Mining

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Rand Kalhan Al'Vega
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Mining

Post by Rand Kalhan Al'Vega »

I know it's a lot of reading but hear me out. My proposal is to do something like the door to Silverbrand and make it possible to dig through mine walls in order to search for gold and gem mines... This could allow more ways to launch attacks, digging through to basements ect., I know I know... everyone would dig like crazy and it wouldn't be tunnels anymore right? I thought of this and found three ways to prevent such things from happining... you could add in a few cave-ins, thus creating quests to save people who stupidly left the main mines without digging tools. you could add in the chance that people would run into some cavern of demons or ogres or.... ?drows? The third and finall way to keep people from digging out every thing would be to add in something like... if you dig a tunnel wider than 2 spaces it then has a 75 percent chance of collapsing or something like that. Anyway... in the case of launching attacks on basements the mining first of all should be near impossible to all but master and above miners and you would have to be a grand master to mine through a basement wall. People could go on quests to find gold nuggets, secret caverns, and creature hunts.


oh yes.. to make cave-ins easier to do so you don't bury someone in rock when they occur you could make it so the person that is in a cave in is knocked back and injured a certain amount everytime they are pushed a space.

Please put down your comments... good or bad

~P.O. Rand Kalhan Al'Vega~
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falco1029
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Post by falco1029 »

Sounds cool to me.
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Wiergraf
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Post by Wiergraf »

I personally just wish they would return it to the way where the player could mine anywhere on rock tiles. I thought that was the best. The last time I checked, oras dont all accumulate under one specific rock, heh.
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Rand Kalhan Al'Vega
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Post by Rand Kalhan Al'Vega »

another thing... someone could always create multiple maps containing the normal mines and different caverns, creatures, and ore veins and they could be switched when nobody was online or paying attention. That would make it harder for people to memorize the underground terrain and just dig their way back to gold nuggets and avoid creatures. Different looking mine walls and/or rocks could be used also to keep people from digging where they shouldn't or make it harder to reach certain places quickly.



~P.O. Rand Kalhan Al'Vega~
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Korg Blacktooth
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Post by Korg Blacktooth »

i extracted the files but i cant seem to use the only file there the .rar file
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Delakaniam
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Post by Delakaniam »

The only possibly problem with this cave-in situation is that after some players have so conveniently trapped themselves, they will most likely have to sit their like jail time and wait for some other dwarf to come dig them out rock by rock (wouldn't it be funny if they both got stuck?).

That takes time to sit in the trapped spot, unless you (*GASP*! FOR SHAME!) use OOC means to contact one of your buddies and say, "Lol omg, im like stuck in the mine, get me out, bastard lol".

Even more, this might also possibly lead to abuse of the !gm function :wink: .

At any rate, I like the overall rock-tile mining idea, out of these suggested above, that is. I'm not really sure how retrograde it would be to go back to this way, though.
Keikan Hiru
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Post by Keikan Hiru »

Digging through walls would create the same problems as swimming, you would be able to reach areas you are not supposed to reach.
Like treasure rooms of one of my dungeons by bypassing the heavily fortified guards through the cavewalls.

A technical difficulty is, only the level Z = 0 has tiles everywhere, below (and above) this level only certain areas have coded tiles, between these spots are huge gaps of pure "nothing". Stepping there with a character may cause problems like crashes.


You are making jokes of your desire to be able to mine on every rock-tile, right?
That would mean I could mine right on the townsquare of Trollsbane.
Try that in your hometown, last time I checked ore is not everywhere, Wiergraf.
Otherwise mines wouldnt go up to 4km into the earth just to find precious metal.
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Cain Freemont
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Post by Cain Freemont »

Keikan Hiru wrote: You are making jokes of your desire to be able to mine on every rock-tile, right?
That would mean I could mine right on the townsquare of Trollsbane.
Try that in your hometown, last time I checked ore is not everywhere, Wiergraf.
Otherwise mines wouldnt go up to 4km into the earth just to find precious metal.
Not the pavement tiles, the rocky terrain outside town. I liked how that was set up, it was better RP for the economy and you didn't have to spent 20 minutes locating one deposit. It left more time open to real roleplaying, rather than working.
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Japheth
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Post by Japheth »

But couldn't you roleplay an expedition to the mine? You could roleplay a cave-in (you might even get GM assistance!). You could roleplay a group of bandits intercepting a caravan of miners. You could roleplay a traitor in the group of miners, trying to steall lots of the ore. You could roleplay a trade agreement with other miners. You could set up a mining corporation.

To steal from Aegohl's script: Use your imagination!

And what could you do with the old way of mining? If I remember correctly, everybody stood outside Troll's Bane digging, and fighting off flies for the majority of the time: Yawn!
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Rand Kalhan Al'Vega
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Post by Rand Kalhan Al'Vega »

Digging through walls would create the same problems as swimming, you would be able to reach areas you are not supposed to reach.
Like treasure rooms of one of my dungeons by bypassing the heavily fortified guards through the cavewalls.
Yes but there are stone walls as seen in the shop on this map.. and stone walls as seen in the wall around the town. Wouldn't it be possible to make these thicker stone walls so close to impossible that it isn't really worth it? maybe even make it impossible to go through.. and then.. like I said before someone could always put in some impassible rocks and/or stone (iron?) mine walls.
A technical difficulty is, only the level Z = 0 has tiles everywhere, below (and above) this level only certain areas have coded tiles, between these spots are huge gaps of pure "nothing". Stepping there with a character may cause problems like crashes.


I know it is most likely really hard to make the upper map alone... but couldn't you make a map the same size and place it under that map? and then you could always block off the edges by underground rivers or.. since it's on an island it could be that they can't dig into the ocean... some message could pop up like "you hear the breaking of waves along the shore" as you try to mine your way into the giant water mass.
The only possibly problem with this cave-in situation is that after some players have so conveniently trapped themselves, they will most likely have to sit their like jail time and wait for some other dwarf to come dig them out rock by rock (wouldn't it be funny if they both got stuck?).

That takes time to sit in the trapped spot, unless you (*GASP*! FOR SHAME!) use OOC means to contact one of your buddies and say, "Lol omg, im like stuck in the mine, get me out, bastard lol".


I know this would be a major problem so I'm not saying it should be added in with this new map... Mining parties would have shovels and hammers so... they could at least begin to dig themselves out untill they run out of food. Thus creating the need for a mage in the caves and a person standing on the outside to make sure they come back safely. But then there is the problem of some noob with no mining skill who wants to go "exploring" and because he is OBVIOUSLY the strongest warior and craftsmen on the island he will need nobody to know where he is going. maybe somebody would think of a way to solve this problem in the near future.
Keikan Hiru
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Post by Keikan Hiru »

Its a matter of athmosphere where I can put solid stonewalls.
For example I cannot put them into a naturaly formed cave, to prevent playes from creating a shortcut from A to B, and thus avoiding 20 Beholders waiting for thier fresh meat.

Also I am a bit afraid of the "Forest-Effect", meaning if a player can remove something that disturbs him, he will.
And I dont want to see mines/caves/dungeons that have been completly stripped off cavewalls. This will look like the very first caves we had in Illarion, large squares of rock-tiles.

Then again we have the problem to "respawn" these walls that have been removed.
Wouldnt it look strange when a massive cavewall apears out of the blue ?


If someone considers the amount of work to create a copy of the sureface map, as template for the sub-levels and then filling this map up with whatever is nessary, he can do so.
But this person is no me.
I dont want to delete every map I (and others) have made in the past weeks, and start from zero, without a clear and huge advantage that we would have afterwards.
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Rand Kalhan Al'Vega
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Post by Rand Kalhan Al'Vega »

yes... now I see the problems with this... I would create the map if I was given permission and a few simple instructions... (what program to run and where to gain a copy of the map...) but it would be understandable if you just said flat out NO.





thanks for considering anyway,
~Rand Kalhan Al'Vega~ Last post for a long time.
Keikan Hiru
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Post by Keikan Hiru »

Its not only the amount of work that is needed to create a unified sub-level with the shape of the islands, its the lack of a real advantage we would gain with this, that stops me from being the person who deletes everything and starts from new.
(I did scrap work and start from new in the past.)

We would maybe even lose the advantage of being able to add new maps here and there in a relativly short time.
I dont need to load an existing map and edit it (what itself is a problem sometimes), I just can create a completly new map and hand it over to Shivoc with some basic instructions.

I also dont want to discourage you, keep on posting if you have ideas for the map.
You can also post them in the topic I opened.
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