Rather big suggestions for the economy - some ideas
Posted: Sun Sep 02, 2001 9:56 am
First off I haven't been here for a really long time but seeing that the game seem to have become much better again I'm going to be here quite alot. For those who do not know I am royan the famous tailor, or at least I've would have been famous if I'd stayed here. Anyhow I'm back to make a name for myself.
On to my ideas. I think that it would be good if the same NPC both sold and bought things. And the NPC's should have a limited amount of things and money. They should be like a depot that only accepted certain things. Then we would have a first step to a good economy with demand and suply. If then the NPC's were "owned"/hired by players we would really be able to have a merchantclass. One like I belive Erdrick is trying to make. This way you can say set up a foodshop. you hire your NPC give him alot of money and maybe some food. Then you tell him to buy say bread, ham and fish and how much he should pay for them. Then when the farmers have harvested their grain and a baker made bread they can sell their stuff to the shopkeper who then sells things to the people. If the shopkeepers get greedy and ask for to much or pay the workingclass too little for their wares the workers can refuse to sell him things and go to the market and trade instead or something.
Right now you can quite easily become good enough to make most things yourself. But if the skills were tweaked a bit so that you were somehow only able to become really good in one or few skills this would work. People would have to trade and we would get a great economy.
probably forgot something but what do you think about this?!
On to my ideas. I think that it would be good if the same NPC both sold and bought things. And the NPC's should have a limited amount of things and money. They should be like a depot that only accepted certain things. Then we would have a first step to a good economy with demand and suply. If then the NPC's were "owned"/hired by players we would really be able to have a merchantclass. One like I belive Erdrick is trying to make. This way you can say set up a foodshop. you hire your NPC give him alot of money and maybe some food. Then you tell him to buy say bread, ham and fish and how much he should pay for them. Then when the farmers have harvested their grain and a baker made bread they can sell their stuff to the shopkeper who then sells things to the people. If the shopkeepers get greedy and ask for to much or pay the workingclass too little for their wares the workers can refuse to sell him things and go to the market and trade instead or something.
Right now you can quite easily become good enough to make most things yourself. But if the skills were tweaked a bit so that you were somehow only able to become really good in one or few skills this would work. People would have to trade and we would get a great economy.
probably forgot something but what do you think about this?!