließbare Türen (Schüßel)
Weil ich nicht soviele Bugs finde, die mir in den letzten wochen aufgefallen sind (wurden einige beseitigt?), führe ich noch weitere Features an
6: mehr Avatare
7: KO-Zustand im Kampfsystem
8: Totenwelt
Posted: Tue Sep 20, 2005 2:30 pm
by Galim
Most annoying bugs
Top 1: Dissapearing bags when putting them to the ground
Top 2: Some items break immediatly (gloves), others never (armor)
Top 3: certain items are not craftable (horned helmets, dyers)
Top 4: Special items are craftable (magic axes)
Top 5: Two handed weapon bug (occupied icon remains)
Most inbalanced features
Top 1: MC-system
Top 2: one handed weapons and distance weapons suck
Top 3: skill growth (too slow for many actions like gemgrinding)
Top 4: general rates of success (too low)
Top 5: the different crafts among each other. one is great to do(smithing), other sucks (goldsmithing).
Most missed features
Top 1: magic
Top 2: traders that buy the crafted goods
Top 3: customizeable avatars
Top 4: town to town portals
Top 5: a view into the attributes of crafted items like weapons, armors and others. Means, that the player who crafted them really knows whats better for what.
Posted: Tue Sep 20, 2005 6:50 pm
by Linella Fienn
Die nervigsten Bugs
Top 1: Einige Dinge brechen sofort (Handschuhe), andere nie (Panzer)
Top 2: sich auflösende Taschen wem man sie auf den Boden legt
Top 3: Zweihandwaffenbug (Besetztzeichen bleibt)
Top 4: Bestimmte Dinge lassen sich nicht herstellen (Färbemittel)
Die unbalanciertesten features
Top 1: MC-System
Top 2: Skillsteigerung (zu langsam bei manchen Tätigkeiten siehe Nähen)
Top 3: Erfolgsraten im Allgemeinen (zu niedrig)
Top 4: Einhändige und Fernwaffen sind nutzlos
Top 5: Heiltränke (sind viel zu teuer!!)
Die am meisten vermissten Features
Top 1: veränderbare Avatare
Top 2: Magiesystem sowie Druidensystem
Top 3: Stadt zu Stadt Portale
Top 4: mehr verteilte NPC`s die hergestellte Güter kaufen (z.Bsp Schreinergegenstände)
Top 5: Selbstbeschreibung......aber die haben wir ja bald!
Posted: Tue Sep 20, 2005 6:57 pm
by Cassandra Fjurin
Die nervigsten Bugs
Top 1: Einige Dinge brechen sofort (Handschuhe), andere nie (Panzer) <-- aha... muss ich mal suchen, mir bisher noch nicht aufgefallen. Mal sehen wenn das am Testserver mit den brechen wieder implementiert ist.
Top 2: sich auflösende Taschen wem man sie auf den Boden legt <-- Behoben am Testserver
Top 3: Zweihandwaffenbug (Besetztzeichen bleibt) <-- AFAIK am Testserver behoben
Top 4: Bestimmte Dinge lassen sich nicht herstellen (Färbemittel) <-- reine Scriptsache, also muss da jemand anderes ran.
Die unbalanciertesten features
Top 1: MC-System <-- in Bearbeitung
Top 2: Skillsteigerung (zu langsam bei manchen Tätigkeiten siehe Nähen) <--Scriptsache
Top 3: Erfolgsraten im Allgemeinen (zu niedrig) <-- finde ich nicht aber meine Meinung zählt ja eh nicht
Top 4: Einhändige und Fernwaffen sind nutzlos <-- Kampfsystem komplett in überarbeitung.
Top 5: Heiltränke (sind viel zu teuer!!)
Die am meisten vermissten Features
Top 1: veränderbare Avatare
Top 2: Magiesystem sowie Druidensystem <-- Scriptsache wird ggf auch noch ein paar Serveränderungen mit sich ziehen dafür wirds ziemlich gut werden.
Top 3: Stadt zu Stadt Portale <-- Warum das bitte schön? Damit wir eine große Map wieder künstlich verkleinern?
Top 4: mehr verteilte NPC`s die hergestellte Güter kaufen (z.Bsp Schreinergegenstände) <-- Bin der selben Meinung. Solange wir nicht genügend spieler haben einen reinen Player vs Player Handel auf zu bauen. (Bedarf wohl an die 100 - 200 Spieler durchschnittlich on) bin ich absolut dafür.
Top 5: Selbstbeschreibung......aber die haben wir ja bald! <-- Warum weiß ich das noch nicht das wir sowas bald haben? Schließlich bin ich der welcher das Implementiert *gg*. Aber ich lass mich mal dazu überreden.
Posted: Tue Sep 20, 2005 7:11 pm
by Djironnyma
Cassandra Fjurin wrote:
Top 3: Stadt zu Stadt Portale <-- Warum das bitte schön? Damit wir eine große Map wieder künstlich verkleinern?
Ich denke eher um vorallem die Außenstädte mehr zu beleben. Es lohnt sich selten den langen Weg auf sich zu nehmen nur um am Ende doch wieder nach Trolls bane zu müssen, wenn man RP machen will.
Eine Kompromisslösung wären vielleicht Portale ein Stück weit vor den Städten, Portale in den Städten wären aus IG sicht eh viel zu gefährlich, diese könnte ja auch ein Feind nutzen.
Auch möglich wäre es den Portalen gewisse Nachteile zu geben. Die Reise mit ihnen könnten zB. Kräftezehrend sein (sprich Hunger hoch und/oder lebensenergie runter) oder aber dass mit relativer Häufigkeit beim Reisen Gegenstände aus dem Inventar verloren gehen (magische Fehlfunktion halt ^,^). Ein weiterer interessanter Nachteil wäre es, wenn ein bestimmter Prozentsatz an einem föllig anderen Ort ankommt, als gewollt. Dies könnte man evtl. auch mit dem Willen des Reisenden koppeln, sofern sowas technisch im Bereich des Machbaren/Lohnenswerten ist.
Posted: Tue Sep 20, 2005 7:15 pm
by Devrah Liioness
Most annoying bugs
Top 1: Client crashes when minimized; gray arrows
Top 2: Dissapearing bags when putting them to the ground
Top 3: NPC's say you don't have an item when you do
Top 4: All armor having the same name, hard to differentiate items
Top 5: When you are downstairs from someone and your words come out of their mouth
Most inbalanced features
Top 1: Food/Hunger system
Top 2: skill growth (too slow for many actions like gemgrinding)
Top 3: general rates of success (too low)
Top 4: one handed weapons and distance weapons suck
Top 5: healing potions
Most missed features
Top 1: customizeable avatars
Top 2: magic
Top 3: traders that buy the crafted goods
Top 4: town to town portals
Top 5: a real newbie island
Posted: Tue Sep 20, 2005 10:33 pm
by Ziel Oden
Bugs:
1. Server Crashes
2. Bag Glitches
Inbalanced Features:
1. Skill Cap
Most Missed Features:
1. Avatars
2. Magic
3. Invisa-Armor/Weapons
Posted: Tue Sep 20, 2005 10:34 pm
by Fooser
#1 most annoying bug in the entire world: Constant SP2 crashing
Inbalanced:
Player amount vs. Map size
Miss feature:
Cheap town portals
Posted: Tue Sep 20, 2005 10:35 pm
by Ellaron
Most annoying bugs
Top 1: Dissapearing bags when putting them on the ground
Top 2: Items break without some prior warning (unlike scythes)
Top 3: certain items are not craftable (horned helmets, dyers)
Top 4: NPC merchants not recognising certain item words (swords, bags etc)
Top 5: Items misnamed in the crafting window. (wand of the mind is a dyer's staff or whatever it's called)
Most inbalanced features
Top 1: Selling to NPCs crafted items. Smiths seem to have more saleable items.
Top 2: skill growth (too slow for many actions like gemgrinding)
Top 3: general rates of success (too low)
Top 4: Tree death.
Most missed features
Top 1: Map cordinates.
Top 2: Druidism and magic.
Top 3: Traders that buy the crafted goods
Top 4: The buying and selling window table thing.
Top 5: Trolls Bane being the only town. (If I'm honest.)
Posted: Tue Sep 20, 2005 10:36 pm
by Pendar
Most annoying bugs
1. Items gloves and helms break to fast. They should break how ever it is a little fast. Also armor does not break, this is an important bug as it means I have great armor which i can wear 24/7 with out worry of it becomeing ruined.
2. Not being able to put bags in depot I cannot organise it with out fear of loseing it.
3. If an item is old and break sometimes it becomes good new again.
4. healing potions are instant, this makes PVP and GM spawns a joke. You cant eat dureing combat yet you can drink potions.
5. Item names when crafting are inconsistant this makes it hard to buy and sell.
6. When you are downstairs from someone and your words come out of their mouth
Most inbalanced features.
1. The double axe...
2. The fact that one must use two handed weapon and propably one of the main 4 "double axe,warhammer,two handed sword,battle staff" to have a chance in PVP.
3. Most drops by monsters cannot be sold not even for 3 coppers.
4. no place for crafters at low level to make coins, so they have to gather own resources. In essences you either have to "capp" and then gather this is PGING as i meant to be tired. Or gain skill in mineing when you really are trying to play a smith.
5. Death is only a loss of a skills with no impact on the game, meaning I kill some one only to see them return to the quest or to bother or argue with me again in a minute.
Most missed features
1. Customisable avatars of course would be nice. Or the ability to examin some one and see what weapons they are wielding or armor they are wearing. "People lie in #me to serve the situation"
2. A sneak/stealth skill i know this is a hard one to realise how ever this seems to be part of the list. Many players, play thieves and sneaking all of which we have to #me at the moment. Very seldom is this satisfying for both players. Some form of check that uses perception and you either fail or are able to see some one.
3. A real thieveing system so we could also do away with all this trouble about who rps well and who doesnt rp along.
4. Magic system how ever this is coming.
5. In game weather and day night cycle so we can all rp in the same world.
Posted: Wed Sep 21, 2005 12:52 pm
by Aristeaus
Most annoying bugs
Top 1: Server crash
Top 2: When useing a two handed weapon and the occupied sign breaking, in which case it will continually break
Top 3: Item descriptions having no consistancy
Top 4: Certain items breaking instantly
Top 5: Portals appearing in the middle of walls
Most inbalanced features
Top 1: Single/Two handed weapons
Top 2: Attribute distribution (( Certain attributes have a far greater impact than others ))
Top 3: Skill cap
Top 4: Monster drops (( Pointless, wheres some are to good ))
Top 5: NPC Prices
Most missed features
Top 1: Magic/Druidy
Top 2: Good music
Top 3: Clothing.. please some new clothing
Top 4: Quest NPC's
Top 5: A real Newbie Island
Posted: Wed Sep 21, 2005 1:11 pm
by Quinasa
I dont know what to rate the top five most anything, but I only have two problems with the current game and only one makes sense.
!. The economy. It sucks. You used to be able to sell anything, now you can't sell a damned thing and if you CAN sell it good friggin luck trying to find the NPC, and then only if he/she has enough copper. What was so wrong about Sam and Eliza in the first place? This is the thing that makes me not want to play. Quin used to be a farmer, and now she can't make a single copper off it. Its the most ridiculous thing thats happened to the game.
Posted: Wed Sep 21, 2005 1:23 pm
by Gwynnether
Die nervigsten Bugs
- Top 1: Die Servercrashs bzw. das lange Warten bis es wieder läuft (ist zwar kein Bug so gesehen, aber ist sicher am nervigsten)
Top 2: Zaubergegenstände und Gegenstände wie vergiftete Waffen sind herstellbar (es fehlt ein zweiter Produktionsweg über Magie/Druidentum)
Top 3: Man hört was unter oder über einem geredet / geflüstert wird. bzw. sieht es so aus als würde es aus deinem eigenen Mund kommen.
Top 4: Gegenstände fallen zuerst auf den Boden. (zB. Äpfel pflücken, Eisen/Kohle abbauen, Kräuter sammeln, Wassereimer ausschütten.)
Top 5: Die Wirkung der Heiltränke! Die sind nämlich wieder instant. Kann man das bitte wieder umstellen auf die vorige Art und Weise?
Die unbalanciertesten features
- Top 1: Bei manchen Herstellungen gibt es überhaupt gar keine Fehlversuche, wie bei Backen und Glasblasen.
Top 2: Einige Waffen wie Einhänder und Fernkampfwaffen. (Pfeile bringen gar nichts, Wurfsterne sind zu gut?) und nicht zu vergessen Schilder!
Top 3: Einige Gegenstände sollten GAR NICHT herstellbar sein (zB. Drowrüstung, Drowbogen etc.!) Diese Gegenstände werden nicht mehr geschätzt, weil sie einfach nicht mehr rar sind.
Die am meisten vermißten Features
- Top 1: Schließbare und VERschließbare Türen!
Top 2: Ein Look-at das man auf Chars anwenden kann
Top 3: Druidensystem
Posted: Wed Sep 21, 2005 2:01 pm
by Ziel Oden
Quinasa wrote:I dont know what to rate the top five most anything, but I only have two problems with the current game and only one makes sense.
!. The economy. It sucks. You used to be able to sell anything, now you can't sell a damned thing and if you CAN sell it good friggin luck trying to find the NPC, and then only if he/she has enough copper. What was so wrong about Sam and Eliza in the first place? This is the thing that makes me not want to play. Quin used to be a farmer, and now she can't make a single copper off it. Its the most ridiculous thing thats happened to the game.
Agreed. Byron tears upon this. Shame!
Posted: Wed Sep 21, 2005 3:02 pm
by Cain Freemont
Quinasa wrote:I dont know what to rate the top five most anything, but I only have two problems with the current game and only one makes sense.
!. The economy. It sucks. You used to be able to sell anything, now you can't sell a damned thing and if you CAN sell it good friggin luck trying to find the NPC, and then only if he/she has enough copper. What was so wrong about Sam and Eliza in the first place? This is the thing that makes me not want to play. Quin used to be a farmer, and now she can't make a single copper off it. Its the most ridiculous thing thats happened to the game.
Good to see someone not blind to blunders.

I don't recall anyone ever saying they wanted "Take away our economic system. Make it unrealistically impossible to make money for every profession except the popular ones (smithing and carpentry I'm sure are the only money-makers these days). Make this game a full-time job." as a feature.
I support the above quote far more than my own report on bugs and features.
Posted: Wed Sep 21, 2005 6:23 pm
by Llama
Bugs :
Bag bug..
Bow confusion (Serijan riders turns into hunt bow when produced, hunt bow turns into bow ???)
White Boxes
MInimised makes my client go unstable
Speaking to the librarian about "History" makes him read from a book depending on the number in the counter [??? RP???]
Inbalanced:
Thread/arrows
Axehandles 1 coin each [!!!] How can we make a living?
Bows not strong enough
Arrows can't be recovered
Monster drops.. mummies have intestines?
EDIT > [what were you thinking?]
Illarion is a roleplaying game.....name abcdefg is no name so your char...
Since you changed the whole system.. i think the initial pop-up need a sledgehammer job
Posted: Wed Sep 21, 2005 6:31 pm
by Fooser
Hadrian_Abela wrote:
Monster drops.. mummies have intestines?
Yes! And we all wear them as clothing!
Posted: Wed Sep 21, 2005 6:37 pm
by Llama
Mummies had them removed before they were wrapped in bandages [not really bandages... paper-like] ect...