Page 1 of 2

Bandits vs Game Rules?

Posted: Tue Jul 20, 2004 11:26 pm
by Hermie
So, now that we drop items when we die, what are the game rules concerning Bandits?

Are Bandits allowed to operate by demanding money for your life, and then killing you if you dont to loot your body?

Thanks :wink:

Posted: Tue Jul 20, 2004 11:38 pm
by Cassandra Fjurin
I think Bandits are allowed. But you should watch newbies. And dont overdo it. I don't want to see random PK or robbing the same person again and again and again. Make pauses (not robbing every day 5 people)

And watch the primary rule of RP "be fair!"

This is my personally opinion. This is no offizially statement of the whole Illarion staff.

Posted: Tue Jul 20, 2004 11:42 pm
by Darlok
The !gm command seems to be a powerful weapon against wrongly played bandits.
Those players that approach you without "warning" or indication about thier intentions to attack your character, can quickly be reported and maybe prevented to ever play a bandit again.

As soon as he (the character) lets you choose, either your belongings (or a part of them) or your characters life, its perfectly fine I think.

Posted: Tue Jul 20, 2004 11:43 pm
by Kasume
There is going to be an immense

#me glares at the oomie

Oomie raises a brow

"Gimme armor nows!"
"Um... no"

And a fight commences within ten minutes.

This will get tiring.

Posted: Tue Jul 20, 2004 11:45 pm
by Darlok
Form a militia to protect your character and his/her belongings.
Another good reason to group up in a guild, clan, tribe, ect. ;)

Posted: Wed Jul 21, 2004 12:06 am
by Willum
I like the idea og bandits but when you die do you lose every thing?
Tis possible to over power a bandit techically and rping it as well so all the bandits out there make sure you know who your about to rob, or it might just be your head instead of theirs.

Posted: Wed Jul 21, 2004 1:00 am
by Zare
I just want to say to everyone who is thinking of becoming a bandit: Don't expect to ever set foot in town again. Thank you.

Posted: Wed Jul 21, 2004 1:04 am
by Cassandra Fjurin
Zare wrote:I just want to say to everyone who is thinking of becoming a bandit: Don't expect to ever set foot in town again. Thank you.
Yes! Be aware of the consequezes of your RP. And don't cry afterwards that life isn't easy as a bandit.

Posted: Wed Jul 21, 2004 2:16 am
by Willum
Oh and if you want to become a bandit think twice I am banned from town and its nt easy. trust me.

Posted: Wed Jul 21, 2004 4:02 am
by Kasume
Yes! Be aware of the consequezes of your RP. And don't cry afterwards that life isn't easy as a bandit.
*cough* Val *cough cough*

Posted: Wed Jul 21, 2004 5:15 am
by Willum
Now to be a bandit well you can't say "sneeks up on the person with out knowing" because that would be a little off would it not? And don't put an arrow to thier neck..is that not a little forced rp?

Posted: Wed Jul 21, 2004 5:34 am
by Domitrio
Well the PO Arcia and I were talking about this the other day. Forced RP is like saying "#me throws an apple at the human and it hits his nose". What you "should" do is "#me throws an apple" and see if he dodges or says "ow". It's kinda hard to remember, but I've always thought that leads to a lot more fun. Anyway you the point is, a bandit should do "#Me"'s that a character CAN get out of. You know, have different scenarios depending on what the victim does.

Posted: Wed Jul 21, 2004 6:07 am
by Kasume
The problem is... people will ALWAYS dodge the apple or catch it.

And the thing is... people will ALWAYS get away.

Posted: Wed Jul 21, 2004 6:29 am
by Domitrio
Not of they are good RPers, I mean, you character isn't superhuman, he has to mess up sometimes. Dom is super clumbsy, he wouldn't catch the apple, (maybe with his face) he would trip on it and break his leg. We just have to hope that people keep their characters persona in the #me's they do. You can't spoonfeed good RP to people, you have to let them do their own part. And I stole something the other day from a player, it went very well. I bumped into him, he took the idea and dropped something, and Bam "Stop theif!". But it wouldn't always happen that way in real life either.

Posted: Wed Jul 21, 2004 6:30 am
by Zare
Not of they are good RPers
thats exactly the point. There are no good RPers anymore

Posted: Wed Jul 21, 2004 6:31 am
by Irania
It's great that Dom isn't perfect. I try to make Ira as imperfect as I can without her seeming too weird, lol. She is itchy a lot, notice how she scratches her ear often, and doesn't sing very well but hums alla time anyway. :D

That's quite an insult there Zare, try RPing with more players.

Posted: Wed Jul 21, 2004 6:34 am
by Domitrio
imperfections make the game funny, and hence fun. but I would have to say... the good RPers have been lacking, although some of the new characters do show some promise. There is one or two that have enough NEGATIVE RP POTENIAL to make Fluffy choke on a life root. If you know what I mean. I have a particular dwarf in mind... just guess whom.

Posted: Wed Jul 21, 2004 6:36 am
by Thurik
Just because the character is annoying, doesn't make the PO a bad RPer.

Posted: Wed Jul 21, 2004 6:50 am
by Domitrio
I didn't specify anyone.. And I must so your RP is consistant, it's not Random, it's just not... dwarflike. You have made me laugh a couple of times today, which I thank you for. You better watch some of those comments about Eliza though, there was a character that got in trouble recently for something like that.. Although he did MUCH worse. Anyway we're WAY off topic. Back to theives, on the whole would you allow someone to pickpocket you for the sake of RP? I'm not saying dropping an icebird, but a few coins or something...

Posted: Wed Jul 21, 2004 6:52 am
by Thurik
I didn't specify anyone.. And I must so your RP is consistant, it's not Random, it's just not... dwarflike. You have made me laugh a couple of times today, which I thank you for.
So with that, yer telling me that there are certain ways to play characters. Sorry, but I must disagree. You have to take the "non dwarflike" problem IG.

Posted: Wed Jul 21, 2004 6:55 am
by Domitrio
it's not bad RP to be undwarf like, I'm not trying to insult you. I was just saying. If you're looking for a complement I must say you are the best played annoying character I've ever seen, and... well.. I hang out with quite a few of them. Sorry if I offended you, but can we get back on topic?

Posted: Wed Jul 21, 2004 7:53 am
by Gurik Elvenstar
Gurik isnt extremely orcish i made him an orc merchant not a warrior like the others, i think a change like this makes the game more intresting not just for me but for others also.. people think elves are all patient and orcs are all fierce its good to see 1 or 2 diffrent from the others ;)

Posted: Wed Jul 21, 2004 5:47 pm
by Val De Gausse
*cough* Val *cough cough*
I never whined ooc just ig. That doesn't matter...

Posted: Wed Jul 21, 2004 8:38 pm
by Hermie
- Concerning the race issue; I don't think it's bad roleplay to be a little different from the usual stereotype that defines that race, but those who act not of their race shouldn't be supprised if they are shunned by their fellow 'brothers and sisters'

- Back to the topic at hand; We will need to rely on the roleplay of others to roleplay bandits, just as we rely on the roleplay of others to play the game. I don't think that just because there may or may not be a greater number of 'bad' roleplayers (I don't want to speculate) that the game rules should deny this option to other roleplayers. If a player does not conform to the game rules, or roleplays in an inapropriate way then they will most likely be banned anyway.

Posted: Wed Jul 21, 2004 9:37 pm
by Kasume
Val De Gausse wrote:
*cough* Val *cough cough*
I never whined ooc just ig. That doesn't matter...
Right... :roll: Just forget it then.

Posted: Wed Jul 21, 2004 11:33 pm
by Salvieri
Kasume wrote:The problem is... people will ALWAYS dodge the apple or catch it.

And the thing is... people will ALWAYS get away.
Not true, as me and fooser can explain :wink:

We cut off Thurik's beard and he could have said #me runs away, or something, but he RPed getting captured. Thanks for the good RP Thurik! :D

Posted: Thu Jul 22, 2004 12:51 am
by GorgeBloodstench
AH, well, I tried to eat thurik, but he , a dwarf, managed to keep pulling his arm away from a large, strong, over weight smelly orc like me.... I thought that was quite interesting.... :)

Posted: Thu Jul 22, 2004 1:20 am
by Kasume
GorgeBloodstench wrote:AH, well, I tried to eat thurik, but he , a dwarf, managed to keep pulling his arm away from a large, strong, over weight smelly orc like me.... I thought that was quite interesting.... :)
Exactly, a slow large over weight orc... :wink:

Posted: Fri Jul 23, 2004 9:17 pm
by Bloodhearte
Kasume wrote:The problem is... people will ALWAYS dodge the apple or catch it.

And the thing is... people will ALWAYS get away.
This is exactly why I use a #me command to perform an action, and a #me command to say that action has been executed if they didn't react quickly enough.

So if I'm faster than them at typing "the apple has hit you," too bad for them.

Posted: Fri Jul 30, 2004 7:26 pm
by Moirear Sian
So if I'm faster than them at typing "the apple has hit you," too bad for them.
Tsk, tsk, tsk. :D
No offense, Bloodhearte, but I don't like predetermining outcomes of things for other people's chars, because I don't know the IG stats, and that's good that way. But you're basically right; it's pretty god dam' boring that most people are so "good" at catching things - I'm sure most of them only have mediocre or poor dexterity, not to mention agility.
If a character had a high dex at character creation, then for sure they're good at catching things thrown at them. For an example of my own RP, if someone throws a fish at my char while their back's turned on them, regardless of any dex, the char gets hit clearly.
I mean, c'mon people, does it hurt your ego so much if someone throws something at you and hits you? It's your character, it's not you. Besides, smooth, believable situation-comedy is one of the most rewarding parts of RP. :wink:
Players should just be more "sadistic" (although, in this context, you can consider it to also mean "realistic") and "honest" towards the deployment of their character within the game world.

...

Same things go for bandits. Interesting bandits for example are smart and glib-tongued, as they're more likely to charm or trick their way through their robberies. They're also less likely to get unpopular and caught. While on the other hand, there can be the thuggish, brutish bandits, with more brawn than brains; who resort to violence and never have a back-up plan. And there's alot of greyscale colors in between those two sides.
A bandit-char you gave intelligence:2 at character creation obviously shouldn't be planning the ambushes, that should be clear to the player. Unfortunately, this is something that I can't imagine to ever be solved by a computer game completely to my liking - in the case of Illarion, it's made up to the players alone.
To make long things short: the bandit issue, as the RP issues in general, are always only solved with good old-fashioned common sense from all players.