Random events for jobs
Posted: Thu Feb 17, 2005 3:42 am
I was asked to create a list of possible random events that can happen when doijng a craft, thus making it a bit more interesting, not just shift clikc shift click shift click item broke shift click
.
Carpentry:
Make damaged/broken item (but still usable for much less or different effect) ~1%*
Cut your hand, lose tiny bit of hp and pause work for a few seconds. ~3%*
Damages saw (instead of breaking, makes chance to make something less)~ .5%*
Drop wood (basically just places it near you, none lost) ~1.5% d
Make High quality item (functions better, less chance to break, weps would attack faster, ect)) ~.1%`
Lumberjacking:
Miss tree and hurt yourself (same as with cutting yourself above)~1%*
Tree falls on you upon cutting down (you get the wood, but you also get half your health gone) ~.1% a
You find that the tree is bigger than expected and get 2 logs~1% p
You find a nest of flies in there which then attack~.3%
Find "High Quality" wood, which gives a better chance to make a high quality item with it.~.25%
Herb Lore:
Find a scorpion (similar to the flies above, but only in desert)~.4%
Find an herb that doesnt normally grow there~1% p
Find "clumped" herbs (more than 1 at a time)~2%
Find irriating herb (like posion ivy that acts fast, makes you unable to work for a few second)~.5%
Find discarded gold (1 or 2) ~ .25% p
Smithing (either gold or iron):
Create misshapen object (same as for carpentry; either works not as well or for something different, like a bent sword being used as a concussion wep)~1%*
Create magic weapon (Only if you have skill with at least 5 runes)~.01%`
Create Masterwork item~.05%`
"Inspiration". For the next item you can choose one of the next skill level (next set of items), but with a lower chance than normal to succeed~.05% i
Half-produce (make only part of an item, which can later be used with the other part to make the whole thing) ~ .5% w
Mining:
Find gem or ore not usually found there (can happen in nonmine rocks as well) ~1.5% p
Find a golem~.001% (obviously not mean to happen often)
Cave in (hurts you and has a few rocks appear around you) ~.5%*
Crack rock open (spreads rock or gem found there around you)~.25% s
Find naturally carved gem (only for gem mines obviously
)~1%
Gem Carving (not as many things here, couldn't think of many):
Find uncarved gem on machine~.35% p
Jam grinder, has to be unjammed by someone with high strength~1%*
Farming (or peasantry, whatever it's called):
Grow weeds instead of wheat~1%* p i
Collapse from heat (temporary unable to work or move)~.5% w c for hotter months and 0% for cooler ones
Plants die~1%*
Bugs (flies I geuss) fly out after cutting wheat down~.25%
Demon spawns, grabs your wheat, and leaves~.000000001% (ok yeah this is a joke
)
Gathering wheat more effeiciently, thus getting more~.5%* i
Glass Blowing (same thing as the gem grinding, cant think of as many):
Create oddly shaped object (just looks different, nothing else really)~1%*
Create dangerous object (sharp edges, has a chance of hurting you upon usage)~.5%*
Ruin Wooden shovel (basically cause glass to solidify all over the shovel, making a weak concussion weapon)~.25%*d
Tailoring:
Create low quality item (basically messes up slightly making it, thus making the item less efficient)~1%*
Create High Quality item (opposite of above)~.25%`
Create small item, which will only fit halflings, dwarves, and such.~1%*
Mess up, creating a similar item that isn't as good (i.e boots-shoes, full hard leather armor-half hard leather armor)~1%*
Create Random item out of your material (random item creatable with that material of course)~.5%*
Baking:
Burn item (doesnt fill you up as much)~2%*
Undercook item (same as above)~3%*
Create Large item (fills you up more)~.5%`
Create similar item~.25% i
Create Sickening item (weak poison)~.25%*
Fishing:
Get pulled in, causes a pause in work~.25% s
Catch poisonous fish~1% p
Cause a lizard or some amphibious animal/monster to come out and attack out of annoyance~.1%
Catch random common item~1%
Get hook caught on something, thus needing it to be pulled out by someone strong, and then repaired by a carpenter~.25%*
*= and gradually decrease as your skill does
`=and gradually increases as your skill does
d=for 9 dexterity, chance will change based on yours (i count on your intelligience to figure out if it's up or down).
a=same but for agility
p=same but for perception
i=same but for intelligience
w=same but for willpower
s=same but for strength
c=same but for constitution
Feel free to give your opinions and CONSTRUCTIVE criticism.

Carpentry:
Make damaged/broken item (but still usable for much less or different effect) ~1%*
Cut your hand, lose tiny bit of hp and pause work for a few seconds. ~3%*
Damages saw (instead of breaking, makes chance to make something less)~ .5%*
Drop wood (basically just places it near you, none lost) ~1.5% d
Make High quality item (functions better, less chance to break, weps would attack faster, ect)) ~.1%`
Lumberjacking:
Miss tree and hurt yourself (same as with cutting yourself above)~1%*
Tree falls on you upon cutting down (you get the wood, but you also get half your health gone) ~.1% a
You find that the tree is bigger than expected and get 2 logs~1% p
You find a nest of flies in there which then attack~.3%
Find "High Quality" wood, which gives a better chance to make a high quality item with it.~.25%
Herb Lore:
Find a scorpion (similar to the flies above, but only in desert)~.4%
Find an herb that doesnt normally grow there~1% p
Find "clumped" herbs (more than 1 at a time)~2%
Find irriating herb (like posion ivy that acts fast, makes you unable to work for a few second)~.5%
Find discarded gold (1 or 2) ~ .25% p
Smithing (either gold or iron):
Create misshapen object (same as for carpentry; either works not as well or for something different, like a bent sword being used as a concussion wep)~1%*
Create magic weapon (Only if you have skill with at least 5 runes)~.01%`
Create Masterwork item~.05%`
"Inspiration". For the next item you can choose one of the next skill level (next set of items), but with a lower chance than normal to succeed~.05% i
Half-produce (make only part of an item, which can later be used with the other part to make the whole thing) ~ .5% w
Mining:
Find gem or ore not usually found there (can happen in nonmine rocks as well) ~1.5% p
Find a golem~.001% (obviously not mean to happen often)
Cave in (hurts you and has a few rocks appear around you) ~.5%*
Crack rock open (spreads rock or gem found there around you)~.25% s
Find naturally carved gem (only for gem mines obviously

Gem Carving (not as many things here, couldn't think of many):
Find uncarved gem on machine~.35% p
Jam grinder, has to be unjammed by someone with high strength~1%*
Farming (or peasantry, whatever it's called):
Grow weeds instead of wheat~1%* p i
Collapse from heat (temporary unable to work or move)~.5% w c for hotter months and 0% for cooler ones
Plants die~1%*
Bugs (flies I geuss) fly out after cutting wheat down~.25%
Demon spawns, grabs your wheat, and leaves~.000000001% (ok yeah this is a joke

Gathering wheat more effeiciently, thus getting more~.5%* i
Glass Blowing (same thing as the gem grinding, cant think of as many):
Create oddly shaped object (just looks different, nothing else really)~1%*
Create dangerous object (sharp edges, has a chance of hurting you upon usage)~.5%*
Ruin Wooden shovel (basically cause glass to solidify all over the shovel, making a weak concussion weapon)~.25%*d
Tailoring:
Create low quality item (basically messes up slightly making it, thus making the item less efficient)~1%*
Create High Quality item (opposite of above)~.25%`
Create small item, which will only fit halflings, dwarves, and such.~1%*
Mess up, creating a similar item that isn't as good (i.e boots-shoes, full hard leather armor-half hard leather armor)~1%*
Create Random item out of your material (random item creatable with that material of course)~.5%*
Baking:
Burn item (doesnt fill you up as much)~2%*
Undercook item (same as above)~3%*
Create Large item (fills you up more)~.5%`
Create similar item~.25% i
Create Sickening item (weak poison)~.25%*
Fishing:
Get pulled in, causes a pause in work~.25% s
Catch poisonous fish~1% p
Cause a lizard or some amphibious animal/monster to come out and attack out of annoyance~.1%
Catch random common item~1%
Get hook caught on something, thus needing it to be pulled out by someone strong, and then repaired by a carpenter~.25%*
*= and gradually decrease as your skill does
`=and gradually increases as your skill does
d=for 9 dexterity, chance will change based on yours (i count on your intelligience to figure out if it's up or down).
a=same but for agility
p=same but for perception
i=same but for intelligience
w=same but for willpower
s=same but for strength
c=same but for constitution
Feel free to give your opinions and CONSTRUCTIVE criticism.