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Assassins?
Posted: Thu Aug 19, 2004 4:45 pm
by Korkh Neckbreaker
As killing other players without a RP reason is against the game rules, what about Assasins? If one is hired to kill another, is that a good RP reason?
Posted: Thu Aug 19, 2004 4:52 pm
by Quinasa
You are looking for a reason to be a player killer?
Posted: Thu Aug 19, 2004 4:53 pm
by Brendan Mason
As long as the reason you are hired is good roleplay, then I believe that assassins are perfectly acceptable. Although roleplaying one well is a completely different matter...
As Quinasa already said, just wanting to be an assassin for the sake of killing is a bit pointless, and, in the long run I can imagine it isn't very fulfilling roleplay.
However, if you take the time to think why your character would be involved in such shady business, figure out why his morals are so out of tune etc, and then make the decision to play such a character I'm sure that it will be more satisfying roleplay.
Posted: Thu Aug 19, 2004 6:08 pm
by Rackere Diplomatre
And don't forget the #me's before killing anybody!
Posted: Thu Aug 19, 2004 8:09 pm
by Korkh Neckbreaker
No, I didn't mean to go player killing. Just as Rackere said, I'd use #me's to work "cleanly", like "#me tries to stab a knife to someone"
The actual reason why I asked this, was that i'm planning to make a character who is a thief and an assassin. Now you'll be saying that I shouldn't take roles from books, but i've used the book "Althalus" as the inspiration. Read it and you'll understand what kind of a character I mean. But no, he's not going to be a mage and live two thousand years in a tower.
Posted: Thu Aug 19, 2004 8:13 pm
by Moathia
Only problem is, that in the game, people don't tend to stay dead, whch means assasins are more or less pointless.
Posted: Thu Aug 19, 2004 8:52 pm
by Arkadia Misella
---In agreeance with Moathia---
I always feel really, well, dumb, standing ont he same screen of someone you just dispatched for money and/or a favor. It is like "Yes, I killed them. I know they are sitting in the grass over there picking flowers and giggling, but I swear I killed them. I know they are wearing the same clothes, but I suppose they have the same outfit or something. Look, I watched them die, No, no one else saw. ARG!"
Gotta love those conversations.
Posted: Fri Aug 20, 2004 6:13 am
by Konstantin K
Buddy, with my heart, mind, and soul, I wish you: GOOD LUCK!
Oh, and you can forget the #me commands, you will get murdered/PKed/torn apart/eaten alive/casted 10 paralyze/fire spells on before you even type your second #me command.
// EDIT:
Assassin chars are to be played like this, it seems:
you create them, name them, train them for 6 months to perform one mission. Then you make that 1 kill, and you may freely delete that character. Because immidiately everyone will know about it, your ID Number will be spread all over the game, and you will enter the stage of never-ending bounty hunt.
Posted: Fri Aug 20, 2004 6:27 am
by Kasume
Oh, and you can forget the #me commands, you will get murdered/PKed/torn apart/eaten alive/casted 10 paralyze/fire spells on before you even type your second #me command.
Don't forget the #me commands. You only have problems with people such as K who forget the #me commands.
Assassin chars are to be played like this, it seems:
you create them, name them, train them for 6 months to perform one mission. Then you make that 1 kill, and you may freely delete that character. Because immidiately everyone will know about it, your ID Number will be spread all over the game, and you will enter the stage of never-ending bounty hunt.
Maybe you need to accept the fact then. You should have thought about making the character an assassin before actually doing it. Deal with your character. It's how you played him. It's how you're going to play him now. It was your choice to play an assassin.
Posted: Fri Aug 20, 2004 6:59 am
by Konstantin K
Remind of that next time our chars meet.

Posted: Fri Aug 20, 2004 7:09 am
by Zare
Maybe you need to accept the fact then. You should have thought about making the character an assassin before actually doing it. Deal with your character. It's how you played him. It's how you're going to play him now. It was your choice to play an assassin.
assassins, just like any other "evil" character depends on good roleplay from the other people. Now, if everybody roleplayed right, the assassin would never be spotted, and there would never be any witnesses. Of course the character will be identified as an assassin over time, but still assassins should be respectfully feared, not attacked on sight.
Posted: Fri Aug 20, 2004 8:42 am
by Moathia
Yup, half the island appear to have eyes on the back of thier heads, and will see you comming no matter if you sneak up behind them.
Posted: Fri Aug 20, 2004 9:42 am
by Rackere Diplomatre
Konstantin K wrote:Assassin chars are to be played like this, it seems:
you create them, name them, train them for 6 months to perform one mission. Then you make that 1 kill, and you may freely delete that character. Because immidiately everyone will know about it, your ID Number will be spread all over the game, and you will enter the stage of never-ending bounty hunt.
It's a question on good RP of others. I agree with Mothia and Zare.
Posted: Fri Aug 20, 2004 11:17 am
by Konstantin K
Zare wrote:assassins, just like any other "evil" character depends on good roleplay from the other people. Now, if everybody roleplayed right, the assassin would never be spotted, and there would never be any witnesses. Of course the character will be identified as an assassin over time, but still assassins should be respectfully feared, not attacked on sight.
I proposed to GMs numerous times all kinds of "unspottable", "smooth" assassination methods: special poison that works with food, and can be used. It would change the quality of a food object, but not the graphic. So you never know if the food is poisoned. And such an apple or a fish could travel through many hands to the right target...
Poisoned crossbow bolts, poisoned daggers, non-mage paralyzing potions.
Activation of trap sets.
Picking locks, opening closed doors.
Then assassins would be feared...
And god knows how poison works right now... First of all, you never know whetehr you fail or succeed to force-poison someone, secondly - everybody knows what poison looks like - it's the yellow potion...
Posted: Fri Aug 20, 2004 11:54 am
by Aristeaus
Yellow bottle is poisen, i thought it was beer
The amount my characters drink they must be immune.
Now you'll be saying that I shouldn't take roles from books, but i've used the book "Althalus" as the inspiration
Redepemption of Althalus. The character could be a good inspiration, but he is no assassin, more of a thief who has a good way with words
Playing an assassin probably is impossible, no matter what you do, your identity wont be kept a secret. The only way you could accomplish the role would be to play a known assassin within an orginisation or guild, which will give you the orginisations protection. You hear tales of infamous assassins who are famous in thier lands but cant be touched due to the fear of the consequences if they are touched.
Posted: Fri Aug 20, 2004 4:35 pm
by Kasume
Posted: Fri Aug 20, 2004 5:08 pm
by Caranthir the great
Konstantin K wrote:Zare wrote:assassins, just like any other "evil" character depends on good roleplay from the other people. Now, if everybody roleplayed right, the assassin would never be spotted, and there would never be any witnesses. Of course the character will be identified as an assassin over time, but still assassins should be respectfully feared, not attacked on sight.
I proposed to GMs numerous times all kinds of "unspottable", "smooth" assassination methods: special poison that works with food, and can be used. It would change the quality of a food object, but not the graphic. So you never know if the food is poisoned. And such an apple or a fish could travel through many hands to the right target...
Poisoned crossbow bolts, poisoned daggers, non-mage paralyzing potions.
Activation of trap sets.
Picking locks, opening closed doors.
Then assassins would be feared...
And god knows how poison works right now... First of all, you never know whetehr you fail or succeed to force-poison someone, secondly - everybody knows what poison looks like - it's the yellow potion...
Maybe we should first work hard to get the average axe, sword, bow or mace feared before concentrating into the creation of god-like assassins?
Posted: Fri Aug 20, 2004 5:11 pm
by Konstantin K
Kas, please, at least try to explain the point of that post? Have respect. Half of your attacks on me are phrases of two-three words or sentences, and a roll eyes icon.
I simply stated that those methods would be a way cleaner tactics to assassinate someone without actually coming up to them and hitting CTRL+Click.
btw, can you name a single char besides your own, which I have killed?
Mind you, your char was not assassinated by my char. He was killed in an act of psychotic revenge.
Posted: Fri Aug 20, 2004 5:13 pm
by Konstantin K
Caranthir the great wrote:
Maybe we should first work hard to get the average axe, sword, bow or mace feared before concentrating into the creation of god-like assassins?
Yeah, well, that's what we're basically doing now. And if you don't powergame, it takes you good 5-6 months to get decent in something, after which you can through your char away after a few kills that make you famous across the whole game.
Posted: Fri Aug 20, 2004 5:37 pm
by Kasume
btw, can you name a single char besides your own, which I have killed?
Mind you, your char was not assassinated by my char. He was killed in an act of psychotic revenge.
Obviously K has killed someone. I don't think the town gaurd bans people for stealing an apple.
I simply stated that those methods would be a way cleaner tactics to assassinate someone without actually coming up to them and hitting CTRL+Click.
Perhaps then, you need to put more thought into what you're doing. Obviously you just think that just because of technicallities will stop you from communicating with the player of the character that K hunts.
Yeah, well, that's what we're basically doing now. And if you don't powergame, it takes you good 5-6 months to get decent in something, after which you can through your char away after a few kills that make you famous across the whole game.
That's saying a lot alone.
Of course, you don't need to powergame. That's quite obvious. And it surely doesn't take 5-6 months. Seriously doubt that. Didn't take me nearly that long to get to where I am. And I consider Kasume's skills *decent*. He's not brilliant at fighting, but he's OK.
Kas, please, at least try to explain the point of that post? Have respect. Half of your attacks on me are phrases of two-three words or sentences, and a roll eyes icon.
I don't feel like being literal this morning.
Posted: Fri Aug 20, 2004 5:41 pm
by Bloodhearte
@Kasume - I can actually see some of K's point in 'not using #me commands.' If somebody, like a stealthy, cunning assassin were behind their victim, would they be noticed before the knife was at the throat anyway? #me commands only alarm the victim, and a fight, not an assassination, ensues. So, if #me commands are to be used, I suggest they're used right before the deathstrike.
Here are my guidelines for playing as an assassin; some of my funnest days came with playing one:
-Train, basically, first with monsters and advance with character training. Nobody will like an assassin who can't knock off a pig.
-Try to make your character have a history of assassinating "invisible characters," as they can't return from the cross. Character killing should probably be arranged with the player of the victim: whether he wants that character to die forever or not, whether he wants to set up an event where the assassination was a failure and he was only knocked out, then get revenge, or whatever.
-Be fast. Try not to put in the "mwahahaha, I kill you!" dialogue, and introduce yourself rarely.
-Remember, just because they were wounded as a cloud, doesn't mean your job was a failure. Perhaps your employer only wanted to teach the victim a 'lesson.'
I wish ya luck. It's a very fun occupation to have (and risky too)

.
Posted: Sat Aug 21, 2004 11:30 am
by Konstantin K
Kasume wrote:
Obviously K has killed someone. I don't think the town gaurd bans people for stealing an apple.
Ah! Exactly. That's all you got. Rumors upon rumors. IG Townguard.
If you research relationships between older chars as they were back then, u will get answers to many questions, which now seem obvious. It's all about politics.
Kasume wrote:
Perhaps then, you need to put more thought into what you're doing. Obviously you just think that just because of technicallities will stop you from communicating with the player of the character that K hunts.
Erm. Please, you tell me. How many ways to kill a person in Illarion do you know? Aaah... come close to them and Ctrl+Click them. Come close to them and poison them. Shoot them from within visible range.
Wow, very... thoughtful creative ways...
Technicalities DO stop me! Many times I received proof of that.
If my char came to your char and said: ((sorry, I am about to assassinate you now. Would you please play along?)) - would you?
When I tried grabbing someone's arm with a robbery attempt, they just walked away with their avatar and laughed.
Of course, you don't need to powergame. That's quite obvious. And it surely doesn't take 5-6 months. Seriously doubt that. Didn't take me nearly that long to get to where I am. And I consider Kasume's skills *decent*. He's not brilliant at fighting, but he's OK.
An assassin is an assassin. He/She must be brilliant in the art of death.
Train until their skills are sharp and reflectory on the instinct level.
That is what an assassin is for god's sake. Not a recruit, not a soldier, not a village boy, who took some fighting lessons. An assassin is a trained killer. A master killer.
It's their profession, this is how they make a living.
They are not good in smithing, so they can't sell weapons and armor.
They are not mages so they don't teach disciples.
They do not sell toys, clothes, or bake food.
They do not sell grain or cabbage.
Killing is their work, their job, their income.
Trained in merciless tactics, deadly weapons, unexpected cheap shots, sudden attacks.
They are ruthless, reckless, maybe sometimes desperate or fanatical self-destructive saboteurs of society. Predators.
Sometimes insane, sometimes very conflicting inside, sometimes philosophical and full of remourse. But they have their motivation or their killer instincts.
Being decent is not enough.
Posted: Sat Aug 21, 2004 9:31 pm
by Bloodhearte
@K - 100% agreed.
These fellas, assassins I mean, should be so damn good at what they do simply because of the fact that there's no other room to do anything else. They don't make and sell craftsmanship, they spend their very lives perfecting the art of killing and espionage. They sacrifice everything in their lives except this art, which explains why they're great at it.
When stealth fails, they MUST learn to fight well. Meaning, find the most motion economical, quickest way to a vital point of the body, and exploit it. I've learned that assassins don't have much armor and health outside of the average schmoe, but they can sure get the stabbing and slitting done in a hasty manner.
So yes, in short, you must be more than decent in my opinion.
It's so hard to play an assassin these days, because you'll be accused of PKing or forcing roleplay.
However, this assassin was hired to kill because somebody DID something wrong in the past, now they'll pay for it by having a shady figure come and slit their throats. That's karma baby, the character put that on himself by offending somebody first; it isn't a random kill or wounding.
Posted: Wed Oct 27, 2004 5:24 am
by Stevie Mcfli
Being an assassin could be a profitable way of life for a character,
you could make people pay lots of money for you to kill a certain character and to prove you killed them you could bring back one of there items as proof.
Posted: Wed Oct 27, 2004 5:25 am
by Stevie Mcfli
Being an assassin could be a profitable way of life for a character,
you could make people pay lots of money for you to kill a certain character and to prove you killed them you could bring back one of there items as proof.
Posted: Wed Oct 27, 2004 6:08 am
by Moirear Sian
Won't work well, as items of the same type normally look completely identical by the client.
A viable option would be to talk it out OOC with the person before you even get to the killing, in order to see if the other person would like to keep their character dead for good, or not. On the other hand, that destroys alot of the surprise effect that would go along with the actual assassination, so you could alternatively wait to discuss that after the kill.
In any case, playing an assassin on illarion is probably one of the most difficult things to play at all. I'd discourage it for anybody who is new to illarion.
Posted: Wed Oct 27, 2004 6:15 am
by The Returner
I bring back the idea of permydeath. But no one would like that much.
Posted: Wed Nov 03, 2004 4:02 am
by Kagome
Why would you wanna kill someone who hasn't even had anything to do with you anyway?? i mean it doesn't make any sense. I mean if they like ticked u off like repeatdeately then yah

but otherwise i just don't see the point.
*g*
Posted: Wed Nov 03, 2004 1:27 pm
by Gonar
Im realy getting confused here. Is this game all about that the other character MUST agree on you atacking him?
"Yup, half the island appear to have eyes on the back of thier heads, and will see you comming no matter if you sneak up behind them."
First of all I do not get this, if a person is walking behind you does it aoutomaticly mean this person is going to kill/atack you?
Thoe I belive this thing could be solved REALY damn simple, your character should have a line of "sight" the rest behind him should be colured grey and only show the things the person saw when going there.
"Exacly"
I belive K's ideas about assasination are great and truly realistic. It's why it was so hard to spot assasins in the middle ages... It was almost inpossible. But surley you could spot a posioned fruit if you have great perspection seeing the assasin put it besides the other fruit or having great expirience whit posions and therfore reconizing the smell etc.
The assasin would have becomed "unspottable" , he would only think he was
-> Bloodheart.
Great statment there mate.
"I bring back the idea of permydeath. But no one would like that much."
Well mate I trully am on your side here, but only if people realy role play assasins good. An assasin would never go out and kill newbees (Uhm children) for varius reasons... instead he would try to kill the rich and powerfull for even more reasons.
"Why would you wanna kill someone who hasn't even had anything to do with you anyway?? i mean it doesn't make any sense. I mean if they like ticked u off like repeatdeately then yah but otherwise i just don't see the point."
Why would america go into Iraq if Iraq hasnt done anything to america?
Why would an theif kill it's victim?
Why would you even be a thief?
Why would you ask an such dumb question?
All these why´s *Sighs*.
Now to my statment;
You speak of theifs/assasins getting hunted by everyone and getting to be known by everyone.
*Ladies and gentlemen TIBIA has just taken Illarions place in Roleplay"
I mean you should fear assasins and you should in your "Characters" mind know that the assasins probably have friends and people who hire them and that they are not to be messed whit.'
Also if rumors spread so fast then why don't you assasins/thiefs make an unofficial guild to support yourselfs and slaughter your enemies. It would surley bring balance to a so "good" Illarian community!
Posted: Wed Nov 03, 2004 2:10 pm
by Galim
assassins have not really friends. friends are a handicap in their job. a good and professional assassine will avoid friends.