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Latest changes / Neueste Änderungen

Posted: Fri May 20, 2005 9:53 pm
by Estralis Seborian
From now on it is possible to see the quality of your weapons & armor. Every item has a quality and a durability. If you find any errors in the texts, please post them here like this:

Item: bad text :arrow: good text

In addition, some NPCs have changed. Check out ingame!

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Es ist nun möglich, die Qualität von Waffen und Rüstungen zu sehen. Jeder Gegenstand weißt eine Qualität und eine Haltbarkeit auf. Wenn jemand Fehler in den Texten findet, so möge er sie wie folgt posten:

Gegenstand: falscher Text :arrow: richtiger Text

Posted: Sat May 21, 2005 4:04 am
by Meriadoc Danderfluff
Hmm I look at "axe handles" and instead of that it says "Scissors"
Axe Handle: Scissors :arrow: Axe handle?

Posted: Sat May 21, 2005 4:21 am
by Pendar
This is a little more complicated a make some shoes, I click on them.
Very bad shoes
New shoes
Very bad new shoes
Used shoes
Very bad used shoes

There may have been a few more but the message seems a little random.
The same can be said for my war axe.
Old rusted war axe
Decaying war axe
Very old war axe.

This would make buying some hard, as one would have to click it 20 times and guess what it really was.
I love this new feature though it is awesome,
Brian

Posted: Sat May 21, 2005 9:02 am
by Gwynnether
Das selbe mit dem Hemd.

Ich klicke auf das selbe Hemd und jedes mal eine neue Nachricht:

alte Hemd
zerissene Hemd
schlechte, alte Hemd
sehr schlechte, alte Hemd
sehr schlechte, etwas zerissene Hemd

(also mitsamt den Fehlern.)

Ist das so beabsichtigt?

Das selbe passiert auch mit der Hose und dem Hörnerhelm.


Edit: Ich hab zwar grade nur eine Waffe zu Hand (Das Schwert von den Mumien), aber das zeigt gar keine Qualität an.
"Du siehst Schwert"

Posted: Sat May 21, 2005 9:14 am
by Nitram
Um Schmiedewaren richtig einschätzen zu können, sollte man schon ein Mann (oder Frau) vom Fach sein. :)

Posted: Sat May 21, 2005 9:15 am
by Gwynnether
Als Kriegerin sollte man das können :P

Posted: Sat May 21, 2005 9:18 am
by Nitram
Wenn man keine Schmiedin ist, wohl eher weniger.

Posted: Sat May 21, 2005 9:18 am
by Gwynnether
Der Hörnerhelm übrigens schreibt sich:

'Hrnerhelm'
oder: 'sehr schlechter, fast zerfallender Hrnerh'.

Posted: Sat May 21, 2005 9:19 am
by Gwynnether
Trotzdem denke ich, dass ein Krieger, welcher schon sein halbes Leben lang mit Waffen aller kämpft, halbwegs eine gute/schlechte Qualität erkennen kann.
Sicher nicht so gut wie der Schmied, aber immerhin etwas.

Posted: Sat May 21, 2005 9:32 am
by martin
Pendar wrote:This is a little more complicated a make some shoes, I click on them.
Very bad shoes
New shoes
Very bad new shoes
Used shoes
Very bad used shoes

There may have been a few more but the message seems a little random.
The same can be said for my war axe.
Old rusted war axe
Decaying war axe
Very old war axe.

This would make buying some hard, as one would have to click it 20 times and guess what it really was.
I love this new feature though it is awesome,
Brian
That would be considered bad roleplaying. It's like saying "well, fighting is a little complicated, I need to train for 40 days until I am able to kill a dragon!"

It was NOT meant to look at one item for 30 times to get exact data; if it was meant to be like that, I could have well saved my time by simply giving you the exact value. Instead, it depends on your perception and your knowledge of that item type how accurate you are in seeing that.

Martin

Posted: Sat May 21, 2005 9:45 am
by martin
That's a kind of a problem: What is a "fighter"?

What I can do is: Replace "smithing" with max("smithing","slashing weapons") or ("smithing"+"slashing weapons")/2, the same for maces and so on.

However, what about armors then? What about shields?

I am open for suggestions, however I feel the need of moving that discussion to the technical board or the proposal board.

Martin

Posted: Sat May 21, 2005 10:25 am
by Pendar
I like the variation, I was mostly playing with multi clicks to see how it worked. I also like your idea of not getting the perfect details, The huge variation was what had me a little confused.
Sometimes it says new shoes, some times old and torn....
If it is meant to be this way as skill check against my perception/skills...then i think it is really fantastic and my thanks for your effort. At first it appeared as perhaps a bug.
I really love the new system it is one of the best things I have seen for a while.
Brian

Posted: Sat May 21, 2005 10:40 am
by martin
Pendar wrote:The huge variation was what had me a little confused.
Either your bad eyes or your nearly nonexisting knowledge about that item :)
Sometimes it says new shoes, some times old and torn....
Better you go into the tailoring business to learn a little about that :)
If it is meant to be this way as skill check against my perception/skills...then i think it is really fantastic and my thanks for your effort. At first it appeared as perhaps a bug.
It's exactly meant like that (and, in fact, it is that). Maybe you find an experienced smith with a good eye, he'll be able to tell you what *he* sees in your weapon.

However, maybe you can now see why your weapons break so fast. Most of you use old and rusty weapons of bad quality. I'd try to find a smith that sells better wares fast. ;)
I really love the new system it is one of the best things I have seen for a while.


Thanks.

I think that it can add a lot of RP now.
Imagine a king: Would he want to wear torn shoes? A nearly decayed shirt? A badly smithed crown?
Guess not.

Harhar.

Martin

Posted: Sat May 21, 2005 10:48 am
by Adano Eles
Maybe there could be an additional skill implemented for quality determination?
This would be helpful for merchants who buy and sell things without actually crafting anything by themselves. You need a good eye for quality as a merchant, and I guess perception alone won't be enough to reliably determine item quality.

Posted: Sat May 21, 2005 11:00 am
by martin
I considered that and decided against that option.

Martin

Posted: Sat May 21, 2005 11:55 am
by Aragon
Item Schwert (das vom Räuberdrop) heisst Zange:
schlechte Zange :arrow: schlechtes Schwert

Posted: Sat May 21, 2005 12:23 pm
by Estralis Seborian
martin wrote:I am open for suggestions, however I feel the need of moving that discussion to the technical board or the proposal board.
At your service.