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Items-Perception
Posted: Wed May 25, 2005 12:50 am
by Fooser
With the recent addition of item quality:
Having perception effect the persons ability to see certain things that are far away, and also to effect their ability to identify the quality of items.
Example:
Bad Perception- "You see a **** sword" (unable to describe it's quality), or maybe something more vague "You see a decent sword"
Good Perception- "You see a slightly aged, but strong sword" or something like that.
Not sure if something like that would be difficult, just an idea though.
Posted: Wed May 25, 2005 1:18 am
by Bloodhearte
IMO, it doesn't take much perception to tell if something is of good quality or not.
If it's a bad, rusty piece of crap, chances are you'll notice it.
If it's gleaming and sharp, chances are you'll notice that too.
Also consider what benefits you already get from having good perception...better in combat, with arrows, you can see herbs littering the ground...
We should make sure perception isn't some kind of "ultimate attribute" over others.
Posted: Wed May 25, 2005 1:25 am
by Gro'bul
Bloodhearte wrote:IMO, it doesn't take much perception to tell if something is of good quality or not.
If it's a bad, rusty piece of crap, chances are you'll notice it.
If it's gleaming and sharp, chances are you'll notice that too.
Also consider what benefits you already get from having good perception...better in combat, with arrows, you can see herbs littering the ground...
We should make sure perception isn't some kind of "ultimate attribute" over others.
How it looks is half the battle of knowing the quality of an item. I have a shovel, looks dirty, rusty, it was made like 50 years ago, it still works better than most of the shovels that are shiny bright and new because of the quality not how it looks. Only the people who are skilled in a craft could really tell the quality of an item after putting it through tests, but for the sake of a game just looking would have to do I guess. I don't know alot about carpentery or weaving, but it would likely be much the same.
Posted: Wed May 25, 2005 1:38 am
by Pendar
My understanding is this is allready in place,
A good black smith will be able to tell the quality of a sword much better than i can.
Currently I click on shoes,
Torn old shoes,
old worn shoes,
Used shoes,
New bad shoes
etc
Apparently if i master tailoring I will be able to tell this much more accurately. Seems wonderful to me..
A smith with a good name could charge a few coppers for an apraisal and restoration of a weapon
etc
Very very nice imo
Brian
Posted: Wed May 25, 2005 1:47 am
by Bloodhearte
Yeah, it'd probably depend on the crafter. Maybe the identification of an item could be directly proportional to the skill of the craft in which the item is made?
For example, if you're good at blacksmithing, you can tell how good a sword is. If you're a carpenter, you can't see how good a sword is, but you can see how good a bow is, and so on.
Posted: Wed May 25, 2005 2:01 am
by Pendar
If i understood Martin correctly that is exactly how it is.Specifically the better you are at a craft the more able you are to tell the quality of an item related to your trade.
Heck why am i typing read all about it,
http://illarion.org/community/forums/vi ... c&start=10
Posted: Wed May 25, 2005 3:57 am
by falco1029
You know, intellgieience would actually effect it to more of a scale.
basically- perception would let you see a general thing, as in good, medium, or bad, not much more. Intelligience would then let you decide how good or bad it is, by observing it. I suppose you're thinking "well they cant analyze without good sight". That's just plain wrong. I suppose it should depend on both. Even a smart blind person could figure it out by other senses, but a horribly stupid person l;ooking at two swords might see the rusty sword as more creativ elooking and think it's better

Posted: Wed May 25, 2005 4:56 am
by Bloodhearte
Intelligence would just make you say a bunch of big words to describe something as simple as a sword or shirt.
I think of intelligence as learning capacity and organization of facts, mentally...not really something that can be applied in the Physical.
Let's say an orc who makes weapons looks at a sword. He might be a dumbass, but he'll know what kind of quality the work is, considering he makes the damn things for a living.
Pendar, is the topic saying that the feature I mentioned is already implemented? If so, awesome. No need to do anything further.
Posted: Wed May 25, 2005 8:24 am
by martin
Bloodhearte wrote:Yeah, it'd probably depend on the crafter. Maybe the identification of an item could be directly proportional to the skill of the craft in which the item is made?
For example, if you're good at blacksmithing, you can tell how good a sword is. If you're a carpenter, you can't see how good a sword is, but you can see how good a bow is, and so on.
That's exactly how it is.
You have to distinguish between quality and durability. You can have a high quality weapon (which means that it was well crafted and so on) which is so old that it will be destroyed soon.
To see the quality of that item, you need to be good in the skill needed to craft that item. To see the durability, you need perception.
Martin
Posted: Wed May 25, 2005 6:20 pm
by Bloodhearte
Oh, I get it.
Better than the system used in the Exile series. You'd have to be good in a skill called "Item Lore" to identify some items, that always seemed kind of awkward for me.
Posted: Thu May 26, 2005 7:13 pm
by The-Puppeteer
Well I am with you the whole way, but how about a person who is a fighter. He also works with weapons for a living, shouldn't he be able to tell?
Posted: Fri May 27, 2005 12:29 am
by Gro'bul
The-Puppeteer wrote:Well I am with you the whole way, but how about a person who is a fighter. He also works with weapons for a living, shouldn't he be able to tell?
Accually I have to agree with this, an highly experienced user of a certain weapon would likely be able to tell its quality subjecting it to tests. But like smiths and this being a game clicking is the "test".