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knock outs
Posted: Sun Jan 09, 2005 12:44 am
by falco1029
According to the guides, it's possible to jusat knock smeone out and not kil lthem. is this true, and if it is, how do you do it?
Posted: Sun Jan 09, 2005 1:02 am
by Nilo
Not implemented yet.
Posted: Sun Jan 09, 2005 2:53 am
by falco1029
alright
Posted: Sun Jan 09, 2005 3:43 am
by Nikago Fyrstyn
was implemented for some days, but it got the bug that monsters also where knocked out but still could attack so everywhere attacking clouds flowed around, cause during this day of implement a orc invasion was starded, but we player didn't knew the fact, but we learn fast it was nice to see some supporter "pulling" the knocked out people away and the healer healed them when they awak ,after some seconds, that was a nice fight getting the hurt behind the lines and no crossrunning.
As i remmber they took it out because of this monstercloud thing and because you couldn't decide between knocked out and death ones, cause both got the same cloud graphik.
Posted: Sun Jan 09, 2005 4:40 am
by falco1029
They should just take the model and have it on the ground, that would make it easy to tell
Posted: Sun Jan 09, 2005 4:50 am
by Gro'bul
falco1029 wrote:They should just take the model and have it on the ground, that would make it easy to tell
How many 1's and 0's do you think it takes to make a letter? Easier said than done situation.
Posted: Sun Jan 09, 2005 6:10 am
by falco1029
It's simply readjusting the 3d model
Posted: Sun Jan 09, 2005 6:36 am
by Gro'bul
falco1029 wrote:It's simply readjusting the 3d model

Thank god this game is not in 3d. These are all rendered 3d models, which means they are all 2d images. Even readjusting a 3d model would require coding.
Posted: Sun Jan 09, 2005 6:47 am
by falco1029
Yes, but no more then switching to the next part of the animation when walking
Posted: Mon Jan 10, 2005 7:27 am
by Adano Eles
And re-rendering all models, adding all the new graphics (which means releasing a new client for almost no new functionality) and hardcoding the new functions.
Posted: Mon Jan 10, 2005 9:23 pm
by falco1029
all the new graphics? It would just be each model lying on the ground, I don't see how it could be any harder to make happen then turning into the ghost.
Posted: Mon Jan 10, 2005 9:29 pm
by Dónal Mason
Or maybe just a recoloured ghost graphic. Even simpler. Just change the colour and it's fine!
Posted: Mon Jan 10, 2005 10:19 pm
by falco1029
Yes that would work too, and then it's easy to tell apart (make the knockout one blue or purple

))
Posted: Mon Jan 10, 2005 10:54 pm
by Sir Gannon
Your all missing the point. It may happen one day. But right now there are more pressing issues. Currently knock-outs isnt that important. Not to mention you dont realize how many lines of code and adjustments would have to be made. To many to even think about. ( Or more than I can think of and put on here hehe. This is just my veiw with a limited knowledge of C++ if im wrong please correct me

)
Posted: Mon Jan 10, 2005 11:17 pm
by falco1029
I'm not sure exactly what commands and such that they have in there (I dont know C++, but I know it's basic format), but it probably isn't too hard to put a simple check in to see if the player is knocking out or killing the other (to amke it easier have it so you have to be knocked out before another player can kil lyou, then you dont need as many checks)