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How to escape monsters?
Posted: Sun May 22, 2005 12:00 am
by Bloodhearte
I went in game today, and noticed a change in the monster speeds...
Not only will they follow you across the world, but they'll actually hit you too. How is a character supposed to escape if they encounter a monster? Was this feature implemented for a technical reason?
I mean, I just couldn't get away. Thankfully, two people in town helped out, one more scratch would've turned my poor Delanroth into a cloud.
Posted: Sun May 22, 2005 12:41 am
by martin
It's exactly as it was before the wipe now.
I implemented "slow monsters" first because I didn't find the error first (they were incredibly fast at first...).
However, the situation now is probably less exploitable but also more dangerous.
You'll get help soon
Martin
Posted: Sun May 22, 2005 12:51 am
by Pendar
The one really nice thing about the way the monsters were is that they seemed to lose interest. Perhaps because one could get X amount of blocks away, we perhaps dont need to return to slow monsters although I personally found those pleasant. Certainly a way that they wont follow you around the entire map would be nice.
Just my thoughts,
Brian
Posted: Sun May 22, 2005 1:08 am
by martin
Pendar wrote:The one really nice thing about the way the monsters were is that they seemed to lose interest. Perhaps because one could get X amount of blocks away,
That's exactly true, yes. It was because you were able to get out of sight for the monster.
Certainly a way that they wont follow you around the entire map would be nice.
We might consider that later.
It's not that easy, without making it too easy for the players
However, you will have to get used to the fact that monsters now are more dangerous than they were.
Martin
Posted: Sun May 22, 2005 1:13 am
by Korg Blacktooth
why not make it so the monsters are ina a certain area of the map and wont leave that area....gives people a chance to run if they need to and the monsters wont chace you around the map...but keep them the same speed of course
Posted: Sun May 22, 2005 1:52 am
by Erart Ridoc
Because its horrible to restrict them to a certain area, any creature can walk

Posted: Sun May 22, 2005 2:02 am
by Gro'bul
Hopefully this will encourage group fighting as well, something Illarion has always been devoid of except in the mediumly-old days when people went on "demon hunts".
Posted: Sun May 22, 2005 2:15 am
by Korg Blacktooth
hmmm...yes good old demon hunts...but i tell you this there is no way your going to get my char to hunt a demon heh...but maybe some kind of hunt those where nice
Posted: Sun May 22, 2005 4:04 am
by Pendar
Most of us hunt in groups at the moment, once every one is skilled and armored again people either will or will not. I just saw a bandit follow a new character "no idea of the player" all the way from the north woods only to kill them in town. I cant help but feel the faster monsters are going to cause chaose. Weather this will be better or worse for rp time will tell. Personally i am not sure I like it.
Were as I appreciate slower monsters can be abused, expierence from the old client states that warriors who want to skill up are more than able regardless of monster speed. I think slower monsters gave much more chance to explore and as such make use of our new large map. The game was not so monster focused and it was pleasant to be able to run from trolls and ogers.
Thats my feelings any way,
Brian
Posted: Sun May 22, 2005 4:28 am
by Erart Ridoc
I have no problems running from any monster that I have come across so far

Posted: Sun May 22, 2005 5:16 am
by Grutok Corad
Korg said,
why not make it so the monsters are ina a certain area of the map and wont leave that area....gives people a chance to run if they need to and the monsters wont chace you around the map...but keep them the same speed of course.
this would also cause a problem because if you restrict areas powergamers will take long range wepons and stange a block away while fighting thuse training their attack skills with out them needing to regain health...this is very unrealistic and quite frankly not fair
Posted: Sun May 22, 2005 5:50 am
by Gro'bul
Quite frankly, I think its just spiffy. I had some trouble (to be expected) completely outrunning an ogre. Bad connections might not be able to, which stinks but hey thats the way the cheese rolls and smells.

Posted: Sun May 22, 2005 6:46 am
by Pendar
I have a terrible connection, how ever that is not the motivation for my thoughts. I have always had bad lag with shitty dial up connection out of africa
Perhaps a compramise would be slightly slower monsters, making them escapable even to slow characters but at the same time putting an end to what some may term abuse.
I dont know just my thoughts, either way I will be fine its not a huge issue.
I just think that illarion should be about more than monster killing by haveing the monsters behaving like speedy homeing missiles we decide that any one not wanting to be town bound should be able to kill them. Forget strolls with out armor or relaxing walks through the forrest, as now seeing a troll is a seriouse problem.
Just how i feel coming from my rp expierence on the new map with slower monsters. It has simply been more fun traveling with people and such.
Brian
Posted: Sun May 22, 2005 6:58 am
by Ezor Edwickton
Some monsters (bandits for sure) are way to fast. My character is probably a faster than average one, and he can't outrun one.
Posted: Sun May 22, 2005 2:40 pm
by Sun Long
Right. The same bandits are faster than a few days before.
Posted: Sun May 22, 2005 4:20 pm
by Naybet Grint
I agree that you should be able to just wander through most places without carrying armour, so long as you are prepared to run at the first sign of trouble, and are of average pace or above. I think encumbered characters should be catchable by most monsters, and I think that it should be tough to run away from something once you've engaged it in combat. And I'm in favour of having some monsters, that naturally inhabit only one or two known areas of the map, that are faster than all but the quickest characters. Then those who like to walk and talk and RP somewhere outside of town can do so as long as they aren't lugging a lot of stuff, and avoid the known danger spots.
I would personally recommend either making monsters just slower than normal unencumbered people or having different terrain speed modifiers for different monster types. So if a troll is faster than a human in the forests, but slower elsewhere, you know to walk on the edges of the woods unless you feel brave. Similarly for ogres and plains, or rocky ground or somesuch. No idea if that is feasible though.
Posted: Sun May 22, 2005 5:06 pm
by Moyáve
I was almost killed by a fly today *g* It must've followed me for about half an hour at least...I just could not escape and could not kill it because my dagger broke. I know you're sadists and you just love to make everything harder for players and we respect that

but come on...me no likee
Posted: Sun May 22, 2005 5:10 pm
by Cassandra Fjurin
The problem is not that the monsters are to fast. They are as fast as you, but they have a better connection to the server than you.

Posted: Sun May 22, 2005 5:39 pm
by Sun Long
Wow... better connections... that isn't fair, isn't it? *#me grins brightly*
To be factual:
What has changed the last days? A few days ago everyone has a fair chance to escape, now it's gone. What happens?
Posted: Sun May 22, 2005 6:16 pm
by Erart Ridoc
Just got to manuver the creatures into a slower area, like rocks, sand, forest.
Or make them bump into trees
Or be like me and be able to outrun them

But even with me running it takes a good couple minutes to get away from them, if you dont lead them into stuff. And I got the highest agility and dexterity. The people that are slower have no chance. Give them a chance

Posted: Sun May 22, 2005 7:54 pm
by Bloodhearte
Ezor Edwickton wrote:Some monsters (bandits for sure) are way to fast. My character is probably a faster than average one, and he can't outrun one.
Same thing happened to me both with trolls and bandits. Damn bandits and their green-blue bum clothes.
There are some bandits who you'll brush off like dust, and others who will just plain not submit to your ability...approaching one of these harder bandits is just a death sentence.
I don't mind fighting in groups, but I've yet to find anybody courageous enough to come with my character. Thugs aren't social people anyway.

Posted: Sun May 22, 2005 8:12 pm
by Cassandra Fjurin
To say it again, The monsters aren't really faster than you, But they have pingtimes from 0 ns. This is the reason for the fast monsters. I haven't thought about that as I changed the monster speed back to the old way. I will give them more ActionPoints loss in the next server version so they will be slower.
Posted: Sun May 22, 2005 8:29 pm
by Naybet Grint
Thanks for keeping us informed, and for being responsive to the questions asked on the forums. It's part of what makes this game great, the fact that the GMs are listening and keen, rather than wage driven and having to struggle through red tape to make a code change. Thanks.
Posted: Sun May 22, 2005 9:07 pm
by Galdriel
Also a thing that may make you slower is load.
at least if you are overburdened you are pretty slow.
Posted: Sun May 22, 2005 9:32 pm
by Keikan Hiru
Try to be selective with that, Cassandra.
You shouldnt be able to auto-escape every monster encounter your character might have, by turning arround and moving in the opposite direction.
We would again have very exploitable monsters this way.
Posted: Mon May 23, 2005 12:43 am
by Aristeaus
Im happy with the speed increase. It makes maters interesting.
I * cough * killed a troll with a char with no fighting skills when they were slow, due to thier slow movement, a feature which could be exploited no end. Now due to the creatures speed, they are to be feared once more.
Posted: Mon May 23, 2005 1:19 am
by Cliu Beothach
I like the new speeds, there are actually risks now when you encouter a monster.
Posted: Mon May 23, 2005 6:40 am
by Cassandra Fjurin
Sure but most of the monsters are too fast. The speed on the map depends on the agility. The problem is that most monsters haven't much agility and are faster than the most players. I will make them a bit slower. But for really fast monsters we can make the agility higher. So nobody can outrun them

Posted: Mon May 23, 2005 11:08 am
by Erart Ridoc
Grr I think you did that to the flies, Yesterday I could smoke em, now I nearly died getting away. They fly over rocks, and I think through trees.