Page 1 of 1

Maximum Players?

Posted: Fri Jun 24, 2005 4:25 am
by Aagoth
I ant get on now, the screen stays black. There are 12 people on, and in Statistics it says Maximum 12 players...

Cna there onyl be twelve i though for sure i saw 14 or somthing once.,

Posted: Fri Jun 24, 2005 4:27 am
by Gro'bul
Server is frozen, the list is incorrect, thats just who was on when it froze.

Posted: Fri Jun 24, 2005 4:31 am
by Aagoth
Ah ok so no one canget on got it thanks!

Posted: Fri Jun 24, 2005 4:31 am
by Aagoth
How come it still says server is online?

Posted: Fri Jun 24, 2005 4:52 am
by Gro'bul
Aagoth wrote:How come it still says server is online?
Its like this: A dead person can't tell anyone they are dead can they? The server is frozen, so it can't tell the website it is frozen.

Posted: Fri Jun 24, 2005 9:32 am
by Rackere Diplomatre
Well, the server could use a time stamp saying when it updated the online-list (in the database for example) and if this time stamp is older than let's say 10 Minutes it will say it's down.
this step would need three updates:

A table in the database for the timestamp (you could also store the online list there rather than in a file) or a file for the timestamp or a line in the old file (first line: time stamp, second line: user count, all lines after: userlist)

The server software updating the file/database in the new order

The website checking the file/database in the new order

Posted: Fri Jun 24, 2005 10:17 am
by Adano Eles
There used to be a system telling if the server was online or not.
I'm not sure how it worked though. I think it requested a status message from a logged in invisible character every five minutes. If it got this message everything was fine, if not, well then not.
However, this system was quiet unreliable, as it did often show offline status when the server was online because it didn't recieve it's status message in time.

Posted: Fri Jun 24, 2005 2:59 pm
by Aagoth
I belvie it sitll frozen, when will it be back online?

Posted: Fri Jun 24, 2005 3:14 pm
by Gro'bul
Aagoth wrote:I belvie it sitll frozen, when will it be back online?
This is like trying to put an estimate when something with a ton of uncontrolable factors is going to be done, I think "sometime" is probobly closest you can get. :wink:

Posted: Fri Jun 24, 2005 4:44 pm
by Fooser
You should spend all your non-in-game time at this location:
http://free.hostdepartment.com/I/Illarion/main.html

Because it is good for you.

Posted: Fri Jun 24, 2005 5:00 pm
by Ferrari Swifteye
The second you fix it, I will, I still can't access it.

Posted: Fri Jun 24, 2005 5:00 pm
by Fooser
It works for everyone else, I'm not sure.

Maybe you're just weird :D

Posted: Fri Jun 24, 2005 6:40 pm
by Llama
I had the same problem... i had been online; the server frose, i ESC....

When i tried to log on again... it didn't work... when i checked players online... my char [surprise surprise] was listed as being online :) in that case.. the server crashed

There is a timestamp... look for it...when you select [X players online]

PS: is there a MAX amount of players?

Posted: Fri Jun 24, 2005 6:43 pm
by Adano Eles
With the current client? Probable a few billion.
Although the server would most likely break down before. At some thousand maybe?

So, basically, no there is no limit which should ever be reached.

Posted: Fri Jun 24, 2005 7:27 pm
by Misjbar
I doubt we could ever reach it.

Posted: Fri Jun 24, 2005 7:46 pm
by Lance
we're all doomed... :(

Posted: Fri Jun 24, 2005 9:52 pm
by Rackere Diplomatre
Hadrian_Abela wrote:I had the same problem... i had been online; the server frose, i ESC....

When i tried to log on again... it didn't work... when i checked players online... my char [surprise surprise] was listed as being online :) in that case.. the server crashed

There is a timestamp... look for it...when you select [X players online]

PS: is there a MAX amount of players?
Well, they could use that time stamp to check if the dta is older than 5 minutes and if so, show that the server is offline.

Posted: Fri Jun 24, 2005 9:54 pm
by Adano Eles
That doesn't work. The time shown on the status page does update even when the server is down.

Posted: Fri Jun 24, 2005 10:15 pm
by Rackere Diplomatre
So it would be better if they set a time stamp into the userlist file when it's updated and compare afterwards. (oh and I would like to add: having the time increasing itsself without any update is a bad idea ;))

Posted: Sat Jun 25, 2005 8:07 am
by Adano Eles
The time surely does not increase itself. It increases everytime the script updates the status page. That it updates it with old information is another matter...

Posted: Sat Jun 25, 2005 1:37 pm
by Jeremy Gems Willowbrook
If you cant log on, and you have been able to before, the server is probably down.

If the same number of people have been online for a long time the server is probably down. (Check the statistics to see if the line is the same for a long time)

Posted: Sat Jun 25, 2005 6:02 pm
by Rackere Diplomatre
So the web server asks the game server for information? Bad idea. It would be better if the game server sends information frequently to the web server (including time stamp).

But since the database is the same, the problem seems to be that the server runs but the game itsself is frozen.