GM x GM = More Fun
Posted: Thu Aug 12, 2004 12:55 am
I could be completely wrong on this, but I may be very right.
Right now there are only a very few GM's that actually help with the games RP that I can tell. Perhaps it is time to spread the power.
Now of course we have our usual GM godliness that run around as ghosts and instigate troll attacks, but I would like to see more people with power.
I suggest that a handful (I am thinking four max) be chosen through a very specific process to insure that no nonsense would occur and give them full gm powers. Two "good" and two "bad" characters lets say. At that point it is still the player controlling the RP of them game, only with alot more help. Let these four do as they wish (within reason) and have them always communicate with one another. Also these "Uber Players" ((hehe, I like that name)) would also take pressure from the true GM's. Lets say one is a thieving guild....and a character wishes to possess thief gloves..instead of writing gms and harrassing them, it would be up to the guild leader and they would decide if the palyer had earned it.
It seems that the "leaders" of the island are no more fit to lead anything than the normal guy on the streets, and people are aware of this. Enacting this may also help calm the need for everyone to try and become the most powerful. This may also solve many players complaints about how it is "impossible" to play a "bad" character. The characters chosen for such a gift should be very active players and characters. It is one thing to know that a character is very powerful, but it is another to see them in game frequently. A prime example was the character Darlok. Many feared Darlok, but due to very long absenses, unless he was on their screen, few feared him.
I hope this suggesstion or another variant could be enacted to help spice the staling roleplay of Illarion.
Right now there are only a very few GM's that actually help with the games RP that I can tell. Perhaps it is time to spread the power.
Now of course we have our usual GM godliness that run around as ghosts and instigate troll attacks, but I would like to see more people with power.
I suggest that a handful (I am thinking four max) be chosen through a very specific process to insure that no nonsense would occur and give them full gm powers. Two "good" and two "bad" characters lets say. At that point it is still the player controlling the RP of them game, only with alot more help. Let these four do as they wish (within reason) and have them always communicate with one another. Also these "Uber Players" ((hehe, I like that name)) would also take pressure from the true GM's. Lets say one is a thieving guild....and a character wishes to possess thief gloves..instead of writing gms and harrassing them, it would be up to the guild leader and they would decide if the palyer had earned it.
It seems that the "leaders" of the island are no more fit to lead anything than the normal guy on the streets, and people are aware of this. Enacting this may also help calm the need for everyone to try and become the most powerful. This may also solve many players complaints about how it is "impossible" to play a "bad" character. The characters chosen for such a gift should be very active players and characters. It is one thing to know that a character is very powerful, but it is another to see them in game frequently. A prime example was the character Darlok. Many feared Darlok, but due to very long absenses, unless he was on their screen, few feared him.
I hope this suggesstion or another variant could be enacted to help spice the staling roleplay of Illarion.