NPCs
Posted: Mon Apr 25, 2005 9:26 pm
Some of these were sparked by things in the new client.
First, and most important (not really) I think that those humans that attack you near the scorpions should not exist. After all what kind of rp is many random humans attacking anyone they meet? What should be implemented is wandering npcs who have built in rp situations and good responses. By programmed rp I mean random happening (i.e npcname begins choking) with a few possible outcomes, depnding on rp you give. I';m not sure how well you could implement this.
They should memorize names and build up a confidence level with you. From there they might give quests (once confidence is high). They could also be hired or even volunteer to fight for you (not all of them, only some should be fighters) depending on confidence level.
Secondly, change "I want to be a magician" to "I am unsure", since you aren't given anything to help with being a mage or any other magic related thing. Maybe make the magician one have a staff or even a single rune to start off with (and low money of course).
I had other things but I have bad memory, I'll post them also if I remember
First, and most important (not really) I think that those humans that attack you near the scorpions should not exist. After all what kind of rp is many random humans attacking anyone they meet? What should be implemented is wandering npcs who have built in rp situations and good responses. By programmed rp I mean random happening (i.e npcname begins choking) with a few possible outcomes, depnding on rp you give. I';m not sure how well you could implement this.
They should memorize names and build up a confidence level with you. From there they might give quests (once confidence is high). They could also be hired or even volunteer to fight for you (not all of them, only some should be fighters) depending on confidence level.
Secondly, change "I want to be a magician" to "I am unsure", since you aren't given anything to help with being a mage or any other magic related thing. Maybe make the magician one have a staff or even a single rune to start off with (and low money of course).
I had other things but I have bad memory, I'll post them also if I remember