Page 1 of 1

Night/day

Posted: Sun Jul 17, 2005 8:23 pm
by Thalodos Artemetus
Just a small suggestion.
It occured to me it's impossible to rp whether it is night and day on a large scale.

I.e

#me looks up into the sky, the stars glinting in his eyes

Someone 666: what the hell are you on? it's the middle of the day!

To save any confusion, perhaps a some text could appear below the clock signalling either 'night' or 'day', rotating every few hours.


Edit:since this is a new thread, how about more decidous trees, it's hard enough making arrows as it is.

Posted: Sun Jul 17, 2005 8:39 pm
by Llama
I agree with the clock... as some users are americans, what is day to them is night to us...

RE: decidous trees i agree... :oops:

Posted: Sun Jul 17, 2005 8:41 pm
by Dónal Mason
Perhaps some sort of command that could be used to determine the general time of day, such as morning and afternoon will be useful.

Posted: Sun Jul 17, 2005 8:42 pm
by Nitram
It would be easy to make a item, that tells you the current IG time...but how to RP such a item? oO

Posted: Sun Jul 17, 2005 8:43 pm
by Llama
Personally i'd prefer if i sundial be placed near the clock. showing the INGAME time... it'll be better so you can meet at exact times IG... and half those hours will be night

Or what if they just edit the screen, increase blue colour to make it look night...

Posted: Sun Jul 17, 2005 8:43 pm
by Thalodos Artemetus
lol, i think your missing the point.
Two commands- night and day, it doesn't have to be down to the last second.

Posted: Sun Jul 17, 2005 8:45 pm
by Nitram
Hadrian_Abela wrote:Personally i'd prefer if i sundial be placed near the clock. showing the INGAME time... it'll be better so you can meet at exact times IG... and half those hours will be night
A change of the client would be needed....

Posted: Sun Jul 17, 2005 8:48 pm
by Ellaron
Day, evening and night get my vote.
More trees not needed, more arrows per plank is.

Posted: Sun Jul 17, 2005 8:50 pm
by Faladron
Uhm about this command idea...

It doesn't have to be an item it could just be a command which tells you where the sun is i.e. :

!time

- The sun has just risen and the horizon still glows in a warm shade of red-

!time

- It is a clear night and stars can be spotted all across the sky -

Let the message change every... I don't know how long one IG day is, but I think using the real Illarion calendar would mess things up somehow (talks would go on for days, etc., if you walk out of town to gather some wood you return 3 days later... not good >.>)

So there's another time frame to be found I guess, I could be wrong though and the Illarion Time could work.

Posted: Sun Jul 17, 2005 8:52 pm
by Thalodos Artemetus
Ellaron wrote:More trees not needed, more arrows per plank is.
Or a little bit of both :D

Posted: Sun Jul 17, 2005 9:03 pm
by Ziel Oden
Fal has my vote.

More trees! Its not all about the damn arrows. :idea:

Posted: Sun Jul 17, 2005 10:56 pm
by Llama
There are only about 23 trees to the south of Trollsbane.. all you need is one person to cut them all down.. and they take a few minutes to refresh... :oops:

COuld we also have tree stages or something.. not stump then all of a sudden... tree

Posted: Mon Jul 18, 2005 1:44 am
by Delakaniam
GEEXAS. If you really want or need more wood, just walk a LITTLE further in any direction from town. North and West of town, especially, have many trees. Many trees. Quite many. Just a little further south, there are many trees. Many trees. So many, the huge, enormous green forest trolls can hide in there :P . If you're spending X amount of time constantly making wooden items and working on that carpentry skill, an extra little hike in the woods shouldn't eat up that many more minutes. *sardonic giggle*.

As for the night and day considering, I've always thought about this before, but I think there have been many mentions of it, so I never said anything else. A general way of finding out Morning/Afternoon/Evening/Etc. seems to be a rather good idea, clean and simple. All you need is the basic period of day, right?

Having a specific time and calendar date seems a little too complicated for what we could already use now. It might also cause some headache for the programmers :wink: .

Posted: Mon Jul 18, 2005 6:34 am
by NirAntae
It isn't that simple to get wood for most carpentry items, especially arrows. Because the fir trees, as grow in the forests, are not the right kind of tree... you have to have decisuous wood, which means, Appletrees. And there aren't that many of them.

Posted: Mon Jul 18, 2005 3:16 pm
by Delakaniam
Hehehe, that's really funny, because for a time, the island was littered with so many apple trees, I think Irania's board location was something like, "Does anyone else think Illarion should be called APPLE ISLAND?!" :wink: .

Posted: Mon Jul 18, 2005 8:41 pm
by Llama
The problem is.. either way.. how much wood can you carry?

Unless of course you risk going far away with thread and make them on location... 30 thread costs 90 coins.. that would make you a clear target.. and you cant chop trees down with armor, so you would take a lot of damage at once b4 you react...

Posted: Fri Jul 29, 2005 2:30 am
by Erart Ridoc
More arrows per planks are needed. And we dont want to get into the tree planting phaze again. I can remember when I made a maze bout the size of elizas shop out of trees. Then people came and chopped them all down because it was so easy to get wood from my maze

Posted: Fri Jul 29, 2005 6:20 pm
by Llama
Sooner or later... you will be able to plant trees...

So you have to solve the problem yourself

However...

Posted: Fri Jul 29, 2005 6:32 pm
by checkers
if you want deciduous wood if you head north of the northern forest there are hundreds of apple and cherry trees there that could help you, but the problem is you'd need someone to protect you getting to and from.

Posted: Fri Jul 29, 2005 11:17 pm
by Nop
Both problems - number of arrows and planting trees - are already solved and being tested at the moment. Just be patient.