Page 1 of 1
Time flow IG
Posted: Fri Sep 16, 2005 10:48 pm
by Devrah Liioness
Allright, there has always been the debate as to how many illa days to a real day.. And either way I think it should be possibly reconsidered...
3-4 Illa days to a real day is very very slow. If two characters wed and have children, then the players have to wait like 4 real life years or more until the characters are old enough to really play. It's kind of silly. I think a better time flow would be about a week to a real day.. Anywhere from 6-8 days would work well, I think,
Posted: Fri Sep 16, 2005 10:52 pm
by Pocal
This would help out for a quest idea I've discussed with Devrah. It involves people leaving for a time, and the less in game days that means people miss, the better...and I agree with it for the children coming to play in game aspect as well.
Posted: Fri Sep 16, 2005 10:52 pm
by Moathia
However if someone was away for a week they are gone for almost 2 months month in game, and that is very hard to explain.
Posted: Fri Sep 16, 2005 10:53 pm
by Pocal
Not really...If they're not from Gobaith, they maybe travelled home, or needed time to be by themselves, etc...
Posted: Fri Sep 16, 2005 10:56 pm
by Ferrari Swifteye
I allways thought 3-4 Hours was Too short, I've talked to a single person Ingame for atleast 2 and half hours (if not 3) Does that Mean We spent most of a day together? I also remeber once Spending atleast 5 Hours With one other player, the whole time wandering the island I don't think it took over a day.
Making it even shorter seems strange.
Posted: Fri Sep 16, 2005 10:59 pm
by Devrah Liioness
Yeah but let's say for example Pendar and Cait's baby. Most people don't like to play characters under 16.. So to let the kid be 16 and be able to play him they'd have to wait at least 4 years! That's crazy.
Posted: Fri Sep 16, 2005 11:07 pm
by Fooser
You cant just speed things up due to impatience, thats lame
OMG I NEED TO PLAY MY KID TOMORROW, time needs to be 10,000x faster!!!!!
Posted: Fri Sep 16, 2005 11:09 pm
by Devrah Liioness
No but be realistic here. How many of the people who are making kid charcters will still want to play them in 4 years?
Look, I'm not asking for time to go at an insane rate. Every other RP I've played has 8 days to a real day. SO 5 or 6 isn't that unreasonable.
Posted: Fri Sep 16, 2005 11:14 pm
by Jeremy Gems Willowbrook
Besides even at 8 times faster you still have to wait 2 years. And in 5 years of play your characters would age 40 years. Making most non-elf characters very old or very dead.
Anyway, kids grow up fast enough these days without speeding time up....

Posted: Fri Sep 16, 2005 11:17 pm
by Pocal
so your okay with all the 10-14 y/o warriors, who shouldn't have the strength or endurance to fight in armor? They should be at home doing chores, not killing dragons and lichs
Posted: Fri Sep 16, 2005 11:19 pm
by Fooser
That should be considered when making kid characters.
And also you can't just switch the time rate in the middle, it will throw off a sense of time for events in the past
Posted: Fri Sep 16, 2005 11:19 pm
by Devrah Liioness
Well how about just psuing it from 4 to 5?
That's not too much faster.
Posted: Fri Sep 16, 2005 11:35 pm
by Jeremy Gems Willowbrook
Pocal wrote:so your okay with all the 10-14 y/o warriors, who shouldn't have the strength or endurance to fight in armor? They should be at home doing chores, not killing dragons and lichs
Personally no. But then again turn on the news, pick up a paper...how often do you see images of 10 - 14 yo kids toting ak's. This is probably about the average age for street gangs in some countries.
Any kid character is not your 'average' kid. Thats what npc's are for. Any PC is assumed to stand out from the crowd in some way. So PC kids are a cut above the average kid. But they should have difficulty being taken seriously.
"You want full plate armour?" Laughs "get lost kid stop wasting my time"
Posted: Fri Sep 16, 2005 11:59 pm
by Pendar
Time is simply put tricky, as yes young characters would like to watch there creations mature. Much the same as yes I may one day play Caden, Pendars son.
How ever the majority of the game contains adult characters the youngest character that may be created as such that is "catered" for is 14. Now Illarion is a game that takes time, to gain skills, we like to play plots out over months at a time.
Much the same as it is strange that often a crime occurs in town and no guards are present or a dragon attacks and some one sleeping in the Inn is not aware it ever happend. We cannot be online 24/7 we cannot actually recreate reality only a lose simulation.
Personally I wouldnt mind if a character grew up a little faste than expected to facilitate rp. As long as it was not over night
At the same time i wouldnt like to see days played out in 3 hours, my personal preference.
I certainly wouldnt like to see us trying to cram more than 10 years into a RL year. As such giveing most non elvin chars a life span of 3 years no more.
Not really...If they're not from Gobaith, they maybe travelled home, or needed time to be by themselves, etc...
http://illarion.org/community/forums/vi ... 418#214418 your friend down time.
More i play more i realise what an important and misunderstood concept downtime is, thanks Aeghol for a good post on the matter
Brian
Posted: Sat Sep 17, 2005 12:33 am
by Talaena Landessi
Ratio for Ingame to real life time should be 1:1 not anything else, would be so much eaiser when your tryint to tell someone something that happened yesterday in real life but dont know how many days it was before bunch more reason why it should be 1:1 ut im to lazy to even write my application for my therian in DA-UO so f-it
Posted: Sat Sep 17, 2005 12:35 am
by Demascah
Talaena Landessi wrote:Ratio for Ingame to real life time should be 1:1 not anything else, would be so much eaiser when your tryint to tell someone something that happened yesterday in real life but dont know how many days it was before bunch more reason why it should be 1:1 ut im to lazy to even write my application for my therian in DA-UO so f-it
Yeah but DA has an 8:1 ratio of game days to RL days

Posted: Sat Sep 17, 2005 12:38 am
by Fooser
'Downtime' might work for pen and paper, but not so well for things like this.
Posted: Sat Sep 17, 2005 12:44 am
by Pendar
1:1 is the other extreme, in as much as it basically makes ageing entirely unrequired and kids will remain kids for the forseeable future. I dont have a huge problem with this. How ever it does mean we as players wont see much progression in illarions time line.
I really like the 8:1 ratio, as far as playing goes. 8 hours is a perfect time for a day night cycle.
Doest solve much about ageing though....we will propably end up with ground of 4 or 6 hours a day in illa.
Brian
Edit:
Down time is vital, that doesnt mean we all pretend Pendar helped kill the dragon when i wasnt online for the quest. How ever nothing is more annoying than your computer crashing and when you logg back into game. Everyone not only wants to know where you have been, but accuses your character of being entirely absent from town or duty for weeks.
An eloquent solution is suggested where by one assumes they have seen X in passing but have not had any meaningful interaction with them for some time.
Posted: Sat Sep 17, 2005 1:00 am
by Talaena Landessi
!st of all, i know DA has a 8:1 ratio, though i want them to have a 1:1 ratio to.
And if people havent seen any of my proposals any stuff everything i say should tell you id rather have things as close to RL as possible without loosing the magic, gods , and other fantasy stuff.
But thats just me.
Posted: Sat Sep 17, 2005 5:18 am
by Raven
I believe Gms ruled in a prior thread that characters that are not online for a couple of days have no "mysteriously" dissapeared, rather, we are to play like we see them daily doing average things. You would be playing against the player not the character for not being ingame to solve every problem this character comes too.
Perhaps the illarion year should simply be short. Having less months and less days in the months. This would increase growth and we can play the usual ratio of 3 illa days to 1 real life day. I suppose this would be ideal but people will dislike it as they spent years developing the month system we have now that no one but a select few spend time to learn.
I do not dislike the system we have now. Yes, it is definetly long and when you have a child it will take a long time for this child to grow til you can play, however as Fooser pointed out, it is simply impatience showing from the player that wants to play their child as soon as possible. The player should see this child as another tool of roleplay, afterall, surely with a child the involved characters must change, become irratable, lose their nerve etc.
Playing a child is not something you have to do, it would certainly be fun to do so, but its not needed and it is a choice to make one. Also, concerning wether or not people will stay at this game for the required 4 years, this is silly, Illarion has been around for ... 4 or 5 real life years and there are a dozen or so players around that have played it since it first started. So that arguement is mute.
Posted: Sat Sep 17, 2005 9:43 am
by Aragon
The char Aragon has a child, born in 2002. So in ingame time, he is now 12 years. I think, thius fit well for a long term game.
If time is faster, you will get faster old. Thinking that in medival times people normally had a life span from about 30-40 years, your chars will soon be senil and dy away (if humans).
Posted: Sat Sep 17, 2005 12:08 pm
by Sitadel
I don't understand much of what you are saying, How many IG days goes on a real life week!
Posted: Sat Sep 17, 2005 2:29 pm
by Aegohl
The breeding and maintaining of childstock is such a small part of the game that there is no implemented features for it and none planned for the future. Perhaps you should propose a system not unlike the breeding of Chocobos from Final Fantasy VII or from the Monster Rancher series.
"Oh no!"
"What?"
"Well, I'm pregnant."
"Congratu.."
"But I put the wrong CD into my disc drive and we're having a troll baby!"
"..Oh."
That being said, I don't see why the ingame time time should change for something a very small minority of the players do on average. I know it's popular right now to reproduce in Illarion, but I remember times where there went months without news about someone having a kid.
Posted: Sat Sep 17, 2005 3:04 pm
by Japheth
"But I put the wrong CD into my disc drive and we're having a troll baby!"
"..Oh."
I always ended up with a hideous purple snake creature..
I believe Gms ruled in a prior thread that characters that are not online for a couple of days have no "mysteriously" dissapeared, rather, we are to play like we see them daily doing average things
Well, we didn't rule, we merely suggested! It's called down-time, and it's your friend!
Posted: Sat Sep 17, 2005 3:23 pm
by Lennier
Personally i do not really like the "fast" calender of Illarion. In use of the calender we have 2 different times. The ingame-time and the ooc-time.
How do you say someone, that you want to speak him in a hour or in a week? Everyone use the ooc-time in this ingame matter. It would be difficult, if anyone would start to try to set up dates and meetings in use of the ingame calender.
In general, i believe noone use the illarion calender for the everyday life. It is only a gimmick in use of the RPG-Board, to make summaries of the inagme happen. And it is used for a faster environmental development in the anonym background. But it is not used regulary in the currently happen.
Personally i would prefer the dwarven calender of Tialdin. He uses a timescale 1:1 to the realtime.
------------------
Apropos, in use of the dwarven calender and in believe on it, the illarion calender becomes a big lie of the elven community. The age of a elf is a big lie! Of course, their age must be + 1000 years. But only in use of a too fast working calender.

Re: Time flow IG
Posted: Sat Sep 17, 2005 7:31 pm
by Kamik Windslasher ~
Devrah Liioness wrote:Allright, there has always been the debate as to how many illa days to a real day.. And either way I think it should be possibly reconsidered...
3-4 Illa days to a real day is very very slow. If two characters wed and have children, then the players have to wait like 4 real life years or more until the characters are old enough to really play. It's kind of silly. I think a better time flow would be about a week to a real day.. Anywhere from 6-8 days would work well, I think,
Haha, I agree and the twins thanks!
