Primal Breakpoint - A radical suggestion
Posted: Fri Apr 19, 2002 8:10 pm
Try this for an idea.
It would take a lot of programming to do.
Here's the idea:
When a players' energy reaches less than 20% a strange spirit awakens in them.
This power could be called Primal Breakpoint.
It's a last ditch attempt to win a battle and uses all of your magic.
Each species has a different ''Primal Breakpoint, but each causes phenomenal amounts of damage.
Elves could summon the spirits of the soil;
This could be illustrated by a giant leaf hitting the enemy.
Orcs could summon the spirits of the mountains;
This could be illustrated by a giant rock hitting the eneny.
Halflings could summon the spirits of the wind, which could be illustrated by a wind noise.
Lizards could summon the spirits of the water;
Water squares could appear around the enemy and kill them.
Humans could summon the spirits of light; a blinding white light could damage the enemy.
Thanks for reading this,
Simonic
It would take a lot of programming to do.
Here's the idea:
When a players' energy reaches less than 20% a strange spirit awakens in them.
This power could be called Primal Breakpoint.
It's a last ditch attempt to win a battle and uses all of your magic.
Each species has a different ''Primal Breakpoint, but each causes phenomenal amounts of damage.
Elves could summon the spirits of the soil;
This could be illustrated by a giant leaf hitting the enemy.
Orcs could summon the spirits of the mountains;
This could be illustrated by a giant rock hitting the eneny.
Halflings could summon the spirits of the wind, which could be illustrated by a wind noise.
Lizards could summon the spirits of the water;
Water squares could appear around the enemy and kill them.
Humans could summon the spirits of light; a blinding white light could damage the enemy.
Thanks for reading this,
Simonic