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Limit the number of Depots

Posted: Sat Jul 03, 2004 3:05 pm
by Darlok
I know that its a long term plan to unlink the depots,
but until this point I ask you to reduce the current number of depots.

My vision is a single place where some depots are placed.
This place is a pure storage area, maybe the Elizas shop.
I take Trolls Bane as an example, each player-made settlement has its own storage area.

Production areas should not have depots.
This would force crafter, if they want to work efficently, to cooperate with someone else who plays the "delivery boy".

Posted: Sat Jul 03, 2004 8:22 pm
by Kasume
K raises his hand

Oh oh! I have a question. Why the hell does the Union have a damned depot right next to their farms? That's a little unfair... Considering you wouldn't allow us to buy a depot for the Vale village that never got completed.

Posted: Sat Jul 03, 2004 10:11 pm
by Drogla
when did the Union get a depot? wasnt there yesterday..

anywyas, having just One lartge room with depots, or w/e, sounds like the Tibia system to me

too many depots are bad, but perhaps have then jut in shops (eliza's and sam's-silverstar's too), workshops, and maybe at some "special location" like the Northerot Castle, or the Shi-Long Monastary. Of course you need a depot at the tavern too, so people can pay off their tabs =)

Posted: Sat Jul 03, 2004 10:32 pm
by Darlok
Look more careful, Drogla, there is a depot, hidden behind some appletrees.

I remembered the general saying of the GMs "No Depots outside of the town."
Thats why the house to the west from there was not allowed to get an own depot.

The Tibia idea of depots is in my eyes a very good one.

So my radical idea was:
Remove every depot that is in a questionable location, like the one at the fields, the one in the ruins of Northerot and every place else that is not frequently used by players.
With "used" I do not mean to store harvested ressources from a nearby area (to have them back in Trolls Bane), I mean a building that is actually used for roleplaying and occupied.
Not many qualify themself in my eyes.

Posted: Sat Jul 03, 2004 11:14 pm
by Barash Bashbrug
I understand the point of view, and yes depots in certain areas are bad, but some are required out of town. You know for those that arent able to get into town. If your going to say only depots in town then your going to have to stop rping ppl being kicked out of town because they have to store stuff just as everybody else and it is unfair to only have those in town. Maybe there are to many depots, I know there are a whole bunch in town, and a few outside in kinda bad places, but a castle is not a bad place for a depot, the old movement hideout is(if its still there). Depots out of town is a good thing just as depots in town, just have to be careful where they are put

Posted: Sun Jul 04, 2004 12:02 am
by Darlok
If they where unlinked, then yes, whereever you want.
As long they are linked, no.

Why should there be a depot in the ruins of Northerot?
This is not the place to store anything, this location has no longer the means of holding items.

There are depots outside of Trolls Bane, in Greenbair, the Monastry of Eldan (if its still used), the Bloodskull Cave.
Enought when you are kicked out of the town.
If your character screws with every fraction, then maybe he should endure the consequences of his doings by being cut off from larger storage places. ("Living on the Road")

I do not see a reason for having a depot in the middle of the nowhere.

Posted: Sun Jul 04, 2004 1:30 am
by Kasume
I have to agree with Darlok.

Posted: Sun Jul 04, 2004 11:41 am
by Phelix Vierwind
If they where unlinked, then yes, whereever you want.
As long they are linked, no.
I think that is a really good point. Everyone should be able to 'store' things in or outside trolls bane. Just because you can carry only a limited ammount of goods. But it is not quiet reasonable to take goods out of a depot in town, which you put in in the wilderness.

Posted: Sun Jul 04, 2004 8:21 pm
by Kasume
Some people will also throw a heavy load on a closer depot.

Then they will run to the shop for a lighter walk. Quicker too.

So then it's waiting for them in the shop.

I do it sometimes. Even though in reality, it's stupid. Shouldn't be able to do it.

Posted: Sun Jul 04, 2004 9:08 pm
by Taril Ralor
So basically what everybody wants then is whenever you put something in a depot you have to go to that exact same depot to get it out. Hope everybody can remeber which depot they used.

Posted: Sun Jul 04, 2004 9:12 pm
by Darlok
No.
I dont want that, because I know that someday this will happen.
So there is no need to demand this right now.

What I currently want is, that for each town there is only one Depot(-area).
And there are no depots in abandoned buldings and in the wilderness, like it is right now.
So transportation and capatcy becomes a true meaning, even when its only a small one.

Posted: Sun Jul 04, 2004 10:25 pm
by Ezor Edwickton
THe depots are there for mean of storage in game, and are necessary because we can't just leave things lying around in game or they will be cleared.
I think that less depots is good, but not just one for each town. In my opinion there should be a storage area in places such as stores, and workshops. Buildings purchased by players should also have the option of having a depot. It would only make sense that you'd store things at your own place, just like in the real world.

Posted: Sun Jul 04, 2004 10:37 pm
by Darlok
Especialy production areas should not have depots, as I discribed above.
(Cooperation, transport, avoiding of 'next-to-depot-mass-production')

Player owned houses are a valid point, true.
But when there is a depot in an unlockable house, then this whole proposal is useless.
You could just enter there and unload your 100 logs of wood, to sell them somewhere else in a heap of 1000's.

Even if it sounds a bit unfair, as long as "private houses" are accessable for the public they should not have depots.



Maybe when Cassandra has some time in her hands she can think of a container (chest) that is spared, including the inside, when the server makes a clean sweep, but thats a totaly other thing and not beloning to this topic.

Posted: Mon Jul 05, 2004 2:53 am
by Neonfire
Darlok got a real good point.

Posted: Mon Jul 05, 2004 7:37 am
by martin
There will hopefully be a solution for that within, say, the next month.

Martin

Posted: Mon Jul 05, 2004 11:24 am
by Darlok
I am not asking for a technical change, martin.

The "soltution" I am asking for is simply to delete most of the depots that currently sit somewhere on our game map.

Its just a matter if my arguments are persuadive enough to get some GM to run arround and delete them.
I take the topic that Neon created on the general board as a first step towards my desired situation.

Posted: Mon Jul 05, 2004 11:37 am
by Taril Ralor
If I am not mistaken I believe martin ment about your idea about unlinked depots. Course I could be wrong.

Posted: Mon Jul 05, 2004 5:36 pm
by Val De Gausse
I agree with Darlok, there should be a "Storage House" or something in every town where about 5 or six depots are and that is the ONLY place the depots are in town, none in wild. Great idea

Posted: Wed Jul 07, 2004 4:11 am
by Ezor Edwickton
I don't think everyone would be likely to store there things all in the same spot. I think they should be reduced, but not to only one spot.

Posted: Wed Jul 07, 2004 11:31 pm
by Bloodhearte
Agreed.

I say the only place depots are stored, in town, is Eliza's shop; it's more like a warehouse that way.

There's still that habit dummies have of walking into the Silverstar merchant shop illegally to store away weapons they got from the mummy tombs. :roll:

Posted: Wed Jul 07, 2004 11:57 pm
by Darlok
Basicly our characters are homeless.
They should be thankfull to be able to store thier spare stuff somewhere.

Posted: Thu Jul 08, 2004 12:06 am
by Hermie
oh yah, we should be thankful. Man i thought i was playing a game for a second there!" what is the need to changr thignd?

Posted: Thu Jul 08, 2004 12:21 am
by Darlok
Hermie wrote:what is the need to changr thignd?
Huh?

The reason is that transport / storage space is practicly worthless currently.
You can grow thousands of cabbages in Greenbair, stuff them in a depot there.
Get your heavy armor on, walk to Trolls Bane, not carring about how to get your cabbages.
Go in Elizas shop and make a happy profit.

Thats not the way it should be in my eyes.

Also "inner town transport" is not how it should be.


In my eyes ressources should go this way:
Harvest Area -> Storage Area -> Production Area
or
Harvest Area -> Production Area

And not:
Harvest Area -> Storage Area1 | Storage Area2 -> Production Area

Posted: Thu Jul 08, 2004 2:00 am
by Bloodhearte
Hermie wrote:oh yah, we should be thankful. Man i thought i was playing a game for a second there!" what is the need to changr thignd?
Nobody is denying that Illarion is a game.

The thing is, it's a roleplaying game; a realistic based one at that. And that's its appeal. As a matter of fact, it's more of a simulated play/story than anything.

But intelligent games such as this one require consideration of everything; the characters, placement of things, NPCs, etc. So that way, more sensible roleplaying will happen. These are just amongst the smallest suggestions that try to make it better.

Anyway...

It's because of the number of depots that delivery is an obsolete job. And judging from the way things are now, the only thing newbies can do for a living that doesn't require apprenticeship is killing pigs and selling their meat. At least delivery can give newbies more variety in their job selection.

And as for "criminals" or outcasts living outside of the town...

Why the hell would they have more items than they can carry? All they need is clothing, some form of self defense weapon and knowledge to get food in the wild.

Posted: Thu Jul 08, 2004 3:17 am
by Fooser
Darlok wrote:Basicly our characters are homeless.
They should be thankfull to be able to store thier spare stuff somewhere.
So, everyone in Trollsbane sleeps in the street? Wow, the outlaw chars don't seem to be missing much :wink:

Posted: Thu Jul 08, 2004 4:48 pm
by Caranthir the great
Actually, the reason why everyone is jealous towards the dwarves it the fact that they have real beds. ;)

Posted: Fri Jul 09, 2004 6:57 am
by Zare
Yes, the EGH has houses. That mean we're like.. kings or something, among these bums, right?

Posted: Fri Jul 09, 2004 7:04 am
by Crosis
That's right, the we're kings. Now bow to us you unworthy hobos!

Heh heh

Posted: Fri Jul 09, 2004 12:25 pm
by Darlok
Can't you for one time in your life stick to a sinlge topic without puting in worthless comments ?

Comment the original idea, propose other points of view, show general acception or rejection of it.
But hell, if you want to spam do it somewhere else.

Posted: Sat Jul 10, 2004 12:52 am
by Fooser
Darlok wrote: Production areas should not have depots.
This would force crafter, if they want to work efficently, to cooperate with someone else who plays the "delivery boy".
This system would assume that there would be a decent number of people willing to be the "delivery boy", but that probably wouldnt be the case.
Drogla wrote:Of course you need a depot at the tavern too, so people can pay off their tabs =)
If you go to a bar in real life, don't you bring your money with you?