We need more people!
Posted: Sat Apr 09, 2005 7:53 pm
Welcome to the world were the GMs can make life. So why not do it?
There needs to be people in every town that arent person controlled. A very complex thing ive come up with:
Every town should have atleast 3 people:
Trollsbane: 10 CPU Citizens, 7 humans, 2 lizards, 1 elf
Greenbair: 7 CPU Citizens, 7 Halflings
Vashikar: 3 CPU Citizens, 2 orc, 1 elf
Silversomething (lol): I dont know. Something according to its size. My guess is 4 CPU citizins, 4 dwarfs
Now the Citizens have their strenths according to races:
Humans. average
Lizards. Med Strong
Elf. Med weak
Half. Weak
Orc. Strong
Dwarf. Strong
W_MW_A_MS_S
Also, certian races fight till certian times.
Humans: Fight back, if almost dead, run away
Orcs: Fight back. Half HP run away
Lizards: Fight back, run away at 3/4 hp
Dwarfs: Fight back till death
Elf: Fight back till death
Halfling: Run away instantly
Then, there is the matter of drops:
Humans: Clothes and sometimes a dagger
Orcs: The weakest cuncussion wepon
Lizards: Money and clothes and a longsword
Dwarfs: Money, Ore, and shovels and hammers
Elves: Herbs, potions, A dagger
Halfling: Clothes, cabbage seeds, a dagger
Fighting tactics:
Humans: Fight with slash/fist
Orcs: Fight with Maces
Lizards: fight with Slash-Sword
Dwarfs: fight with Crush-Hammer
Elves: Fight Slash, or in some cases weak magic
Halfling: Fight with weak magic and may spawn food to make you stop chasing him and go for the meal.
Now heres what your poboly thinking by now:
OMG WTF BBQ!!!!! YOU MAKE SOME RACES SOO MUCH EASIER AND SOME RACES DROP AWSOME SUTFF!! AND WTF YOU MAKE HALFERS SEEM LIKE GEEKS!!
True. And i dont care!
Nah. Here is the fun counter balance:
Whenever you attack a citizen, a town guard (CPU) comes and attacks YOU.
Human: "You there HUALT!!"
Orc: "Yoo nub need to lib!"
Lizard: "Zss! Comess back here NOWSS!"
Dwarf:
Inside dwarf city: "Arr! Tradior!!"
Outside: "Meh, i'll bash yer' skull in!"
Elf: "Ug, I knew this was bound to happen."
Halfling: "HI HO! Brother halfling run! Ill take care of this beast!"
Now, Town guard's quanity and quallity are based on the citizens and location:
trollsbane: 2 Human guards, 1 lizard guard.
Greenbair: 3 Halfling Guards
Vashika: 1 Orc Guard
Dwarf Town: ?? Dwarven Guards
Human: Average strenth
Lizard: Strong Strenth
Orc: Extra Strong Strenth
Elf: Strong
Halfling: Extra Strong
Othernotes:
Random Citizens should sell items. For instance a female halfling would sell flowers, Dwarf might sell some shovels and hammers at a discounted fee, etc.
I will thank you in advance for any feedback.
Josh
M
There needs to be people in every town that arent person controlled. A very complex thing ive come up with:
Every town should have atleast 3 people:
Trollsbane: 10 CPU Citizens, 7 humans, 2 lizards, 1 elf
Greenbair: 7 CPU Citizens, 7 Halflings
Vashikar: 3 CPU Citizens, 2 orc, 1 elf
Silversomething (lol): I dont know. Something according to its size. My guess is 4 CPU citizins, 4 dwarfs
Now the Citizens have their strenths according to races:
Humans. average
Lizards. Med Strong
Elf. Med weak
Half. Weak
Orc. Strong
Dwarf. Strong
W_MW_A_MS_S
Also, certian races fight till certian times.
Humans: Fight back, if almost dead, run away
Orcs: Fight back. Half HP run away
Lizards: Fight back, run away at 3/4 hp
Dwarfs: Fight back till death
Elf: Fight back till death
Halfling: Run away instantly
Then, there is the matter of drops:
Humans: Clothes and sometimes a dagger
Orcs: The weakest cuncussion wepon
Lizards: Money and clothes and a longsword
Dwarfs: Money, Ore, and shovels and hammers
Elves: Herbs, potions, A dagger
Halfling: Clothes, cabbage seeds, a dagger
Fighting tactics:
Humans: Fight with slash/fist
Orcs: Fight with Maces
Lizards: fight with Slash-Sword
Dwarfs: fight with Crush-Hammer
Elves: Fight Slash, or in some cases weak magic
Halfling: Fight with weak magic and may spawn food to make you stop chasing him and go for the meal.
Now heres what your poboly thinking by now:
OMG WTF BBQ!!!!! YOU MAKE SOME RACES SOO MUCH EASIER AND SOME RACES DROP AWSOME SUTFF!! AND WTF YOU MAKE HALFERS SEEM LIKE GEEKS!!
True. And i dont care!
Nah. Here is the fun counter balance:
Whenever you attack a citizen, a town guard (CPU) comes and attacks YOU.
Human: "You there HUALT!!"
Orc: "Yoo nub need to lib!"
Lizard: "Zss! Comess back here NOWSS!"
Dwarf:
Inside dwarf city: "Arr! Tradior!!"
Outside: "Meh, i'll bash yer' skull in!"
Elf: "Ug, I knew this was bound to happen."
Halfling: "HI HO! Brother halfling run! Ill take care of this beast!"
Now, Town guard's quanity and quallity are based on the citizens and location:
trollsbane: 2 Human guards, 1 lizard guard.
Greenbair: 3 Halfling Guards
Vashika: 1 Orc Guard
Dwarf Town: ?? Dwarven Guards
Human: Average strenth
Lizard: Strong Strenth
Orc: Extra Strong Strenth
Elf: Strong
Halfling: Extra Strong
Othernotes:
Random Citizens should sell items. For instance a female halfling would sell flowers, Dwarf might sell some shovels and hammers at a discounted fee, etc.
I will thank you in advance for any feedback.
Josh
M