Rather SMALL suggestions for the game - some small unimporta
Posted: Thu Sep 06, 2001 9:12 am
1. I think GMs and some characters played by GMs in quests should have an ability to paralyze people at 100% or another spell with higher success rate than yeg kel. This could be used by GMs to stop lawbreakers (such as people who keep casting in town) without killing them. This could be useful when GMs are playing evil characters in quests. Such as when Drahken Vorkalion or whatcha ma call it is trying to roleplay something or say some lines relevant to the quest, but a mob of people are chasing him trying to kill him or someone is raining icebolts on him, (err...no i wasn't one of those people... :biggrin: ) then this ability would come in handy. Also this ability would be useful for a GM to play a kidnapping type quest.
2. I think that a person should only be able to see other people on the other side of the wall with a window only when he is standing right next to the window. Meaning that someone standing next to a window can see another person on the other side who is 5 cells away from the wall, but the person who is 5 cells away from the wall cannot see the person on the other side next to the window. This would make spying an interesting aspect, especially later when there are more guilds, buildings, and people.
3. When the map gets enlarged later, the desert should be enlarged too so that it will be possible to build something bigger there or hold more structures if someone possibly wants to build there.
4. Perhaps there could be a new "snow" type ground area later
2. I think that a person should only be able to see other people on the other side of the wall with a window only when he is standing right next to the window. Meaning that someone standing next to a window can see another person on the other side who is 5 cells away from the wall, but the person who is 5 cells away from the wall cannot see the person on the other side next to the window. This would make spying an interesting aspect, especially later when there are more guilds, buildings, and people.
3. When the map gets enlarged later, the desert should be enlarged too so that it will be possible to build something bigger there or hold more structures if someone possibly wants to build there.
4. Perhaps there could be a new "snow" type ground area later