Skill learning - Other way to restrict "I can all" players
Posted: Wed Sep 26, 2001 1:00 pm
Hi
Ive wrote an idea about an other learning time for professions. But this was in a topic and noone replied. So I write it again in a new topic:
In higher levels the char can decide to learn smithing better weapons or better armors (professions Armorer and Armorsmith). The same procedure for carpenter. I also think, that it must be a hardship to learn more professions. For example the first profession you can learn normal. For the second you need the double time to reach the same level. For the third you need the four time and so on. This should be for different producing professions like blacksmithing, carpentry and food making. Mage, druid and warrior skills should handle similiar between each other, but only with a small comparing to the producing professions. So a char who want only be a mage and warrior learn easier than a blacksmith who would also learn mage and warrior skills. Similarly professions like the different smithing forms or new different carpentry professions should not be effected so hard.
At a special point, the char need days to learn a little bit more, because he want to be a magewarrior with his selfmade armor, magestaff, rings and cape, and is baking bread by himself.
Bye
Rugosch
Ive wrote an idea about an other learning time for professions. But this was in a topic and noone replied. So I write it again in a new topic:
In higher levels the char can decide to learn smithing better weapons or better armors (professions Armorer and Armorsmith). The same procedure for carpenter. I also think, that it must be a hardship to learn more professions. For example the first profession you can learn normal. For the second you need the double time to reach the same level. For the third you need the four time and so on. This should be for different producing professions like blacksmithing, carpentry and food making. Mage, druid and warrior skills should handle similiar between each other, but only with a small comparing to the producing professions. So a char who want only be a mage and warrior learn easier than a blacksmith who would also learn mage and warrior skills. Similarly professions like the different smithing forms or new different carpentry professions should not be effected so hard.
At a special point, the char need days to learn a little bit more, because he want to be a magewarrior with his selfmade armor, magestaff, rings and cape, and is baking bread by himself.
Bye
Rugosch