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Producing items (smithing, carpenting etc.)
Posted: Sat Jun 29, 2002 11:27 am
by Teesh
I see that it is so easy to produce all items after some time... For example blacksmithing. When you reach a certain level which doesn't take a long time, you master it, and you produce the best weapons and armour all the time in large quantities... A lot of folks powergame/practice (whatever) the skill, and they throw away a lot of good items, so anyone can take them for free... I think thats not good, and this applies to all crafts.
Why does producing 5 arrows take 1 log of wood, and producing a wooden chest which is much bigger takes also only 1 log of wood? Why does producing scissors take one iron and one coal, and producing plate armour take also only one ore of each?
I think a plate armour should take say 20 iron ore and 20 coal to produce, the wooden chest should take 10 or 15 wood to produce - i mean, these quantities should be used to craft one item. And the same rule should apply to all crafts and all items. For example a shovel should take only one iron and one coal, because it has to be easy to produce for newbies.
I think that folks would have much more respect for their craft and the items they produce if it would take much more time (mining, lumberjacking, etc.) to produce them. Also i believe the economy would improve greatly. Look, you can mine 1 iron ore and 1 coal in say 5 seconds, or buy them for 1 gold piece and then produce plate armour and sell it for 300g!!! Thats crazy

) On the other hand some folks sell plate armours and other 'expensive' stuff very cheap, say 50g for a plate armour! This is still a huge earning for them, but its too cheap for everyone - even newbies can afford a plate armour after say half an hour of playing.
And silver ingots, thats very nice you can smith them, but shouldn't that be the most difficult? Say 40 iron and 40 coal to produce 1 silver ingot? After all its pure "money"

And there is no such thing like silver ore, so i assume, the silver is found 'by accident' in the iron ore. So it should take a lot of iron ores to gather the appropriate amount of silver to make an ingot.
Producing items (smithing, carpenting etc.)
Posted: Sat Jun 29, 2002 10:13 pm
by Teesh
I am worried, why isn't anyone replying their thought to my idea?

Producing items (smithing, carpenting etc.)
Posted: Sun Jun 30, 2002 3:36 am
by Korwin
ermm since when can you smith a silver ingot? I don't recall anyone ever being able
to do that...
Producing items (smithing, carpenting etc.)
Posted: Sun Jun 30, 2002 3:39 am
by Erdrick
Uh oh. You can craft silver ingots? This is going to cause a lot of turmoil...
I suddenly feel not-so-rich.
#me becomes ill and faints.
Producing items (smithing, carpenting etc.)
Posted: Sun Jun 30, 2002 11:16 am
by Teesh
I can't smith them, i just heard about it. Oops... :-/
Producing items (smithing, carpenting etc.)
Posted: Sun Jun 30, 2002 1:48 pm
by Ishans Schatten
The idea is good but already old

. Here you will find an answer fron a gm and a god
http://pc-cad0.informatik.unibw-muenche ... &topic=251
Producing items (smithing, carpenting etc.)
Posted: Sun Jun 30, 2002 2:17 pm
by Ney'Tara
Teesh is awfully right, at this rate the economy will totally collapse when a point is reached where too many people can produce the best items. There will always be someone who will give away or sell cheap those items, and the people who charge alot of money for the best items won't be able to sell them to anyone. Therefore the asking prices will go down and down, because a little money is better than no money. Eventually the entire economy will come to a halt and one can only guess what that means for the game.
Producing items (smithing, carpenting etc.)
Posted: Mon Jul 01, 2002 12:39 am
by Astral
It is more realistic, and I hope that it is implemented one day. But I guess we will have to do some waiting, Bror isn't very keen on giving out the future of the game

Producing items (smithing, carpenting etc.)
Posted: Tue Jul 02, 2002 4:02 pm
by Setherioth
well we tried to put a stop to people just throwing away objects they smithed before by reasing the prices through the SMACC regulations. Hopefully make the items worth more would stop people from just throwing them away. If they still are according to this topic then it didn't work. I think i big problem though it people who don't have plate armour are newbies and newbies don't usually have a silver or 300 gc to spend on plate armour. So the oportunity to acually sell them for a silver doesn't come along very often and we get anxious having 20 or 30 plate armours in the depot we decide to sell them for a lower price to make some money. Well we're not allowed to do that anymore ut people still do. I think we should raise the value for the stuff in the shop. Plate armour sells for 18 gc in the shop and sells for 250 gc on the street!! That's a big difference.
Producing items (smithing, carpenting etc.)
Posted: Wed Jul 03, 2002 1:12 am
by Ney'Tara
You're right, but that's only half of the problem. Indeed the first half is that it's not worth selling items for a set price if that won't bring you the same amount of profit as selling them under that price would get you, but the second half of the problem is that people do not need to sell anything. As long as they can make an infinite amount of fireswords or platemail, what is the point in selling them for a set price of even selling them at all ? Eventually you run out of products you can/want to buy with the money you would make on selling them, then there's no point in selling those items anymore.
Producing items (smithing, carpenting etc.)
Posted: Wed Jul 10, 2002 6:07 pm
by Satch
and you should have to melt the ore in to bars you can just smith something out of ore.
also you should be able to smith other materials of the magical world like mith and black metal
you should also have to smith on an anvil and not just any where
Producing items (smithing, carpenting etc.)
Posted: Thu Jul 11, 2002 10:29 pm
by Setherioth
I agree, there should be more steps involved in making almost every item. The only thing i see that does this adequately well is baking, where you have to turn the wheat into finished goods there's about 4 steps plus the wood and the fruit. It should be made that most other jobs require more then one or two steps. An easy way to start i think is to make it nessecary to use the anvils when smithing. Because you need something hard and solid to hammer againts, the ground doesn't work.
Producing items (smithing, carpenting etc.)
Posted: Fri Jul 12, 2002 7:44 pm
by Teesh
I agree completely, there should be more steps to produce items. Its way to easy to earn much much much gold very quickly, way to easy to produce items. I also hope that if the food bar (discussed in other topics) will be introduced in the new version, then any kind of food found in illarion will finally become really useful and then it may sell well.
What do you say if Eliza the lizard merchant and this other NPC human merchant would not have the same items (in endless quantities) by all times. I think it would be much more realistic and interesting if Eliza and this other guy, if they functioned as some kind of stock. For example, if you sell a fish to eliza, then someone else will be able to buy this fish. But if no one sells a fish to eliza, then she wont have any. I would apply this rule for every item in illarion. I think that would be good. There might happen, that the stock will be empty... folks will buy eveything out. And its realistic too. Then all other folks that want to buy something will have to look for players-merchants selling the needed items. I believe this would also greatly improve the economy and let the prices be elastic, not limited by abstractive smacc. But for sure this should be applied together with improving the production system for every kind of item. I think then it will be really cool. Now there are way to many items in illarion. Its a recession hehe
