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Map coordinates?
Posted: Fri Jun 03, 2005 4:41 am
by Ellaron
Where are the map coordinates to be found (x=123 y=456 z=0)? Have they been removed from the new client or is there a command to use? I only ask as when there are few people on I like to explore but I keep getting lost

. Also they were usefull to mark where something, or someone, interesting is to be found.
Thanks in advance.
Posted: Fri Jun 03, 2005 4:46 am
by Moirear Sian
It was intended. They have been removed.
Posted: Fri Jun 03, 2005 4:46 am
by Quinasa
Yar, they have been removed. I also found them useful but the GMs saw fit to remove them. So sad.
Posted: Fri Jun 03, 2005 1:49 pm
by Keikan Hiru
They are useful, no doubt, but our characters are not walking arround with a battery powered GPS reciver.
Your minimap should be enough to keep a rough overview of were you are.
If you are getting lost (which is an effect I love), try to find guides who show you the places.
And, just as a sidenote, Illarion Coordinate System is very confusing from time to time.
Posted: Fri Jun 03, 2005 3:56 pm
by Cain Freemont
Keikan Hiru wrote:They are useful, no doubt, but our characters are not walking arround with a battery powered GPS reciver.
Your minimap should be enough to keep a rough overview of were you are.
If you are getting lost (which is an effect I love), try to find guides who show you the places.
And, just as a sidenote, Illarion Coordinate System is very confusing from time to time.
I'd also like to make note that our characters aren't carrying around a pocket watch, so using that logic, we shouldn't have a clock either. Both are equally useful tools for roleplaying, yet only one was removed.
Posted: Fri Jun 03, 2005 4:18 pm
by Moirear Sian
Well. I'm hoping there are craftable sextants and sundials in the future.

Posted: Fri Jun 03, 2005 4:35 pm
by The-Puppeteer
No! The clock is very important! That is what is so good with Illarion that you always know the time, so you don't need to tab it down just to check so you arn't running late..
Posted: Fri Jun 03, 2005 4:38 pm
by Quinasa
I'm always late anyway. It's all Darren's fault!
Posted: Fri Jun 03, 2005 4:59 pm
by martin
Cain Freemont wrote:I'd also like to make note that our characters aren't carrying around a pocket watch, so using that logic, we shouldn't have a clock either.
Right.
Forgot to remove the clock, thanks for reminding
Martin
Posted: Fri Jun 03, 2005 5:07 pm
by Cain Freemont
martin wrote:Cain Freemont wrote:I'd also like to make note that our characters aren't carrying around a pocket watch, so using that logic, we shouldn't have a clock either.
Right.
Forgot to remove the clock, thanks for reminding
Martin
Now Martin, that's just mean. Even for you.

Posted: Sat Jun 04, 2005 12:08 am
by The-Puppeteer
Noooo!!!
* Me runs away, timeless, mad in a world were happy colours are not happy* AHHH!!!
I will pay 100 copper for a handmade watch in illarion
Ha! I will always know the time...
Posted: Sat Jun 04, 2005 12:15 am
by Hermie
The locations could be used for in game advantages your char might gain. But the clock is only to tell you what time it is in your real life, so you can co-ordinate whatever real life you have left after

Posted: Sat Jun 04, 2005 4:28 pm
by Aramil Smith
Watches can't be removed, since there is no day/night cycle, roleplaying time might run into issues.
Posted: Sat Jun 04, 2005 4:37 pm
by Moirear Sian
Aramil Smith wrote:since there is no day/night cycle
There is one, but you can't see it in the client.
http://illarion.org/community/forums/vi ... php?t=5857
Click on the "current time", unfortunately I think there is no English translation yet; but the time is given there. 4 RL hours = 1 day + 1 night
(2 RL hours = 12 game hours)
And yeah. The clock up top in the client is your real-time, like Hermie said.
