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selling wood items
Posted: Sun May 01, 2005 6:55 am
by Korg Blacktooth
I Was just wondering why we can only sell one thing from our list of capentrey items and it is only worth 1 gold...it doesn't really seem worth being carpenter when we only have ae handles to sell and they are so low in value will we soon be able to sell th other things soon or not?
Posted: Sun May 01, 2005 7:21 am
by Gro'bul
I'm guessing because people were selling 100's of them the merchants knew they could pay almost nothing.
Posted: Sun May 01, 2005 8:23 am
by Korg Blacktooth
but still we cant sell anyother handle or anything else we make and sam has a problem to...i mean i have the things to sell but he keeps saying come back when you have that it makes no sense
Posted: Sun May 01, 2005 8:52 am
by Gro'bul
Korg Blacktooth wrote:but still we cant sell anyother handle or anything else we make and sam has a problem to...i mean i have the things to sell but he keeps saying come back when you have that it makes no sense
He only buys green trousers, and red shirts. He won't buy hats.
Posted: Sun May 01, 2005 2:29 pm
by Korg Blacktooth
alright thanks for that but yeah would someone be able to tell me about carpentered items and why it is only axe handles we can sell and how come after a certain amout of time mungush (if that is his name

) does not get more coins back incase people dont buy of him after a couple of ticks or so?
Posted: Sun May 01, 2005 2:31 pm
by Gro'bul
Korg Blacktooth wrote:alright thanks for that but yeah would someone be able to tell me about carpentered items and why it is only axe handles we can sell and how come after a certain amout of time mungush (if that is his name

) does not get more coins back incase people dont buy of him after a couple of ticks or so?
I think they get more money per day. If someone gets all their money in 3secs after that well, he'll have more money if people buy stuff from him I guess.
Posted: Sun May 01, 2005 5:37 pm
by Garett Gwenour
Thats nice and all, but with the current economy in illarion you won't ever get money and since only 2 skills work, carpentry and blacksmithing and only dwarves can close friends of dwarves can blacksmith, Mugush is going to be getting lots of axe handles. My point is, maybe we should delay the whole not paying for axe handles and running out of money thing. Because No one else will buy axe handles, and no one else will use axe handles, and Mugush doesn't really sell anything we need since items do not break.
Posted: Sun May 01, 2005 5:42 pm
by Gro'bul
This is an question and I try to answer as best I can. Proposal board is for proposals. Have some patience, blacksmithing hasn't even been working that long, and it is costly just to start. The scripters are trying their best, lets not murder them because everything doesn't work. Just listen to G'nR-Patience over and over.

Posted: Sun May 01, 2005 5:45 pm
by Garett Gwenour
Arr but i got axe handles coming out of Stephens ears!
Posted: Wed May 04, 2005 10:24 am
by Serpardum
I can say that one of the hardest balancing acts for any game is the economy. It is *never* good for the economy for too much coins to be out there, it always inflates the economy.
Without a money sink (a way to get coins OUT of circulation) more and more coins are out and prices go up as people have more and everyone complains because now prices are too high and...
Be thankful that only a trinkle of coins are going into circulation, as that means the coins you DO have are worth that much more! If coins came in faster than your gold would be depreciated as soon as you got it.
In the beginning it is always hard as there are very few coins in circulation, but in the long run it's better for you. Your coins are only valuable if they are rare.
Posted: Wed May 11, 2005 1:36 am
by Pendar
Just something to add to this, if the idea of the npcs running out of money is going to be implemented sucessfully. They need to run out and slowly restock at a more even pace.For example I had a bunch of shoes to sell so i went to greenbriar seeking a merchant with coin.
I arrived there and i saw some ones abandoned farm land and funnily enough the npc was out of money. So in our effort to balance the economy the first person to a trader can get all the coins, or so it seems.
The cycle will repeat as sooner or later I am going to be on early or late enough to catch a trader with coin. By this time I may have 25+ pairs of shoes I will empty the npc's piggy bank out and no one else will be able to sell that day.
I am not sure how this is best balanced, but a way needs to be found I feel.
Brian
Posted: Wed May 11, 2005 3:41 pm
by Mimblethorp
I like Pendars idea. How about they have a lower cap of how much money they regenerate to but constantly regenerate coinage, say one coin every turn(?) not sure that's the right term, you know, when a cabbage goes to it's next growth phase or objects deteriorate a step, etc... Then you'd control how fast money is let into the game without dumping tons of it in and upsetting the balance.