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				Whittling
				Posted: Fri Apr 01, 2005 6:04 am
				by Irania
				Implimenting a whittling skill would be a lot of fun and could be used to make a lot of items that a plain carpenter should not be able to make such as bracelets, necklaces, wooden masks, canes, or small figurines and wooden swords for children. You could buy a special knife from Sam and sell the crafted items to Eliza. I thought it would be interesting to have wooden jewelery in game for people who's characters are not as rich as others. Masks could be used for many purposes such as theiving or entertainment in general.
			 
			
					
				
				Posted: Fri Apr 01, 2005 6:15 am
				by Dair Essel
				LOVE IT, hehehe
Masks thing though, to many ppl would be like no I know who you are through the mask, but I would like a mask
Oh and the rp for whitteling would be astounding
Great Idea
Full support
			 
			
					
				
				Posted: Fri Apr 01, 2005 6:47 pm
				by Naybet Grint
				You would need to add a place for them to the 'what a character is wearing' area for masks to be implemented, which might be a pain. As for making them effective, that could be done by not giving your name. Or by replacing your name with something descriptive like cat-masked elf, or butterfly-masked halfling (depending on the range of mask items producable). Sadly I would guess it might be impossible (without really significant development work) to have it so that one could !name someone wearing a mask and have it either remember that as the name of the person in question while masked, or have it cancel when the mask wearer removes the mask. Also I would be surprised if the player numbers could be removed, so people who know you well will be able to see through the disguise, which would require a certain amount of rping around.
			 
			
					
				
				Posted: Fri Apr 01, 2005 7:24 pm
				by Cliu Beothach
				Posted: Fri Apr 01, 2005 3:01 am (the topic of his mental health)
Posted: Fri Apr 01, 2005 11:47 am   
He's Escaped!
			 
			
					
				
				Posted: Fri Apr 01, 2005 7:30 pm
				by Irania
				But masks would still be fun to have in game anyway. They can be very simple and we can rp that, if we want, rp that they are still simple or beautifully extravigant.
			 
			
					
				
				Posted: Fri Apr 01, 2005 10:54 pm
				by Galdwore Darkmoore
				It is a nice idea, but it
can be all rp'ed, so I doubt
it been implemented.
eg. if you play a child character you
can say...
#me a seven year old boy/girl plays
with a miniture wooden horse.
			 
			
					
				
				Posted: Fri Apr 01, 2005 11:21 pm
				by Irania
				Then so can crowns, goblets, and vases to name a few.
			 
			
					
				
				Posted: Sat Apr 02, 2005 2:03 am
				by Nilo
				It's called carpentry.. you can always RP your whittling.  

 
			 
			
					
				
				Posted: Sat Apr 02, 2005 2:50 am
				by Irania
				I know what you mean but whittling is for more detailed work. You can't make a detailed piece of jewelery with a saw.
			 
			
					
				
				Posted: Sat Apr 02, 2005 3:18 am
				by Nilo
				So what will you use? a knife?
			 
			
					
				
				Posted: Sat Apr 02, 2005 3:35 am
				by Cain Freemont
				Galdwore Darkmoore wrote:It is a nice idea, but it
can be all rp'ed, so I doubt
it been implemented.
eg. if you play a child character you
can say...
#me a seven year old boy/girl plays
with a miniture wooden horse.
Technically you can also RP all of the following (taken from the list of skills on the main-site[implemented and to-be implemented]):
- Herb lore
Magic 
Languages 
Thievery 
Smithing 
Goldsmithing 
Mining 
Gem Cutting 
Peasantry 
Library research 
Glass blowing 
Tailoring 
Baking 
Fishing 
Lumberjacking 
Carpentery 
Magic resistance 
Parry 
Distance fighting 
Concussion weapons 
Puncture weapons 
Slashing weapons 
Wine growing 
Burning bricks 
Construcion working 
Trading 
Butchery 
Tanning 
Weaving 
Stonemason 
Martial arts 
Healing 
Lockpicking 
Setting traps 
Swimming  
I think the words "It can already be RPed, so it shouldn't be/probably won't be implemented" should be stricken from use, since we already have so many things that can be roleplayed.
I support the idea of whittling.  Making mostly useless accessories from sticks and logs is a great idea. (To go further, it could be a sub-skill of carpentry (make branches, then whittle things from the branches).  This would be a good way to integrate that skill.
 
			 
			
					
				
				Posted: Sat Apr 02, 2005 12:07 pm
				by Hermie
				The problem with roleplaying things is that there are no rules to what you can do, whereas with a game system like mining etc there are. Although roleplaying is the essential base of the game I think its important to remember that Illarion is a graphical rpg.
			 
			
					
				
				Posted: Sat Apr 02, 2005 5:11 pm
				by Bei Tian Kensai
				Im not going to
			 
			
					
				
				Posted: Mon Apr 04, 2005 9:03 am
				by Irania
				Heh heh. Or a wooden pipe, so that clicking on it and the sibanac would make the plant dissappear 

 
			 
			
					
				
				Posted: Mon Apr 04, 2005 6:17 pm
				by Quinasa
				I can see it now:
Quinasa stuffs the wooden pipe with sibanac and lights it.
[shift+click sibanac click wooden pipe]
[shift+click stuffed pipe click self]
Quinasa: You are stoned.
			 
			
					
				
				Posted: Mon Apr 04, 2005 7:15 pm
				by Misjbar
				*points*
ROFLMAO!  

 
			 
			
					
				
				Posted: Tue Apr 05, 2005 3:31 am
				by Delakaniam
				Oh Geexas, Quin XD !! *rolling on the ground laughing*.
This whittling seems to be an interesting idea, if it goes along the lines that a certain tool is created for the purpose. I suppose all sorts of little trinkets, jewelry, and even wooden spoons, forks, bowls, and other utensils could come out of this 

 .
Hm, but it can be perfectly RP'ed......
But it's such a potential idea.....
But...... 
*forgets the train of thought and suddenly starts laughing again at the mental image of words on the screen: "You are stoned."* 
			 
			
					
				
				Posted: Fri Apr 08, 2005 11:03 pm
				by Ghásh Wargclaw
				Yay! I just thought of a wonderful idea to implement for the powergamers:
You should be able to gain slashing skills by fencing with wooden swords...  
 
That way you wouldn't need health potions when powergaming  
 
No but now when I think about it, do we have a fencing skill in the game??
Isn't like fencing when you use rapiers? 
Oh well back to topic, I higly support the idea...
 
			 
			
					
				
				Posted: Tue Apr 12, 2005 10:11 pm
				by Mimblethorp
				I like the mask idea though I think there should be a skill tied to it like disguise.  Maybe have it so when you put a mask on you can set a name for the mask but it has a symbol by it like it does when someone uses the !name command.  After all you KNOW they are wearing a mask but you could associate that mask with someone.
Hey, then if someone were to steal your mask, they could walk around impersonating YOU.  Wo!  imaging the chaos that would be caused.
Of course to be fair, there should be a chance to see past the mask, either a skill, or tied completely to perception.