As Sian said, they're working on it. Give them time. This game is still in Alpha phase and not everything can be fixed with the snap of your fingers. Please, be patient.Moirear Sian wrote:Alpha Phase.
A-L-P-H-A phase.
Alpha --> first letter in the greek alphabet.
phase
n.
- 1. A distinct stage of development.
Some help on production of items
Moderator: Gamemasters
- Grunith Shuth
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- Location: United States - Illinois
- Garett Gwenour
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- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
- Grunith Shuth
- Posts: 156
- Joined: Fri Jun 13, 2003 2:53 am
- Location: United States - Illinois
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- Posts: 99
- Joined: Sat Mar 26, 2005 3:07 pm
Heheh, I don't mind grovelling a little to the dwarves but DARN IT! I WANT THEM TO GROVEL TO ME TOO! MUAHAHAHAHAHAHAHAHAH!!!!Bloodhearte wrote:Man, what a bunch of pansies we have here...
The dwarves have shiny metal objects, boo-hoo...want a tissue? Go barter with some people, beg, steal stuff, make chaos damn it! Even a monkey can make something resembling a sharp weapon with a branch and stone carving tool.
Eh hrm, sorry about that, won't happen again.
There is the bug report board.
http://illarion.org/flyspray/index.php?
Many bugs are listet there. Please report there and have a look there, which bugs and unbalancings are just known.
There's also the possibility to write a comment to a known bug.
It is hard for the devs to have a look all over those many topics with many sides to find all, what has to be done.
http://illarion.org/flyspray/index.php?
Many bugs are listet there. Please report there and have a look there, which bugs and unbalancings are just known.
There's also the possibility to write a comment to a known bug.
It is hard for the devs to have a look all over those many topics with many sides to find all, what has to be done.
- Pendar
- Posts: 926
- Joined: Tue Dec 28, 2004 3:36 am
- Location: Founding member of H.A.L ~home for abused lichs~http://h.a.l.istheshit.net/
Look I posted allready on this and am going to do again. Indeed the current imbalance is that with only carpentary and smithing working it certainly seems the dwarfs have a huge advantage. Indeed with the sudden swing in sam and elizas prices, I am unsure how any one will make a coin with out power gaming on bandits. If you arent a warrior I am not sure what you will do at all. How ever I found out in game how people were smithing by asking every smith i met till the puzzle pieces fell togther. You know what i am still not 100% sure but as soon as i can come up with the money I have allready worked out a way to acess it.
The current imbalance is simply that the game is bearly functioning at the moment. So all people can seem to do is make axe handels and kill bandits. Its a mountain out of a mole hill people .
The imbalance to me was more when smithing entered the game, We had a quarter functional game everyone running around with daggers and suddenly bam some one selling plate armour for 500 coins.
Give it a few weeks people think back on how easily one use to make 500 coins on the old client, maybe two days gameing ?
Allready good rp is coming out of it, I have taken a rather abrasive approach to durins monopoly some dwarfs are for it some are apposed.
Are we seeing the start of dwarfs being banned from eliza?..the beggings of a secrative smiths guild that will in the end own all the tools?...The opening of silverbrand to all as trollsbane is in the interest of fair trade. Watch and make the rp happen
Everyone is so busy chaseing the next big legg up, we forget to rp...you know what in 2 months the extra 100 coins you earned today. That few levels ahead you are in fighting etc...is not going to matter as everyone is going to be catching up and halflings will be smithing.
Only the rp is going to stay and these formative days of our new island can either be the best or worst rp one has had in illarion. I have allready expierenced both...lets make it good
Brian
The current imbalance is simply that the game is bearly functioning at the moment. So all people can seem to do is make axe handels and kill bandits. Its a mountain out of a mole hill people .
The imbalance to me was more when smithing entered the game, We had a quarter functional game everyone running around with daggers and suddenly bam some one selling plate armour for 500 coins.
Give it a few weeks people think back on how easily one use to make 500 coins on the old client, maybe two days gameing ?
Allready good rp is coming out of it, I have taken a rather abrasive approach to durins monopoly some dwarfs are for it some are apposed.
Are we seeing the start of dwarfs being banned from eliza?..the beggings of a secrative smiths guild that will in the end own all the tools?...The opening of silverbrand to all as trollsbane is in the interest of fair trade. Watch and make the rp happen
Everyone is so busy chaseing the next big legg up, we forget to rp...you know what in 2 months the extra 100 coins you earned today. That few levels ahead you are in fighting etc...is not going to matter as everyone is going to be catching up and halflings will be smithing.
Only the rp is going to stay and these formative days of our new island can either be the best or worst rp one has had in illarion. I have allready expierenced both...lets make it good
Brian
- Konstantin K
- Posts: 933
- Joined: Sat May 31, 2003 9:18 pm
- Location: Permanently Banned by Uber Powerful Mega-GMs, because he was BAD.
- Contact:
I must congratulate staff on taking the right track in herb lore.
Finally, it is reminiscent of the UO system.
Herbs spawn and are publicly available. This is a good decision. A good direction.
Will sickles be useful? I tried all ways of the old client to gather herbs.
Sickle does not work with any tile or any bush, as well as using any bush with any tile or any tile with any bush.
Any hints there?
What role does herb lore skill play, and how do you train in it?
Finally, it is reminiscent of the UO system.
Herbs spawn and are publicly available. This is a good decision. A good direction.
Will sickles be useful? I tried all ways of the old client to gather herbs.
Sickle does not work with any tile or any bush, as well as using any bush with any tile or any tile with any bush.
Any hints there?
What role does herb lore skill play, and how do you train in it?
- Dónal Mason
- Posts: 1115
- Joined: Fri Mar 26, 2004 8:46 pm
- Location: Don't feed the mogwai. After midnight, at least.
Actually, I quite dislike the new herb system. Yes, randomly finding herbs would be good for getting new players started, but maybe there should be a skill for getting them a bit more reliably. Besides, it's REALLY boring. Wander, wander, wander some more, and I don't enjoy just wandering around in this game.
- Konstantin K
- Posts: 933
- Joined: Sat May 31, 2003 9:18 pm
- Location: Permanently Banned by Uber Powerful Mega-GMs, because he was BAD.
- Contact:
However, a LOT less temptation to powergame a skill, which was really annoying to powergame.
If there is a skill I need - I need it maxed to minimize decay. I powergame that skill.
This game is real slow and producing tons of potions, drinking which - destroys the bottle - I needed 1000s of bottles, thousands of herbs.
Hence, I damn sure powergamed the herb lore and glassblowing skills.
Now herb lore is kinda solved. You devote your life to the forest - you find herbs. But you have a point. Maybe they should spawn more often and in larger amounts. But that will create craploads of lag.
The way I saw glassblowing in the past:
1. Bottles break when potions drank.
2. We need 1000s of bottles to make potions effectively.
3. Even a newb can make a potion bottle, but with more failure rate.
4. We all want to GM glassblowing in order to make less failures. Only bottle failure rate - motivates us to GM the skill.
5. We have a huge overproduction of bottles.
6. Aside from vases and blocks of ice, there are no items. Aside from bottles, glassblowing is a skill which nobody needs.
7. No creative RP-good items made out of glass. No fun toys, no jewelry, no statuettes, ceramic, utensils, etc.
The way it should be:
1. Bottles should not break, they should just empty. Unless you use an explosion potion (which should be very deadly).
2. Players will not need 1000s of bottles anymore.
3. Glass blowing skill is still useful, but now - not the failure rate should motivate crafters - but the wide variety of offered items. Clever pretty toys, mirrors, jewelry, many sorts of cups, glasses, statuettes, goblets, etc.
4. Potion bottles should be a high end item for high-skilled glassblowers. Only master-glassblowers should produce bottles. This will:
---a.) motivate glassblowers to GM the skill
---b.) prevent massive overproduction of bottles by skilling newbs
5. Glassblowers will become RP-members of society because they will make various different goods.
6. A good variety of items should be available to glassblowers for making. Like 30-40. To make the skill useful. It shoul become a fun skill, worthy of dedicating a character to.
If there is a skill I need - I need it maxed to minimize decay. I powergame that skill.
This game is real slow and producing tons of potions, drinking which - destroys the bottle - I needed 1000s of bottles, thousands of herbs.
Hence, I damn sure powergamed the herb lore and glassblowing skills.
Now herb lore is kinda solved. You devote your life to the forest - you find herbs. But you have a point. Maybe they should spawn more often and in larger amounts. But that will create craploads of lag.
The way I saw glassblowing in the past:
1. Bottles break when potions drank.
2. We need 1000s of bottles to make potions effectively.
3. Even a newb can make a potion bottle, but with more failure rate.
4. We all want to GM glassblowing in order to make less failures. Only bottle failure rate - motivates us to GM the skill.
5. We have a huge overproduction of bottles.
6. Aside from vases and blocks of ice, there are no items. Aside from bottles, glassblowing is a skill which nobody needs.
7. No creative RP-good items made out of glass. No fun toys, no jewelry, no statuettes, ceramic, utensils, etc.
The way it should be:
1. Bottles should not break, they should just empty. Unless you use an explosion potion (which should be very deadly).
2. Players will not need 1000s of bottles anymore.
3. Glass blowing skill is still useful, but now - not the failure rate should motivate crafters - but the wide variety of offered items. Clever pretty toys, mirrors, jewelry, many sorts of cups, glasses, statuettes, goblets, etc.
4. Potion bottles should be a high end item for high-skilled glassblowers. Only master-glassblowers should produce bottles. This will:
---a.) motivate glassblowers to GM the skill
---b.) prevent massive overproduction of bottles by skilling newbs
5. Glassblowers will become RP-members of society because they will make various different goods.
6. A good variety of items should be available to glassblowers for making. Like 30-40. To make the skill useful. It shoul become a fun skill, worthy of dedicating a character to.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
http://www.darkshire.net/~jhkim/rpg/sys ... asses.html
Above is a link to an essay by the brilliant John H. Kim on class and template mechanics for RPG system design. This clearly shows that the choice of magician, craftsman, or fighter that one recieves upon entering the game is a template, rather than class choice, because it only effects you during creation of the character.
However, Illarion does have a small class system tacked onto it as far as the magic system goes, but this only limits you on what magics you can learn thereafter. This, I suppose, is minimal as compared to some games.
Aegohl
Above is a link to an essay by the brilliant John H. Kim on class and template mechanics for RPG system design. This clearly shows that the choice of magician, craftsman, or fighter that one recieves upon entering the game is a template, rather than class choice, because it only effects you during creation of the character.
However, Illarion does have a small class system tacked onto it as far as the magic system goes, but this only limits you on what magics you can learn thereafter. This, I suppose, is minimal as compared to some games.
Aegohl
- Dónal Mason
- Posts: 1115
- Joined: Fri Mar 26, 2004 8:46 pm
- Location: Don't feed the mogwai. After midnight, at least.
- Jeremy Gems Willowbrook
- Posts: 557
- Joined: Mon Sep 06, 2004 8:16 am
- Location: Wherever...
You dont...at the moment farming isnt working.
Though I think if you leave seeds on a grass tile they plant themselves.
Full farming has not been implemented/fixed as yet.
As a general rule ..if it doesnt work...its broke.....
If its broke...check flyspray to see if its reported. If it is leave a comment, if not report it there.
The staff dont have time to check every "error/bug" related thread for new bugs. Put everything on flyspray and it will get worked on eventually.
Though I think if you leave seeds on a grass tile they plant themselves.
Full farming has not been implemented/fixed as yet.
As a general rule ..if it doesnt work...its broke.....
If its broke...check flyspray to see if its reported. If it is leave a comment, if not report it there.
The staff dont have time to check every "error/bug" related thread for new bugs. Put everything on flyspray and it will get worked on eventually.