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Skill Cap - A crime agiasnt Illarion
Posted: Tue Sep 06, 2005 5:54 am
by Ziel Oden
Fellow Illarionites. It has come to my attention recently that the skill cap is by far the worst implimention in the game. Reason be is that the game isnt RP accessable 100% of the time. When there are only 1 or 2 people awake it gets VERY boring, and therefor, allows one a good chance to work up the other part of the game. The skill side.
However, as good as the On/Off RP plan is, it is faced with an emeny found within the game's coding itself. The Skill Cap. Recently my ever changing sleep cycle has fallen upon dusk-night activity. This is where the least ammount of players is on. And it truley, gets dull with the entire world of Illarion open, and only being able to talk to a few germans who i cant understand. So I got out to gather come honey combs, pick some sibanac, or mine. And the skill cap hits. Dead middle of night. Nothing to do. And that, is extremly dull.
I want to bring out a real life point on this.
Pretend you are a peasent. You are smithing some helmets. But suddenly, your brain tells you: "Mm. I am no longer going to pay attention to what you do. but you can keep going on."
Does that sound right? No. Think of it this way
Peasents where brought up by their masters. And richer folk could afford books to teach them. So why is it Illarion doesnt need either, and just about 500 bars of iron to "pick up" knoledge magicly?
Not uh.
Skill in real life is gained by practice. But imagine yourself a.. oh lets say a truck driver. It is your first day with an 18 wheller and you relize that driving this big gas guzzler is much harder then a regular 2 axle car. But, a year later, you are accusomed to the flow of the car, and get your deliverys right on time.
A smith would do it this way.
He knows how to make a Dagger. So he smiths the daggers a couple of times and relizes some neat tricks to make his work look, and preform better. He WOULD NOT learn how to make a mace, or silverware, or body armour, or even a sword by making this dagger over and over again. He would just become a better smith. Aka, quallity.
IF HE READ A BOOK OR A TUTOR TOLD HIM HOW, he would know how to craft difrent items.
And now back on topic. The brain does not say: "Pfft. Im not going to concentrate right now, im going to go to sleep. night." Instead, you will grow physicly hungry and tired.
My suggestion:
- Take out the Skill Cap
Keep the Hunger System, and impliment a tired system
Make it so making new objects is obtained from books or payed NPCs
Make the tired system rest about 4x faster then it does now. A solid 30 mins of rest heals for about 30 seconds of work.
I hope you agree, feedback welcomed.
-Joshua
-EDIT-
Harder to make weapons and armour would also take more trys to make. Take for instance a.. Snake Sword.
If you failed making it, it would come out as a Rusty sword, or even a simple Long Sword. A fire sword would come out as an Unlit Fire Sword, or just a simple rusted or sword. Quallity would become an issue for newbies with hard-to-get sword knoledge.
- Make quallity and type an issue for those higher ranked objects.
Posted: Tue Sep 06, 2005 6:01 am
by Misjbar
A smith would do it this way.
He knows how to make a Dagger. So he smiths the daggers a couple of times and relizes some neat tricks to make his work look, and preform better. He WOULD NOT learn how to make a mace, or silverware, or body armour, or even a sword by making this dagger over and over again. He would just become a better smith. Aka, quallity.
IF HE READ A BOOK OR A TUTOR TOLD HIM HOW, he would know how to craft difrent items.
I absolutely love this suggestion! IF we are so keen on reality, why not on this point too? This would make perfect possibilities for specialisation. This makes perfect possibilities for better cooperation between a group, or maybe even 2 individuals. Since they will know they have specialisations that will supplement eachother, they will trade with eachother more.
I think this will be great for RP. Though, I do think the skill-cap should stay the way it is. I enjoy it.
Posted: Tue Sep 06, 2005 6:03 am
by Ziel Oden
Thanks Misjbar
I also edited a part. It is located under my name.
Posted: Tue Sep 06, 2005 6:05 am
by Gro'bul
They could do it, it would probobly just be made comparably harder to learn without the skill cap, doing the exact same thing however punishing people without many hours to game every day. Keep in mind it takes more than 3 seconds to make a dagger blade, and more than 5 seconds to get an ingots worth of iron. Work slooowwwwweeeerrrr, it will take longer to hit your cap, and spend more time which you have nothing else to spend it on.
Posted: Tue Sep 06, 2005 6:20 am
by Ziel Oden
Keep in mind Smithing isnt the only subject.
Think of Brewing. Cider requires a bucket of water, and some apples. I have 71 apples in my depot and 9 buckets. It takes mabey half an hour even if i did take my time.
It is required to atleast put more space between caps.
Posted: Tue Sep 06, 2005 6:53 am
by Gro'bul
Thats easy, just make each action worth less experience. The total amount of skillgain per whatever time frame they made, will likely be kept in one way or another.
Posted: Tue Sep 06, 2005 7:07 am
by Ziel Oden
Right. But until then it is going to be hell for me.
The only thing i can do (*litterly*) is cut off sheep wool. And right now, capus has 500 in his bank.
Posted: Tue Sep 06, 2005 8:44 am
by Moathia
You've obviously never really got very far in your characters skills, my warrior character takes so long to reach his cap that I've stoped even trying.
Posted: Tue Sep 06, 2005 8:48 am
by Ziel Oden
Well, to reach godly stats like that one needs to practice. And to practice one needs "mental strength"
It is annoying.
I manged to (SMITH ONLY) 9 bars of copper, and pick 1 foot leaf before Ye' Ol' Cap reaches.
Posted: Tue Sep 06, 2005 8:54 am
by Moathia
You've got to walk before you can run.
At the start like 3 mummies would finish my cap, then it took longer and longer, and stronger monsters.
Posted: Tue Sep 06, 2005 8:57 am
by Gro'bul
Or, his characters are simply dumb as rocks, most squirrels I know of can't smith or brew.
Posted: Tue Sep 06, 2005 9:10 am
by Ziel Oden
I dont know what kind of job i put Cap on, but here is his things:
Agility 12
Consitution 13
Dexterity 13
Essence 5
Intelligence 12
Perception 13
Strength 6
Willpower 10
Posted: Tue Sep 06, 2005 9:26 am
by Gro'bul
Capus wrote:I realy hate it when people wisper me their str and crap. I realy dont give a damn about their attributes.
I go by age, and bulk.
The end.
and if they bitch about Strength lvl, then my 10 year old account with 16 strength could overpower alot of people in the game.
As far as I was aware, changing attributes wasn't an option or you just had some typos.
Posted: Tue Sep 06, 2005 10:44 am
by Ziel Oden
mm.. I belive my memory failed me that day.
Posted: Tue Sep 06, 2005 10:56 am
by Liles
I don't think them starting points matter much, I mean... Liles has been smithing, fighting, smelting, mining, lumberjacking... these would make him ALOT stronger then when he started up.
Posted: Tue Sep 06, 2005 11:21 am
by Estralis Seborian
Target wrote:Take out the Skill Cap
Keep the Hunger System, and impliment a tired system
Make it so making new objects is obtained from books or payed NPCs
Make the tired system rest about 4x faster then it does now. A solid 30 mins of rest heals for about 30 seconds of work.
I don't like the MC-system like it is today either, changing it will require a server update what will come when (spoiler)
magic and the new fighting system are implemented. The system itself will stay, but it could be tweaked. What do you mean by "tired system"? That one cannot work at all? Elucidate, please.
Learning the knowledge how to craft new stuff by books/ NPCs is in work, however, I am not up to date about the progress.
Posted: Tue Sep 06, 2005 11:43 am
by Jeremy Gems Willowbrook
Attributes do not actually change. your skills improve which makes you better at doing things. Better Fighting skills allow you to do more damage. But your strength attribute does not change.
This is something I would like to see changed. It would be good if your attributes could be improved through training/work. Perhaps using a similar system to the skill system/skill cap. Set a limit of a 2 or 3 point increase over starting attributes and limited by race maximums.
As to the skill cap I like it. It evens the field for those of us who cant spend 24 hours a day online.
Ziel...you can have 5 characters in your account....use them if you dont want to keep working when you reach the cap.
As Moathia said the better your skills get the longer you can go on before you hit the cap...with fighting at least. Jeremy collected 50 threads recently without hitting the cap.
Find other things to do...like collecting more apples. Walk in the woods and gather mushrooms then sell them. Walk to places rather than using portals.
Posted: Tue Sep 06, 2005 11:48 am
by Ziel Oden
Thanks for the info Estralis.
Also, what i ment by the Tired S, is that to seperate the Hunger portion, and the Tired portion.
Hunger would run on food, and slowly decreas based on food level. You can only eat X ammount of food, but can have however high Food Level Total.
For instance:
Apple - 3 food - lvl1
Fish - 3 food - lvl3
Cake - 5 food - lvl7
Meat Meal - 7 food - lvl11
and the level of food, added together, creates how long your character remains full.
Tired System is run on time elaspe.
Time Working would add to the tired level. Time at rest (give 5 mins without triggering a Work) would decrease tired level at the same rate. (note: this all needs to run faster then our current rest system)
---
Potions
---
the food potion would give about lvl50-100, and fill the food ammount to 100%, so player would be stuffed, and yet have a great ammount of energy left to work with.
There should be NO way to instantly recover tired. However, being at standing should count at 2x heal rate. And mabey, if possible, if ontop of a Chair object, 3x or 4x faster.
Posted: Tue Sep 06, 2005 11:56 am
by Aristeaus
Coffee, reduces tiredness, but after to much reduces perception :p
Posted: Tue Sep 06, 2005 12:09 pm
by Nitram
Ziel Oden wrote:A smith would do it this way.
He knows how to make a Dagger. So he smiths the daggers a couple of times and relizes some neat tricks to make his work look, and preform better. He WOULD NOT learn how to make a mace, or silverware, or body armour, or even a sword by making this dagger over and over again. He would just become a better smith. Aka, quallity.
IF HE READ A BOOK OR A TUTOR TOLD HIM HOW, he would know how to craft difrent items.
This is a point, that is incretible hard to realize. The problem is: how to save, what is learned and what not. I tried it with plans and planbooks. But you would need
6 books, only for smithing, because i can't save, such high huge values.
Posted: Tue Sep 06, 2005 12:22 pm
by Ziel Oden
If runescape can make one of the worst games out there attract over 5million accounts, Illarion can whip up a learning system.
It will take time, and im not saying:
"bomb goes off if this isnt implimented right now"
I hope to see it in one day, but im not even thinking about it comming right now.

Posted: Tue Sep 06, 2005 12:27 pm
by Moathia
Runescape has 5 million accounts, because there are no rules, and you can spend your time doing anything, it's not the game thats bad, it's the people who play it.
Posted: Tue Sep 06, 2005 12:30 pm
by Ziel Oden
You truley did miss the point by a couple of miles Moathia.
It was a phrase, and your right, the people are assholes, the game is decent.
Posted: Tue Sep 06, 2005 12:32 pm
by Moathia
No I didn't miss the point, I just didn't want to comment on it.
Posted: Tue Sep 06, 2005 4:37 pm
by Markous
Please DON'T change the Skill-Cap system.
After all, I think it works very well, and if it wouldn't be there, the Powergamers would even faster gain in skill.
There are more important things for the staff to work on, then a Skill-Cap that is working fine.
Posted: Tue Sep 06, 2005 5:38 pm
by Llama
Food level i'd like the idea that food fills you up, but isn;t filling
So you can only eat 10 apples and thats it.
Or you can eat something of the same volume which reduces more hunger
If this is what Ziel intended, i like
Posted: Tue Sep 06, 2005 5:50 pm
by Lennier
Äh, there is a food limitation. Your char can not eat so much. He would get ill when he eats too much.
But i would like the idea of an slow growing of the food-level, so that the time of breaks is longer, and has to be used for something other (RP).
And the skill cap: As long there are not other ways to learn more, i believe, that the skill cap is a good and usefull function. In my eyes, it is also a very good balanced feature.
Posted: Tue Sep 06, 2005 6:15 pm
by Aegohl
Moathia wrote:Runescape has 5 million accounts, because there are no rules, and you can spend your time doing anything, it's not the game thats bad, it's the people who play it.
Runescape has 14 rules. Only 2 less than we have, which seems like a considerable cut in bureaucracy, so applause is due them.
Runescape Rules wrote:
Rule 1.
You must not use any language which may be considered by others to be offensive, racist or obscene.
Item Scamming
Rule 2.
You must not scam or deceive other players.
Lying to other players for your own personal gain is not in the spirit of the game.
Password Scamming
Rule 3.
Asking/trying to persuade another player to give you their password for any reason is against the rules and will not be tolerated.
Cheating/
Bug Abuse
Rule 4.
You must not use or attempt to use any cheats or errors which you find in our software.
Any exploits which you find must be immediately reported to Jagex through Customer Support.
Jagex Staff impersonation
Rule 5.
You should not attempt to impersonate Jagex staff in any way, for any reason.
The names of Jagex Staff will have a gold crown next to their name when speaking in-game.
Anyone who does not have a gold crown next to their name is not Jagex staff.
Account
Sharing/Trading
Rule 6.
Each account should only be used by ONE person. Account sharing is NOT allowed.
You may not sell, transfer or lend your account to anyone else, or permit anyone else to use your account, and you may not accept an account that anybody else offers you.
Macroing
Rule 7.
You must not attempt to use other programs (e.g. bots, macros or autominers) in conjunction with our games to give
yourself an unfair advantage at the game. You also may not circumvent any of our mechanisms designed to log out inactive users automatically.
Multiple
Logging In
Rule 8.
You may create more than one RuneScape account, but if you do, you may not log in more than one account at any time, and they
must not interact with each other in any way. This includes 'drop trading' or any other method of item transfer.
Encouraging
Others to
Break Rules
Rule 9.
You must not encourage others to break any of the RuneScape rules.
Misuse Of
Customer Support
Rule 10.
You must not misuse RuneScape Customer Support. This includes threatening or reporting an innocent person, or by supplying false information.
Advertising/
Website
Rule 11.
You are not allowed to actively advertise in the RuneScape game or RuneScape forums.
This includes advertising any website or product and no web addresses are allowed. Telling other players any web-address is not allowed.
Real World
Item Trading
Rule 12.
RuneScape items must only be exchanged for other items/services within the game.
Exchanging RuneScape items for items or other benefits in other online games, real-life money or other real-life benefits is not allowed.
Asking for
Personal
Details
Rule 13.
For our players' privacy and safety, you must not ask for personal contact details such as full name, home address or telephone number from another player.
Misuse Of
Official Forums
Rule 14.
You must not misuse our Official RuneScape Forums. The forum code of conduct (linked at the top of the forums) clearly details what is, and is not, acceptable.
Posted: Sun Sep 11, 2005 1:19 pm
by Ziel Oden
New Idea:
What if the skill cap was reduced/cut off from 12am - 7am gmc -06.00? There is usaly 0-1 people on from that time.
http://www.onlineconversion.com/timezone.htm
set it to your time zone to get the time zone conversions.
Posted: Sun Sep 11, 2005 1:31 pm
by Sitadel
But then the powergamers will be online at that time and get their huge powergaming skills.
Now that wasen't a very smart idea, was it.