combat techniques
Posted: Wed Jun 29, 2005 7:08 pm
this is a good game... the combat system is good... but i have noticed some unfairness between certain skills. Mages/casters of sorts get actual techniques they can use in battle, fireball, icespike thinger, lightning bolt zapper, paralyze, stuff like that. Fighters get ctrl + charcter and thats it.
I think it would be good to see that fighters get techniques like mages do. But you dont just choose mage/fighter, you choose what you want. Every character has a potential for a certain amount of techniques, so they can meld there character into certain classes. You have some sort of "skill points" type thing that you use for this. If you want to be a warrior you use "points" for fighting techniques like; lunge, cleave, wing clip, shield block, berserk. ANd for mages you choose magic things; ice fire, paralyze, fireball. And for priests you choose yours; heal, strong heal, heal poison, heal paralyze, ressurect. Maybe we could even create "buff" spells, that make you stronger, or immune to some magic for a short amoutn of time. But you choose what you want... so if you want to be a paladin, you choose fighting skills with one or two heals. And you also use these "points" for weapons and armors. SO if you want to be a good mage, you cant waste points on using plate armor, you have to wear cloth.
With this you can form into your own class, or go into some of the better known ones
Rogues/assasins
-uses daggers
-some ow technique
-stealth abilities
-uses light armor (leather)
-good with poisons
-no magic
-can use ranged weapons
Mage
-knows many attack spells
-uses cloth armor
-not too strong with many weapons, main weapons are staves
-needs wand to cast attacks
Priest
-know many healing/recovery spells
-uses cloth
-main weapons are maces/staves
-can cast "auras" that have different uses; protect, immune to magic, regenerate
-cant use ranged weapons
Warlok
-has some fighting techniques
-knows less magic than mages, but enough to do some damage.
-summons creatures
-main weapons; swords and staves
-needs wand to cast attacks
Rangers
-strong with ranged weapons
-cna use wide variety of melee weapons
-knows some magic depending on how you want to play it
-has strong ranged techniques; fire arrows, poison arrows, etc
-wears light/medium armor (leather, maybe chain, depends on how you play it)
-maybe a pet?
Warrior
-knows no magic
-Can use almost all weapons
-wears heavy armor (plate)
-uses shields/two hand weapons
-knows strong fighting techniques; paralyze, slow down, cleave (hit more thna one person), better with shield than all others
-can use ranged weapons
Paladin
-uses heavy armor
-main weapons; maces, warhammers, two handed swords
-knows some healing and holy type magic spells
-can use shields
-cant use ranged weapons
there will still be no class system, you learn what you want, and certain skills reguire certain weapons and armor. And like we have now, you just press alt to see your skills. And if you dont like the way you turned out, you cna forget all your skills and start over, so your never stuck specific type fo character
I think it would be good to see that fighters get techniques like mages do. But you dont just choose mage/fighter, you choose what you want. Every character has a potential for a certain amount of techniques, so they can meld there character into certain classes. You have some sort of "skill points" type thing that you use for this. If you want to be a warrior you use "points" for fighting techniques like; lunge, cleave, wing clip, shield block, berserk. ANd for mages you choose magic things; ice fire, paralyze, fireball. And for priests you choose yours; heal, strong heal, heal poison, heal paralyze, ressurect. Maybe we could even create "buff" spells, that make you stronger, or immune to some magic for a short amoutn of time. But you choose what you want... so if you want to be a paladin, you choose fighting skills with one or two heals. And you also use these "points" for weapons and armors. SO if you want to be a good mage, you cant waste points on using plate armor, you have to wear cloth.
With this you can form into your own class, or go into some of the better known ones
Rogues/assasins
-uses daggers
-some ow technique
-stealth abilities
-uses light armor (leather)
-good with poisons
-no magic
-can use ranged weapons
Mage
-knows many attack spells
-uses cloth armor
-not too strong with many weapons, main weapons are staves
-needs wand to cast attacks
Priest
-know many healing/recovery spells
-uses cloth
-main weapons are maces/staves
-can cast "auras" that have different uses; protect, immune to magic, regenerate
-cant use ranged weapons
Warlok
-has some fighting techniques
-knows less magic than mages, but enough to do some damage.
-summons creatures
-main weapons; swords and staves
-needs wand to cast attacks
Rangers
-strong with ranged weapons
-cna use wide variety of melee weapons
-knows some magic depending on how you want to play it
-has strong ranged techniques; fire arrows, poison arrows, etc
-wears light/medium armor (leather, maybe chain, depends on how you play it)
-maybe a pet?
Warrior
-knows no magic
-Can use almost all weapons
-wears heavy armor (plate)
-uses shields/two hand weapons
-knows strong fighting techniques; paralyze, slow down, cleave (hit more thna one person), better with shield than all others
-can use ranged weapons
Paladin
-uses heavy armor
-main weapons; maces, warhammers, two handed swords
-knows some healing and holy type magic spells
-can use shields
-cant use ranged weapons
there will still be no class system, you learn what you want, and certain skills reguire certain weapons and armor. And like we have now, you just press alt to see your skills. And if you dont like the way you turned out, you cna forget all your skills and start over, so your never stuck specific type fo character