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Character concept

Posted: Mon May 30, 2005 7:38 am
by Cristian Alexander
Hi.
A long time ago, before I found Illarion, I had this character concept that I thought would be cool to play, because it combines my two loves: Helping people and hunting P.K.'ers. It was originally for a game called "Ultima Online", where I would play a ranger type character who would have high levels in skills that helped ressurect other characters, along with decent item generation and combat prowess. The idea was to get skills following along those lines up very, very high so I could trounce around the P.K.'er realms and help out more newbie characters, and bring to justice P.K.'ers, particularly ones who gathered in groups to attack unwary travellers. Combat was obvious, item generation was for equipment I could offer for free to those less equipped newbie characters' and healing potions for the rest. The ressurection skills would just augment that even more. I never got the chance to do this, because we have satellite at our house, so we couldn't get broadband and I could never play the game. Not like it matters much now though, since I found this glorious gem that is Illarion. My question is, can anybody see this being practical in an Illarion game? Obviously it would be SIGNIFICANTLY farther down the road because of the skill requirements, and because I'd be too busy rp'ing, but still as something to shoot for I think it would make for an interesting "Wandering Hero" type, extending a helping hand to the more inexperienced travelling down Illarion's more unsafe paths. The paladin had about the skills I needed, (good fighting, prayers for support and some healing maybe, good linguist skills so I can help whatever race I find, and enough blacksmithing skills so I could develope it eventually to where I could make basic non-magical gear like armors, shields, and swords for the more wide-eyed newbies I'd find) and because I LOVE rp'ing Paladins. Does this sound like it could work? Again, I certainly wouldn't be power-leveling for it, but as a goal for down the road at higher levels after I've been in Illarion for a while, could this work?
Does it at least SOUND interesting enough?

Posted: Mon May 30, 2005 7:53 am
by Anarchist
The Idea sounds great but im not to sure how practical it would be in illarion.
Currently you dont offten see to much pking and the gaurd guild takes care of it. I currently RP an active villan but tend to try not to pk too much and find other things to do. So personly i think that the idea is great and that your charecter would be awsome with that personality but I kinda doubt that there will be to many wondering bands of pk'ers or noobies who need that kinda help.
But hay this is just my opinion

Posted: Mon May 30, 2005 7:58 am
by Lady Arynne
Yes, it's a very interesting idea, but as Anarchist said, there isn't much PK'ing in Illarion...and the guards are always very helpful to newbies...Also, Illarion simply doesn't have as many players as Ultima Online...I don't know if I've ever seen more than 25 or so people on the server at once.

However, if more people realize how wonderful Illarion is and decide to start playing.... *g*....then there may be more use for your character....

But, by all means, give it a try now. You never know....

My tip is this: if you DO decide to go with this character, try wandering the deserts and mountains northeast of Trollsbane. A band of antagonistic orcs lives up there, and bandits roam there a lot as well...It is far from town so the guards aren't as involved in what happens there.

~Arynne

Posted: Mon May 30, 2005 8:00 am
by Garett Gwenour
Sounds like you want a Knight character, the Kallahorn Knighthood is always recruiting ;).
And there is pking ingame, there just is not much going on now because everyone is trying to become strong. In a couple of months, August at the latest, I expect there to be a few wars abrewing.

Posted: Mon May 30, 2005 10:04 am
by Adano Eles
How do you define "PKing" here? Senseless slaughtering of player characters just for the fun of it will result in a ban here so this problem does not exist. Devoting a character just to taking care of such players could even bring you into trouble as senseless PKing is an ooc rule violation and is to be punished in an ooc way.

So "PKing" in Illarion means just that a player controlled character kills another player controlled character because of ingame reasons between them. You see, in Illarion the player and the character have to be strictly separated. That makes this game so different from most others.

Posted: Mon May 30, 2005 10:11 am
by Anarchist
Yup that is what makes it so great!

Posted: Mon May 30, 2005 12:38 pm
by Moirear Sian
I'd recommend against a concept like that.

First off, resurrecting slain player characters is not possible—at the moment at least—maybe when Priestly magic comes around, there might be a possibility, but even then, I'm thinking this is a very "high-end ability" and would require you to play your character for a very long time until you get anywhere near what you wrote of.

Secondly, I wouldn't make Illarion character concepts based on what skills and abilities the character will have one distant day. Instead, try keeping it simple. I played UO on a small handful of different official as well as unofficial shards, and compared to Illarion, "skill gaining" is generally much faster there. Compared to some of them, the skill system in Illarion feels to me like you have to spend half a real-life lifetime to have a character get good in a certain skill or vocation. Much wiser would be you take the concept of "young person who aspires to become a noble knight", and assume that you will begin gameplay unskilled (you can't select any starting skills like in other RPGs).

Last factor is this. If you plan too rigidly on an ideal of what you want your character to be, you're basically denying any adaptation of your character according to the roleplaying of others, and your character might feel very static and bland. Alot of Illarion-players say that they like the element of not knowing where a character concept will take them, because the character has changed so greatly from when it was originally started.

In short, I'd put more time into weaving a background and personality for your character that will hold right when you begin play, rather than a concept for practical uses later in the game.

Posted: Mon May 30, 2005 1:08 pm
by Quinasa
I'm with Moirear on this one. I'd have to say no. There are better things to put your time and effort towards.

Posted: Mon May 30, 2005 1:32 pm
by Aegohl
Moirear Sian wrote: Much wiser would be you take the concept of "young person who aspires to become a noble knight", and assume that you will begin gameplay unskilled (you can't select any starting skills like in other RPGs).
Or a character who has grown old and weary in his skills. Or one who is injured. Or one who once had a job that required no Illarion skills (such as a scribe, beggar, fortune teller, athlete, etc..). Other than that, beyond full agreement. :D

Aegohl

Posted: Tue May 31, 2005 5:16 am
by Cristian Alexander
Thank you all for the input. Perhaps that is true, Illarion is significantly different than most other MMORPGs out there when it comes to things like
"Characters who randomly kill other characters for money, stats, or simply to do so with little reason or no Role-playing basis".
I still will play my Paladin, and will still probably have a setup like that, but just might not worry about hunting "P.K"'ers as much. I have enjoyed playing paladins in the past with games like D&D and a bevy of single player computer games, so I'm might too worried about it. Still though, I greatly appreciate the input, and hope to see you all on-line soon.
I"ve gotten the account notification, now I'm waiting for a character confirmation. I'll have definetly proven my patience by the time I can log on...

Posted: Tue May 31, 2005 5:19 am
by Garett Gwenour
Look forward to seeing you ingame.

Posted: Tue May 31, 2005 5:19 am
by Moirear Sian
Same here, cheers.

Posted: Wed Jun 01, 2005 11:22 am
by Anarchist
Actually o have seen you ingame a couple of times lol but its good to have you.