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Rather SMALL suggestions for the game - some small unimporta

Posted: Thu Sep 06, 2001 9:12 am
by Dyluck
1. I think GMs and some characters played by GMs in quests should have an ability to paralyze people at 100% or another spell with higher success rate than yeg kel. This could be used by GMs to stop lawbreakers (such as people who keep casting in town) without killing them. This could be useful when GMs are playing evil characters in quests. Such as when Drahken Vorkalion or whatcha ma call it is trying to roleplay something or say some lines relevant to the quest, but a mob of people are chasing him trying to kill him or someone is raining icebolts on him, (err...no i wasn't one of those people... :biggrin: ) then this ability would come in handy. Also this ability would be useful for a GM to play a kidnapping type quest.

2. I think that a person should only be able to see other people on the other side of the wall with a window only when he is standing right next to the window. Meaning that someone standing next to a window can see another person on the other side who is 5 cells away from the wall, but the person who is 5 cells away from the wall cannot see the person on the other side next to the window. This would make spying an interesting aspect, especially later when there are more guilds, buildings, and people.

3. When the map gets enlarged later, the desert should be enlarged too so that it will be possible to build something bigger there or hold more structures if someone possibly wants to build there.

4. Perhaps there could be a new "snow" type ground area later

Rather SMALL suggestions for the game

Posted: Thu Sep 06, 2001 7:32 pm
by Elminister
to point 3:

When the map is larger... I hope there would be more monsters at one place on the ways between the cities
If just one skelet is attacking you, you can easily kill it, but if there are 5 of them it isnt that easy.... I hope traveling around would be more dangerous than now :)

Rather SMALL suggestions for the game

Posted: Thu Sep 06, 2001 10:16 pm
by Corrin
I agree with ypu Elminister

Rather SMALL suggestions for the game

Posted: Thu Sep 06, 2001 11:56 pm
by Erdrick
Continuum of 1-4 that Dyluck made:

5.  New building graphics (I know... Martin, its hard, I cant even figure out how to run those programs!! :D) But maybe we should have building graphics, such as:

Goblin/Orc: Hut made out of sticks, mud, hay (another idea for wheat) and some wood.
Halfling: More like little dirt caves under trees.
Humans: Same, although we need wood houses too. We cant all afford bricks.
Elves: Wood. Trees. I can see them having huge stone temples, but not bricks.
Dwarves: Bricks! Stone! Huge chimney's with smoke rising...
Lizardmen: Atlantis? Underwater temples?

6. I dont think all lizards live in water... last I checked they were in deserts too.
Maybe make underwater ones more green... sand, more tan.

(Edited by Erdrick at 11:58 pm on Sep. 6, 2001)

Rather SMALL suggestions for the game

Posted: Fri Sep 07, 2001 6:56 am
by Sirius
Halflings live in like little dirt caves under trees??
I was thinking they live in lil green hills.

btw the graphic for the hobbits/halflings are not ready and then new buildings for it ?

(Edited by Sirius at 6:58 am on Sep. 7, 2001)

Rather SMALL suggestions for the game

Posted: Mon Sep 10, 2001 7:11 pm
by shona abrios
it might be a pain to do but base the graphics for buildings off of the race of the person "building" it. i just hope that there is more than one desert if the map gets even bigger in my opinion the current desert is small for the map size, but that is just my opinion. the only thing that i would like is more of a presence from the gm's to eliminated some of the poor playing we seem to have inherited lately it seems that illarion is going to the hack and slash players and that saddens me.